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#324468 Last poster in this thread wins £75!
Posted by wearecity on 06 March 2019 - 03:40 PM in Any Topic Chat
Just to say I won the £75, so thread can be closed.
#298563 Introduce yourself
Posted by wearecity on 07 January 2017 - 05:23 PM in Any Topic Chat
Just wanted to say hello, (again) i have been away from the fruit machines for a very long time due to being out of control on them. I haven't played a real fruitmachine in the wild for about 3 years now but i love the emulators i got from this site a long time ago. Hopefully i can join in with the chat and banter and hope to join in very soon. Happy new year everyone.. Ian
While I suspect we support rival footy teams, massive well done on 3 years.
#332605 Introduce yourself
Posted by wearecity on 05 November 2020 - 11:05 AM in Any Topic Chat
i was starting to think this was a dead forum, still not sure about it.
#332960 Introduce yourself
Posted by wearecity on 29 March 2021 - 07:18 AM in Any Topic Chat
#316254 Layout DIY fixes
Posted by wearecity on 24 February 2018 - 06:36 PM in General FME Discussion
Here is another Jpemu converted layout.
Pinball Wizard 1280DX by Pook, up until now, we had a 1024 DX for MFME, so was worth converting IMO, as we can all now play above 1024.
Vec's is yours good enough for you to make a 1280 or higher res v6 DX from at some point?
#313522 Layout DIY fixes
Posted by wearecity on 26 December 2017 - 07:04 PM in General FME Discussion
Pac-Man Plus S4 by Yank Fruit
This isn't available for MFME, in the downloads here, unless I'm going mad.
Anyway it's another one fixed in v6 as explained by "Fixed issue with Type 2 Hoppers in S4 ( Pacman Plus etc )" in the changes.txt file that came with the emulator.
If you have already got it, hopper 1 unchecked, hopper 2 checked job done, I have doors again as 18 and 4 and it works, even if not correct.
Attached Files
- Pac-Man Plus.zip 8.24MB 44 downloads
#309824 Layout DIY fixes
Posted by wearecity on 17 October 2017 - 04:05 PM in General FME Discussion
So it's...
Go into edit mode, right click on layout, choose properties then in the background properties you need to right click and choose that option.
I was going into edit mode then left and right clicking, outside the background properties page, which is why I thought I was missing something lol.
Only found a few instances of what Gemini had, when going through all my layouts, a while back.
Go into edit mode, right click on layout, choose properties then in the background properties you need to right click and choose that option.
I was going into edit mode then left and right clicking, outside the background properties page, which is why I thought I was missing something lol.
Only found a few instances of what Gemini had, when going through all my layouts, a while back.
#317346 Layout DIY fixes
Posted by wearecity on 13 April 2018 - 01:30 PM in General FME Discussion
A lot of scorp4 layouts will need the above doing like pink panther layouts
Way back near the start of this thread, I did a list of machines, that can have both hoppers unchecked.
Around The Board in 40 days
Bankety Bank, Bedazzled, Big Blaster,
Cabin Fever, Cash On The Lash, Chavvy Chase,
Cop The Lot, Coronation Street, Deal Or No Deal (the original machine)
Diamond Mine, Doctor Do$h, Evolution, Fever
Golden Balls, Golden Grid, Golden Winner, Happy Notes
High 'N' Mighty, Hilowarth, Hissing Quid, Hit Shot
I'm a Celebrity Get Me Out Of Here, Jumpin' Jack Cash, Lockbuster,
Never Mind The Jackpots, Pony Express, Reely Crazy
Rovers Return, Tubular Bells.
I guess there may be others by now.
#324534 Layout DIY fixes
Posted by wearecity on 08 March 2019 - 10:14 PM in General FME Discussion
Not sure what is going on here, but creating a 5th reel seems to work. Here I have just made a copy of the number reel.
When you get on the feature and hit the spin button, the number reel and the newly created reel both spin.
I don't know the machine, so don't really understand the machine gameplay esp the feature part.
I've attached it, working in v6.1, but have deliberately not done anything other than get it to stop alarming.
Attached Files
- FiftyFifty_1280.zip 1.78MB 20 downloads
#326203 Layout DIY fixes
Posted by wearecity on 09 June 2019 - 02:21 PM in General FME Discussion
Thanks to Degsy for upping the DX of Big Cash Machine.
I still can't find it in the downloads here.
Here's the converted version.
JEMPU version by Hurtland165
Attached Files
- Big Cash Machine.zip 4.31MB 32 downloads
#326106 Layout DIY fixes
Posted by wearecity on 05 June 2019 - 06:22 PM in General FME Discussion
Chubby does vegas has a pay unit err 96, has anyone found a fix for this?
You said yourself, on the download page for the layout "If you play on mfme 5, 5.1, 6, or 6.1, you must disable hopper 1", so I assume you've tried that.
#307927 Layout DIY fixes
Posted by wearecity on 29 August 2017 - 10:26 AM in General FME Discussion
Red Hot Monopoly Scorp 4 by Bally 177
Doors now closed, reels aligned, sound up and alpha updated.
Unless I'm mistaken, this machine has an annoying/strange quirk, although it could be the button numbers on the layout are wrong. The change stake button on the layout is 30p play, the start button will change the stake to 50p. then hit again to play 50p spin. However, if say you have a hold on 50p play and then run out of goes and you put another £1 in and the reels hold, you hold them, hit, start (50p play), it says change stake and takes away the hold from the player, as if you were playing 30p play, before running out of cash.
Attached Files
- redhotmono.zip 2.85MB 36 downloads
#323177 Layout DIY fixes
Posted by wearecity on 06 January 2019 - 02:58 PM in General FME Discussion
did emmerdale lamping get fixed?
Yes, it was fixed by an emulator update.
So if you have the layout, it should be fine.
#305294 Layout DIY fixes
Posted by wearecity on 20 June 2017 - 10:44 AM in General FME Discussion
MPU 4 Jackpot Gems - by Dad
Had an 7.1 error. Needed datapak changed to yes.
Buttons & coin mech now click/touchable. Added the stake/prize, although don't know if it's needed.
Layout or emulator Issue? - surely the sounds are way too fast.
Attached Files
- Jackpotgems.zip 3.45MB 37 downloads
#299468 Layout DIY fixes
Posted by wearecity on 19 January 2017 - 06:24 PM in General FME Discussion
If the lamps are all the same size and in the same position ( on top of each other ) then Design ->Misc Tools ->Consolidate Lamps will amalgamate them into one.
Great info again.
King Kebab classic, now works absolutely fine.
Brainwaves 1280 DX by Guitar now works fine
King Kebab DX, The layout author, did a clever work around, by splitting the kebab layers in half with 2 lamps on each side, so not perfect, but very playable.
Austin Powers DX, is missing two lamps on each, so far from correct unfortunately.
Can't remember any other quad lamp MPU5 layouts. So if you do and can test them and post up your results, it'll be great.
Attached Files
- Brainwaves.zip 8.32MB 41 downloads
- King Kebab.zip 2.97MB 36 downloads
#299135 Layout DIY fixes
Posted by wearecity on 15 January 2017 - 06:19 PM in General FME Discussion
The first one I looked at randomly had the WRONG ALPHA to beging with.
I believe Return of the Count uses BFM Dot Marix Alpha. Don't be so quick to blame the emulators Alpha here where the original layout maybe wrong.
I certainly, wasn't looking blame anyone Obviously in most cases, options and items, that weren't in early emulators, are now available, so it's understandable that some things may be incorrect.
Thanks for the info.
As an aside, I had this in my MPU5 folder, until I was going through looking at all the scorpion 4 layouts.
#298807 Layout DIY fixes
Posted by wearecity on 11 January 2017 - 10:34 AM in General FME Discussion
The Big Breakfast £15 DX, I think by Ploggy, this needs hopper 1 unchecked and hopper 2 checked to clear pay err 17. This machine has sound issues. When you go around the board, the sound stops for a second or two.
Take Note - Everything works, but you can uncheck both hoppers if you want.
Stag Night - this needs hopper 1 unchecked and hopper 2 checked to clear pay err 17 and it also clears the refill needed message
Space Ace - Everything works, but you can uncheck both hoppers if you want. You might want to make the coin mech clickable to enter coins. Go into design, edit mode, right click on the coin mech, properties and choose bit0 1 from the coin/note drop down. Also underneath add 0 in the shortcut, so you can use keyboard to enter coins as well, then click apply. As a side note, In the diag this throws up lot of ccTalk Address 28 Bad Checksum errors.
Snake Rattle N Roll - Everything works, but you can uncheck both hoppers if you want, to get rid of refill needed message.
Royale Banker - This had no meters set, meters should be sec 2*1 in and sec 3 *1 out. Make sure sec is set to yes in configuration screen also. Unchecking both hoppers, to get rid of refill cash message.
Rolling Thunder - The coin mech needs changing to parallel in the config menu, to clear the coin mech error 10 when inserting coins. If you already have a coin stuck, once you change it to parallel and save and reload, it will error again, but that will clear after about 10 secs. You can also uncheck both hoppers if you want.
#298534 Layout DIY fixes
Posted by wearecity on 07 January 2017 - 05:00 AM in General FME Discussion
same one strange how yours works one thing there's no coin inputs i mean the "0" works but no coin in the config part that needs to be set to bit 01
Yes, but then these strange things, seem to happen with some machines. For instances, I've changed coin mech configs and then they haven't saved before. I have some S4's where errors are the same, but same settings don't work and I've run out of ideas with some. A bit like the £15 Tetris machine.
Once, I've been through all of the S4 machines, if no one else has posted solution to them, I'll post a list of what I can't get working and see if anyone else can get them going.
#299513 Layout DIY fixes
Posted by wearecity on 20 January 2017 - 06:10 PM in General FME Discussion
SYS1
I only have 9 layouts, the only issue I have is Hot Profit, by Fruitworks. Only seems to accept 10p in the coin mech, token mech accepts 20p tokens ok. Can't find a manual, tried different settings and using dip switch settings from other sys1 machines manuals, by no luck.
#302623 Layout DIY fixes
Posted by wearecity on 16 April 2017 - 09:53 PM in General FME Discussion
........although the 50p button only adds one credit
LOL, you've made the same mistake here as I did in the release thread, inserting 50p into this machine, gave 1 play, plus 40p in change. If you magnify the area, you'll see it says it on the decal.
#305182 Layout DIY fixes
Posted by wearecity on 17 June 2017 - 07:22 PM in General FME Discussion
Haha, been working on Gold Reserve
This one came with a manual, so was able to set stake/prize correctly.
Sorry no name on DX, so don't know whose it is.
Attached Files
- Gold Reserve.zip 9.37MB 45 downloads
#305064 Layout DIY fixes
Posted by wearecity on 16 June 2017 - 04:23 PM in General FME Discussion
Here's Showtime Spectacular I converted for MFME. Don't think I relesed this or an updated version, but anyway it should give you some pointers.
Excellent Dad, got any more up your unreleased sleeve
This was the done I was going to convert, so that's another one down.
If we got flyers or pics for the above machines they can be remade.
I guess so, but as a quick fix, the conversions where they work, seem to do the job very well. So glad I looked at the conversion tools, considering it's 12 years old, it does a very good job. I wonder if Pete continued working on the tool.
#304224 Layout DIY fixes
Posted by wearecity on 29 May 2017 - 01:27 PM in General FME Discussion
Maybe I'm being thick, but doing any of the suggested, still doesn't reveal the buttons or number buttons.
So please humour me, on the attached DX, please tell me how I find out the button number for hold 1.
Attached Files
- 39735-Barmy Army WDX.zip 5.01MB 13 downloads
#302782 Layout DIY fixes
Posted by wearecity on 21 April 2017 - 04:05 PM in General FME Discussion
From PLOGGY over at The Mecca, in case anyone like me, missed it. "Managed to fix Tick Tock Cash. Sounds don't seem quite right to me though."
I had Pooks version, not Tommy's, comparing the two, the only difference, I could see between the two version, is the opto tab under the reel properties, needed setting to 2 to get rid of the reel error.
Pooks version, does also have reel alignment issues and the stake can be set also, but the error preventing it from running was the opto tab setting.
Anyway, Tommy's version is attached. Quite miffed, I missed downloading his DX up until now lol.
Attached Files
- Tick Tock Cash 5p 1280 DX (empire).zip 7.49MB 42 downloads
#298429 Layout DIY fixes
Posted by wearecity on 04 January 2017 - 12:47 PM in General FME Discussion
Sorry wouldn't let me edit the above post, but a couple more.
Club Crazy Fruits - uncheck hopper 1, but leave hopper 2 checked, otherwise pay out err 96 occurs. Other settings just in case, switches 6 service, 16 cash, meters in Meter 2-10 and out Meter 3-10, data pak no, sec no
Club Money to Burn - uncheck hopper 1, but leave hopper 2 checked. Other settings just in case, switches 6 service, 16 cash, meters in Meter 2-10 and out Meter 3-10, data pak no, sec no. I also have dip switches 6,7 & 8 on dip switch 2 bank, I don't know if this was me fiddling as I had a hard time trying to figure this one out or they were originally set.
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