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Simulation of Slotto


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#1 Nudgeman

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Posted 04 October 2005 - 09:35 PM

Strictly speaking, I shoudn't be in here. This query regards simulation, not emulation. Still let's hope no one notices, I'm also wearing flameproof pants, so Ha!

Right.

I am looking to code an emulation of the current Section 16 machines, such as Party Slotto.

There is a slight problem. I barely know my Xbios boot sector from my Pentium widget bus. IN other words, I'm a tad computer illiterate when it comes to modern day PCs.

Can some kind person give some pointers as to where to start?

What's the easiest sort of language to code in and what software would I need? That kind of thing. These kind of machines would be easy to emulate as they have no complex features. Anyway I could quite easily knock something up on my old Atari 800XL, but then only I could play it.

Well, I suppose I could post a few copies on tape, if anyone was dangerously interested in playing this emulation.


Anyway, any general pointers 'n tips appreciated.
@_!!

#2 romx

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Posted 04 October 2005 - 09:42 PM

Strictly speaking, I shoudn't be in here. This query regards simulation, not emulation. Still let's hope no one notices, I'm also wearing flameproof pants, so Ha!

Right.

I am looking to code an emulation of the current Section 16 machines, such as Party Slotto.

There is a slight problem. I barely know my Xbios boot sector from my Pentium widget bus. IN other words, I'm a tad computer illiterate when it comes to modern day PCs.

Can some kind person give some pointers as to where to start?

What's the easiest sort of language to code in and what software would I need? That kind of thing. These kind of machines would be easy to emulate as they have no complex features. Anyway I could quite easily knock something up on my old Atari 800XL, but then only I could play it.

Well, I suppose I could post a few copies on tape, if anyone was dangerously interested in playing this emulation.


Anyway, any general pointers 'n tips appreciated.


visual basic 6 is piss easy

im currently working on my own hardcoded fruit machine in it (10 mins a day or so) and its coming on excellent with virtually no cpu useage and perfect speed.
if you know any basics of it i can maybe give you a few samples of code i wrote that may suck but dont half work well like displays and correctly spinning reels

romx

#3 jay2

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Posted 04 October 2005 - 09:46 PM

Basic is best...try this....
1 PRINT "take all my money"
2 GOTO 1

#4 romx

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Posted 04 October 2005 - 09:50 PM

:)

Basic is best...try this....
1 PRINT "take all my money"
2 GOTO 1


finally someone summed up real fruit machines in 2 lines of code :)

#5 Guest_madman_*

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Posted 05 October 2005 - 12:43 AM

Basic is best...try this....
1 PRINT "take all my money"
2 GOTO 1



lol


10 PRINT "please insert wages"
20 GOSUB
30 RUN "all_section16_punters_deserve_2b_skint.exe".
40 GOTO CASHMACHINE
50 RUN "empty account v2"
55 GOTO 70
60 GOTO granny mode v4.6
70 IF bank account=0.00 then GOTO WINDUP v2
80 RUN windup v2 REM(after last credit spin in 4 jackpot symbols with 5th not in win matrix)
85 RUN STREAK MODE
90 IF AGE=<60 THEN GOTO 40
100 end
100 IF AGE => 60 THEN GOTO 85

#6 Guitar

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Posted 05 October 2005 - 09:56 AM

Have to agree with romx about VB being easiest. Although probably not the best choice, however it could be done and for those with a decent PC wouldnt be a problem. What do you need to know? If its the whole language then could take a while.

Does anyone know in which areas the machine is random? Or how it is structured?

I have to admit I was thinking of doing a Party Time simulation but only the top box 3 player version. to begin with anyway

#7 Jamesbond_007838

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Posted 05 October 2005 - 02:59 PM

I have to admit I was thinking of doing a Party Time simulation but only the top box 3 player version. to begin with anyway


I'm working on one at the moment, one machine and a top box on local machine, hope to add online functionality and a linked top box in the distant future.

#8 Gazeyre1966

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Posted 05 October 2005 - 07:53 PM

lol


10 PRINT "please insert wages"
20 GOSUB
30 RUN "all_section16_punters_deserve_2b_skint.exe".
40 GOTO CASHMACHINE
50 RUN "empty account v2"
55 GOTO 70
60 GOTO granny mode v4.6
70 IF bank account=0.00 then GOTO WINDUP v2
80 RUN windup v2 REM(after last credit spin in 4 jackpot symbols with 5th not in win matrix)
85 RUN STREAK MODE
90 IF AGE=<60 THEN GOTO 40
100 end
100 IF AGE => 60 THEN GOTO 85


lol.....OR!!!

10 PRINT "INSERT COIN";A$:B$="WINNINGS"
20 IF A$="10P" THEN GOSUB 100
30 IF A$="50P" THEN GOSUB 200
40 IF A$="£1" THEN GOSUB 300
100 PRINT "INSERT MORE COINS":END
200 RND=(1/5000*0.5): REM CHANCES OF WINNING: PRINT "INSERT MORE COINS": END
300 RND==(1/5000*0.5): REM CHANCES OF WINNING
310 IF A$>"10P" THEN GOTO 300:IF B$>"£5.00"THEN GOTO 330
320 IF A$<"10P" THEN GOTO BAR AND GET MORE CHANGE
330 IF B$>"£5.00" THEN END: REM: CRASHES MACHINE
340 GOTO 10
<span style='font-family: Comic Sans MS'><span style='font-size: 12px;'>It's all done in the best possible taste. :bigeyes04:</span></span>

#9 TheMission

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Posted 05 October 2005 - 10:51 PM

These amusing bits of code have, unfortunately, reminded me what a truly horrible language BASIC is. GOSUB/GOTO: Jesus. At least BBC BASIC had DEFPROC/ENDPROC and auto line renumber for when you ran out or just couldn't stand (like me) anything other than lines numbered 10, 20 etc.

I still use VB6, but only because it's 'there' on the back of Excel 2002 - otherwise it's C/C++.

PS. 68k assembly is still cracking though.

#10 khards

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Posted 06 October 2005 - 01:26 PM

I THINK party time uses Flash, if so? then it is very easy...

1) Get a party time.
2) Run the game
3) Quit the game

4) RUN SWF Cache Viewer
5) Save All of the flash files to disk

6) Use Flash Decompiler
7) You now have all graphics, sound and source code
8) modify and bodge in rng code (I could syupply)
9) Remove CCtalk code . driver interface
10) remove protection

11) finished simulation / crack / rip


ONLY IF PARTYTIME IS FLASH


I have tried this on casino.virgin.com and it works 100%, try it!

#11 barxfan

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Posted 06 October 2005 - 04:23 PM

The machine loads up on Windows when it starts up, I presume the program code is on an internal hard drive.

It would be fantastic if some hacker could rip out the code and get a real working slotto on the desktop.

7's and wilds here we come !

#12 Bencrest

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Posted 06 October 2005 - 05:23 PM

The machine loads up on Windows when it starts up, I presume the program code is on an internal hard drive.

It would be fantastic if some hacker could rip out the code and get a real working slotto on the desktop.

7's and wilds here we come !


I think that would be pretty bad actually, I don't really see the point at all, and Astra/Novomatic wouldn't be impressed.
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Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)

#13 decaff

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Posted 06 October 2005 - 07:16 PM

The machine loads up on Windows when it starts up, I presume the program code is on an internal hard drive.

It would be fantastic if some hacker could rip out the code and get a real working slotto on the desktop.

7's and wilds here we come !


No it would not be fantastic! We have a perfectly good FME scene here which is dedicated basically to the preservation of machines (by emulation) that are no longer in production by the current Fruit Machine manufacturers. The scene has had its 'delicate' moments before (Empire for one) so why does there constantly seem to be a stream of people that want to rock the boat and potentially jeopardise all of the hard work?

P.S. the only need for an apostrophe between 7 and s would be either to replace a missing letter or to show possession!

#14 GaryMPU34

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Posted 06 October 2005 - 07:54 PM

1 word and 6 letters, Cluedo, JPM, SWP

#15 fruitman69

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Posted 10 August 2006 - 10:58 AM

Come on guys theres plenty of programmers about on here why cant someone just write a slotto or similar sim if we cant have the real thing what about simulator all the artwork would be available just need all the odds info or make it up to pay around 94% and JP 1 in 20,000 which is what it seems to be ;)


Before people say but theres website's with them already yeah i been on pokie magic etc and yeah there quite good..... good gfx , smooth playability ....but theres just one major flaw ...... they pay out about 1,000,000 % and are extremely boring because of that !!

Maybe i should have started a new thread but i never done one and dont know how so sorry

Steve

#16 Bencrest

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Posted 10 August 2006 - 04:40 PM

1 word and 6 letters, Cluedo, JPM, SWP


Oh gawd don't remind us, Slotto getting loose would be like that x 1000. After all, should any exploit be found, there would be a far greater amount of money at stake.

So no, *emulating* Slotto (if you can call it that, seeing as how it is basically PC hardware anyway) would not be a good idea. HOWEVER if someone wanted to make their own simulator, ideally not exactly the same as Slotto (what with Intellectual Property Rights and all) then that would be fine by me.
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Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)

#17 RHM

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Posted 11 August 2008 - 03:01 PM

looks like we need to buy a slotto machine and nick its software :p




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