Jump to content


Photo
* * * * - 11 votes

Layout DIY fixes


  • Please log in to reply
813 replies to this topic

#381 wearecity

wearecity

    MFME v whatever the next version number user.

  • Gold Supporters
  • 1672 posts

Posted 17 June 2017 - 07:27 PM

I don't, mate.  Another bug I would imagine.  Maybe someone can message Pete and see if he can update his conversion tool. :)

 

I'll take a look at Gold Reserve.  Should be easy enough to do.

 

Would be great, I might be missing some, but when it comes down to it, I don't seem to have a huge amount of layouts, that haven't been Dx'd on MFME, to at least the same quality as the Jpemu/Bfmulator ones. :D

 

As for Gold Reserve, well perhaps you can improve on it, but sorry I hope you see these posts, before spending too much time converting it lol.



#382 ploggy

ploggy

    Layout Designer

  • Layout Creator
  • PipPipPipPipPip
  • 2228 posts

Posted 17 June 2017 - 07:38 PM

Beat me to it. :)

 

There's a problem with it though.  It locks-up, when you get a win.  Been trying to fix it, but it looks like it's an emulator problem.  The DX was done by Daysleeper originally.  His name is in the BFMulator .gam file. :)


This be my stuff ----------> http://www.fruit-emu...wnloads&mid=301

#383 evo1

evo1

    Member

  • Regulars
  • 571 posts

Posted 17 June 2017 - 08:37 PM

Jpm conversion to MFME

 

Fuzions Ricochet.

Thanks to fuzion for the original jpm,hours of play on this and a big thank you to Wearecity for writing an essay on some pointers and things i need to do to convert this.

Its easy when youve been a layout creator from years but for me :err: mind boggling starting out but at least am willing to have a go

 

Attached File  RICOCHETDX.zip   5.68MB   49 downloads

 

Anything wrong dont blame me :p

 

 



#384 wearecity

wearecity

    MFME v whatever the next version number user.

  • Gold Supporters
  • 1672 posts

Posted 18 June 2017 - 08:19 AM

Beat me to it. :)

 

There's a problem with it though.  It locks-up, when you get a win.  Been trying to fix it, but it looks like it's an emulator problem.  The DX was done by Daysleeper originally.  His name is in the BFMulator .gam file. :)

 

LOL, I never noticed such a glaring problem, I mustn't have took a win, although I remember playing the feature a couple of time. Still hopefully Wizard will pick up on this.

 

 

Jpm conversion to MFME

 

Fuzions Ricochet.

Thanks to fuzion for the original jpm,hours of play on this and a big thank you to Wearecity for writing an essay on some pointers and things i need to do to convert this.

Its easy when youve been a layout creator from years but for me :err: mind boggling starting out but at least am willing to have a go

 

attachicon.gifRICOCHETDX.zip

 

Anything wrong dont blame me :p

 

 

 

Pleased to see you've finished it, I've known about the convert tool for years, but never looked into it, because I thought it would be far too complicated, but it does the hard work and you just need to apply the finishing touches.

 

I have never produced a layout myself either. But since v5, I've started to muck about with stuff in the emulator and with discovering things and with advice received as well, I've looked to change/update some layouts that have been produced years ago, like adding clickable buttons & coin mechs, correcting door and meter settings and removing things such as masks on seven segs that are no longer needed and updating alpha's and mucking about with their sizes to try to get them to look as they do on the real machines.



#385 DAD

DAD

    Advanced Member

  • Moderators
  • 542 posts

Posted 18 June 2017 - 09:10 AM

I have never produced a layout myself either. But since v5, I've started to muck about with stuff in the emulator and with discovering things and with advice received as well, I've looked to change/update some layouts that have been produced years ago, like adding clickable buttons & coin mechs, correcting door and meter settings and removing things such as masks on seven segs that are no longer needed and updating alpha's and mucking about with their sizes to try to get them to look as they do on the real machines.

Away you go then :)  Be good to see a layout with 'by wearecity' at the top.  I said exactly the same to Zoltar a good few years ago and he took up the challenge.

 

#386 DAD

DAD

    Advanced Member

  • Moderators
  • 542 posts

Posted 18 June 2017 - 09:42 AM

Bit 'rough n ready' but here's my conversion of Showtime Spectacular.  This was converted to MFME using Pete W's brilliant conversion tool and using the artwork I did for the Amber version which was much better.

 

Took a bit of doing but hopefully its OK.

Attached Files



#387 vectra666

vectra666

    No1. Lurker

  • Layout Creator
  • PipPipPipPipPip
  • 9040 posts

Donator

Posted 18 June 2017 - 10:48 AM

Thanks Dad I'll blag it laters.
The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#388 vectra666

vectra666

    No1. Lurker

  • Layout Creator
  • PipPipPipPipPip
  • 9040 posts

Donator

Posted 19 June 2017 - 08:33 PM

can someone take a look at captain haddocks Jolly roger (arena) single machine it gives pnd opto error no matter what  try to clear it its still there

Attached Files


The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#389 hitthesix

hitthesix

    Layout Designer

  • Layout Creator
  • PipPipPipPipPip
  • 3382 posts

Posted 19 June 2017 - 08:59 PM

Uncheck button 24,  hopper type   new.

 

works ok so far

Attached Files


Edited by hitthesix, 19 June 2017 - 09:01 PM.


#390 Matty.N

Matty.N

    Member

  • Regulars
  • 3111 posts

Posted 19 June 2017 - 09:03 PM

Hopper type to new fixed it for me & adding 24 to cash in config


Edited by Matty.N, 19 June 2017 - 09:03 PM.


#391 vectra666

vectra666

    No1. Lurker

  • Layout Creator
  • PipPipPipPipPip
  • 9040 posts

Donator

Posted 19 June 2017 - 09:18 PM

got it running thanks both .... but no meters registering coins in or out

and how do you turn volume up on this via test


Edited by vectra666, 19 June 2017 - 09:20 PM.

The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#392 Matty.N

Matty.N

    Member

  • Regulars
  • 3111 posts

Posted 19 June 2017 - 09:23 PM

Check SEC Menu then change via config


Set mode to SEC, coin mech to binary.

 

IN

SEC 8 = 1

 

OUT

SEC 2 = -1

SEC 3 = 1

SEC 8 = 1

 

Basic stuff this



#393 vectra666

vectra666

    No1. Lurker

  • Layout Creator
  • PipPipPipPipPip
  • 9040 posts

Donator

Posted 19 June 2017 - 09:27 PM

sorted it i had sec ticked to yes, but when you collect winnings it now comes up with alarm 54 meter sense fail,

but as matty has ponted out change it to sec2-3 adn its sorted

thanks again both, just the sound needs turning up now

like a tit that i am if i just followed the stampede version and changed the hopper type then no need for this lol strange how that one in compact and jolly roger in new


Edited by vectra666, 19 June 2017 - 09:35 PM.

The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#394 Matty.N

Matty.N

    Member

  • Regulars
  • 3111 posts

Posted 19 June 2017 - 09:28 PM

d0c6e665ba6ab53dd2525100eb13d3b1.png



#395 wearecity

wearecity

    MFME v whatever the next version number user.

  • Gold Supporters
  • 1672 posts

Posted 20 June 2017 - 07:49 AM

Still finding layouts I didn't download first time around.

 

This time it's a very nice looking BWB Donna Kebab by Kriss

 

It's a quad lamp machine, so didn't work properly until v5.

 

All BWB, appear to have done here is change the graphics, but everything else is the same as King Kebab. All I've done, is consolidate the lamps and change the alpha.

Attached Files



#396 wearecity

wearecity

    MFME v whatever the next version number user.

  • Gold Supporters
  • 1672 posts

Posted 20 June 2017 - 10:44 AM

MPU 4 Jackpot Gems - by Dad

 

Had an 7.1 error. Needed datapak changed to yes.

 

Buttons & coin mech now click/touchable. Added the stake/prize, although don't know if it's needed.

 

Layout or emulator Issue? -  surely the sounds are way too fast.

Attached Files



#397 Wizard

Wizard

    MFME Creator

  • Regulars
  • 719 posts

Posted 20 June 2017 - 11:33 AM

Layout or emulator Issue? -  surely the sounds are way too fast.

 

Yep surely are


Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.


#398 Wizard

Wizard

    MFME Creator

  • Regulars
  • 719 posts

Posted 20 June 2017 - 03:32 PM

It's using the wrong sound ROMs, replace with jagsnd.p1 and all is good.


Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.


#399 wearecity

wearecity

    MFME v whatever the next version number user.

  • Gold Supporters
  • 1672 posts

Posted 21 June 2017 - 04:15 PM

Another JPEMU conversion to MFME.

 

Big Bucks by ????

 

I've set it to £8 20p play. Other than the standard convert stuff, I've added a graphical coin mech.

Attached Files



#400 wearecity

wearecity

    MFME v whatever the next version number user.

  • Gold Supporters
  • 1672 posts

Posted 21 June 2017 - 07:34 PM

Here's another JPEMU to MFME Conversion, Pot Of Gold by ???

 

This was a pain in the backside to convert  :realmad:  Apart from the usual stuff, the band needed offsetting, opto tabs needed to be set to 1 (thanks Dad for the error codes http://www.fruit-emu...pm-error-codes/) For some reason also, it wouldn't accept coins, kept on giving an alarm 1.8 and 1.1. About to give up, but trying the dips, it seemed switching dip 1 on and off, stopped the alarm and dip 2 also. Switches them both on then off and it suddenly worked lol.

Attached Files


Edited by wearecity, 21 June 2017 - 07:38 PM.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users