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Getting jpm roms to work in mfme


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#21 RoadRunner

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Posted 26 February 2005 - 12:19 AM

thats cool..

Right the layout is near enough sorted. Only thing i need to do is get money in it..... but i'm getting error 1.8 messages and the little meters above the game window dont increase either. The only coin i seem to be able to get in is 10p pieces, but the meters still dont go up with that setting either, anyone care to help me out again, cheers :)

#22 RoadRunner

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Posted 26 February 2005 - 12:40 AM

cant seem for love nor money to get a pic of this layout on here, so all you peeps registered with fruit forums can check it out here :)

http://www.fruitforu...ead.php?t=18363

#23 djgaryc

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Posted 26 February 2005 - 01:44 PM

Okay... I'm going to try and sort this too.

I have 7 BIN files???????????

mebu-4_1 (128KB BIN File)
mebu-4_2 (128KB BIN File)
mebu-4a1 (128KB BIN File)
mebu-4n1 (128KB BIN File)
mebu-4p1 (128KB BIN File)
mebu-4w1 (128KB BIN File)
mebu-snd (512KB BIN File)

and now my megabucksclassic DAT File 201KB

Now does this mean I'm needing to change my DAT file mebu?

In the JPeMu file there are only a few roms... So I have now clue why there are so many

Okey Dokey ROLL 'EM


#24 djgaryc

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Posted 26 February 2005 - 08:57 PM

Right... This is where I've got to.

Here's the ROMS i got from the zipped file on Troutmans disc's he does

Also they layout with no movemet...

also the configuration screen which is set at blank as I do not what it is to be set at.

anybody??? :?

Attached Files


Okey Dokey ROLL 'EM


#25 ploggy

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Posted 26 February 2005 - 09:43 PM

Zip up the roms, and send them to me via E-Mail and I'll have a look at it for you.

You can get my E-Mail if you send me a PM.

#26 djgaryc

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Posted 26 February 2005 - 10:17 PM

Thanks... I've PM'd you :)

Okey Dokey ROLL 'EM


#27 ploggy

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Posted 26 February 2005 - 11:10 PM

This is going to sound really obvious, but have you raised the delay yet?

On the screenshot of the configuration you've posted, it is set at 0 at the moment.

I just tried the Megabucks roms that I have, and it's worked with no problems at all.

It may seem like there's nothing happening because the delay is at 0.

#28 djgaryc

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Posted 26 February 2005 - 11:26 PM

Yep... Also if i try to load the game by double clicking the GAM file i get error codes like No layout, rom sound etc.

Only way I can load up the layout is by opening the saved layout.

I am using the MFMEv2 Emultor. Not v1.1 by mistake

Okey Dokey ROLL 'EM


#29 djgaryc

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Posted 04 March 2005 - 03:53 PM

I have had a busy week and now it's time to continue with this.

I've loaded the roms which run the machine in JPeMu emlator, also ran the sound rom.

I got this message - No lamps though :cry:

Any clues?

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Okey Dokey ROLL 'EM


#30 Bencrest

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Posted 04 March 2005 - 03:57 PM

Okies...heres what I think you need to do :)

1) Right click on the Alpha, press Properties, and check the 'Reversed' checkbox [Rev'd], then the message should say Error 49...

2) Error 49 means No Stake/Prize Key, so what you need to do is open a door, go into Config, and set the Stake, Prize and Percentage. Certain combinations won't work, but for that layout something like £15/20,25 or 30p should be fine :)

All you need to do then is close the door and it should initialise ok :)
Ben
 
Hopefully recovering from years of compulsive gambling and wanting to be gamble free forever.
 
Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)

#31 djgaryc

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Posted 04 March 2005 - 04:08 PM

:) :) :) :) :) :)

Thankyou Bencrest... JP first time of feature board, within £1.00

Right... few things to alter and it'll be all good.

Check all lamps are coorect - change the size of the reels - And make it load when I sace it instesd of the NO LAYOUT, NO ROMS, SOUND etc

Thanks Again

Okey Dokey ROLL 'EM





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