is that a dx?
was the last time i played it... why??
Posted 07 December 2019 - 10:04 PM
is that a dx?
was the last time i played it... why??
Posted 07 December 2019 - 10:07 PM
ah ok just thought it was a classic due to file namewas the last time i played it... why??
Resourcer/Bug Finder
Posted 07 December 2019 - 11:25 PM
Montego Pay
Newer reel symbols added
seven segs colour co-ordinated
"off" image darkened down to show the on lamps better
reel gradients added
decals blended with all lamps available
now on the standard sec meters
thanks to mocochocco for the original and this layout
play this version in mfme v19.8+
thanks for the update.
Posted 08 December 2019 - 05:37 PM
just playing random games via mfme v19.8 and noticed screenplay by pook the reel symbols are one symbol out as in the reel win in below the win line, simple to sort out just drag the red seven over to the scratch pad via mfme's reel editor and move the reel symbols one step up once done then re-add the red seven to the last symbol per band
also to add the dx version maybe need the reel offsetting to -2
Posted 08 December 2019 - 05:48 PM
just playing random games via mfme v19.8 and noticed screenplay by pook the reel symbols are one symbol out as in the reel win in below the win line, simple to sort out just drag the red seven over to the scratch pad via mfme's reel editor and move the reel symbols one step up once done then re-add the red seven to the last symbol per band
also to add the dx version maybe need the reel offsetting to -2
Cheers mate but did this in the beginning then saved. All good now and a damn good layout too.
Posted 08 December 2019 - 06:24 PM
Cheers mate but did this in the beginning then saved. All good now and a damn good layout too.
probably one or many i've not updated lol
Posted 08 December 2019 - 06:26 PM
probably one or many i've not updated lol
You'll get round to it buddy. Your info will help many I'm sure
Posted 08 December 2019 - 07:33 PM
just playing random games via mfme v19.8 and noticed screenplay by pook the reel symbols are one symbol out as in the reel win in below the win line, simple to sort out just drag the red seven over to the scratch pad via mfme's reel editor and move the reel symbols one step up once done then re-add the red seven to the last symbol per band
also to add the dx version maybe need the reel offsetting to -2
No need to copy out that red seven as the Symbol Rotate does that for you, that's why it's called Rotate
Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.
Posted 08 December 2019 - 08:27 PM
No need to copy out that red seven as the Symbol Rotate does that for you, that's why it's called Rotate
just tried it, very neat is that, there's one or two of my older layouts that are a mile out that rotate CW will come in handy, what does the pixel one do, does it move it one pixel down??
Posted 08 December 2019 - 09:28 PM
just tried it, very neat is that, there's one or two of my older layouts that are a mile out that rotate CW will come in handy, what does the pixel one do, does it move it one pixel down??
yes, same idea but rotating by one pixel at a time.
Of course the view can also be adjusted by band offset in properties but when that value becomes greater than the number of steps between symbols it's probably better to adjust the band itself.
Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.
Posted 16 December 2019 - 07:25 PM
trying to get bullion bars 4 player working, it keeps saying no comms but i cannot find a link to change ip settings?
Posted 16 December 2019 - 08:25 PM
trying to get bullion bars 4 player working, it keeps saying no comms but i cannot find a link to change ip settings?
V19 doesn't use IP anymore for comms, it uses Windows messaging
Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.
Posted 17 December 2019 - 04:43 PM
Posted 17 December 2019 - 05:18 PM
Oh right. Thanks. Can you talk me through how to do this sorry.
There is nothing to set up now. Perhaps this game needed a config tweak for the llater releases, I seem to remeber one did.
Edited by Wizard, 17 December 2019 - 05:18 PM.
Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.
Posted 17 December 2019 - 07:21 PM
Thanks for the heads up Wizard
Posted 18 January 2020 - 03:38 PM
bfm hot property volume wont move at all any fix?
Resourcer/Bug Finder
Posted 01 February 2020 - 11:26 AM
Resourcer/Bug Finder
Posted 02 February 2020 - 12:40 AM
bfm hot property volume wont move at all any fix?
Tick the REFILL box. Press the Start button untill you see VOLUME CONTROL in the window display... Press Transfer and then press Change Stake so that VOLUME CONTROL shows back up in the display. Now press the Start button to light up the Cancel and Hold 1 for adjusting the volume.
Posted 02 February 2020 - 10:11 AM
Resourcer/Bug Finder
Posted 07 February 2020 - 04:33 PM
Monty Python's Holy Grail 1280DX-getting invalid key for this anyone know how to fix for 5.1 thanks
Try this fix. This has a alpha update, and must be played in MFME V19.8.
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