IT IS NOT FINISHED! IT ALSO WONT PLAY DOND, At present it is MPU4 only (that runs).
Just to be clear, builds can and will be buggy, and just because something works on day 1, it doesn't neccessailly mean it will work on day 2.
This is very much Work In Progress and it is released for the puposes of building up interest and to get feedback on what needs changing and for help with playtesting certain games.
There is no editor, but there is a peripherals viewer where you can see switches,reels, opto's, lamps, 7 segs, coin in, and the alpha. I wont release the source publicly until we get to a significant milestone in the emu, 32764 versions of subbtly different source code lying around will just not be a good idea, and given noone did anything with the last lot afaik, it seems a little pointless. However if you want a copy, pm me.
Those of you who want to see an emu take shape, this is your lucky day.
Feel free to ask questions etc.
The Initial version (Build 0.0.0.1) should run a lot of BWB games, If people would like to compile a list of runners and non runners.
You will need to change the coin delay to 120000 to stop the coin mech erroring. Dont forget to set up different extender boards as neccessary. You will notice its quite a lot like MFME in a lot of ways, this is mostly down to popular demand. I recommend a 2GHz processor to run and Dual Core is definately an advantage.
The BWB CHR AutoDetects to allow games to run but it does not autodetect the percentage tomfoolery yet. So expect games to play like test mode but without the cheats.
Ok then
Attached Files
Edited by Guitar, 23 June 2010 - 06:19 PM.