Reel editor cannot support more than 10 items. Need to add more image boxes (Up to 30) (Fixed)
Nudge Decal Positions need to be saved...(Fixed)
------------------------------------- Still To Do ---------------------------------
---- BUGS -----
Replace gamble button with start button, for turbo gamble.
fix BUG where feature band is flashed if cash trail is turned on...
Fix the Hi-Lo Reel...
Re-initialise if changing the maximum number
Numbers not scrolling into view correctly leading to loops
Doesn't re-size properly if changing from one machine to another.
Look at why i can't have more decals on the feature board.
Fix bug where win value can be greater than jackpot.
-----.FCK File additions----
Add all nudge settings to .fck file.
Add all hold settings to .fck file.
Add alpha messages to .FCK file...
Add bank and credits to .fck file...
----- feature board releated code -----
Add code for 3 heads in view to start feature.
add 1-8 trail code.
Maybe extra trail positions for bonus start, extra life etc.. See wildfire and the like..
Add 3 reel top feature code.
Add Skill Stop Square
Add a trail forward and backward square (Homes Meltdown et al)
Add Picks Based Feature Board...
Make bonuses work.
Add the disc support in.
Add disk editor...
Add illuminated reels in...
---- General Stuff to add for realisim and improved game play -----
Add a bank...
Add a hopper and ability to re-fill and empty.
----- Feature Column Stuff ------
Add skill stop feature for cash trail
Add Reel Blasts (Need to change the reel band code to have lit and un-lit reel band decals)
Add reel roulette feature, need same lit and unlit decals as above.
Add knockouts.. (Feature Knockouts and Cach Knockouts)
Add coin in sample and payout samples...
-------------------------------- In Your Dreams -------------------------------------
Use Direct 3D to do the lighting effects in real time. Just place the bulbs and your off...
Use Direct 3D to display a 3d image of the machine that you can rotate around...
Getting all that stuff in is going to take me a while and will involve yet more changes to the .FCK file.. So to save keep releasing patch versions I am going to go all out to get everything above in and working before the next release. Well with the exception of the DIRECT 3D stuff... I have somebody else looking at that for me but he is now thinking it might require a complete re-write so it may never happen.