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#312778 Up and coming MFME release

Posted by Wizard on 12 December 2017 - 10:53 pm

Just a heads up really, be sure to resave all your old layouts with MFME v5.1 into .fml format as the next version no longer supports the loading of .dat files.

You will always be able to convert them using v5.1




#313525 2017 - Nov / Dec - A Public Apology

Posted by Reg on 26 December 2017 - 07:42 pm

Earlier this year I made an attack on this forum and DADsFME as well.

 

Part of my complaints was I considered it biased towards a couple of issues that have been done and dusted. I know that a couple of my comments were considered offensive by at least one of the people who tried to do their best, in their words.

 

Note this is the area that I am talking about here my actions, I am not looking to open up the debate at all.  Take this as you want.

 

Over the past few weeks I have been getting more and more bothered over some of the remarks I made as the weeks have rolled on.  Yes, it’s only words on the internet but I am not 100% impressed about my behaviour.

 

During this period, I have had contact with one of the people that I probably pissed off in the thread and that PM chain has been nothing but friendly.

 

More recently, I have been dealing with another person who I pissed off over on another forum via PM’s.  Again, that PM chain has been nothing but friendly.

 

These people could have told me to go and f*** myself where the sun does not shine, they did not. There could have been no dialogue at all – I am not sure that I probably deserved any. Either way, the doors had been opened and we’ve spoken – I am not sure that if the roles were reversed I’d have even bothered with me, if I was them.

 

All I want to do is say thank you very much – you know exactly who you are and I apologise for what I said and insinuated.

 

The only thing that matters from the wreckage of what has recently happened is our admin here.  I wish him well for 2018 and if this message means anything, consider this…

  • I could have posted this where not main people would have seen, I did not and am publically calling myself out.
     
  • It maybe only words on the internet, but we are people behind those words – at times, we should hold up a mirror and see if we would like them coming back in our own direction.
     
  • This is a hobby – we will never capture the old days and it is dying.  This is probably because of our own behaviours and there is a lot of us that hold that torch – let’s try to make 2018 more welcoming for those around.  The people that have recently returned, let’s give them a reason to stay.

That is me done – I’ll not be as soft as shit to you lot like this ever again, but the people will know who I mean when they read this and I hope they accept the apology.
 

If I am man enough to call things out publically – I am man enough to post regrets and an apology.
 

Peace out – have a wonderful 2018.




#317072 MFME6 Layouts

Posted by ploggy on 01 April 2018 - 07:12 pm

Sorry I'm late.  Batch number 8.  See what I did there <---------- :)

 

Probably the most varied set of machines this one.  Layouts are:

 

Pyramid DX

Ready Steady Go DX

Red Hot Knights DX

Red Hot Roll Classic DX

Red Hot X Club DX

Reelbonus DX

Reelcrazy Deluxe DX

Reely Crazy DX

Road Hog DX

Rollercoaster DX.

 

Have fun! :)

Attached Files




#316794 MFME6 Layouts

Posted by ploggy on 25 March 2018 - 07:11 pm

I could start adding the updated MFME6 layouts here if it's easier for the mods, no problem.  I'll just do ten, a day, otherwise I'll just be flooding the thread with layouts.  Bear in mind that the layouts I'll be uploading, here, go back to 2003, onward.  So some of them will look a bit tatty compared to today's layouts.

 

Fixes include:

 

Fixed Reel Offsets

Updated New Alphas

Updated Segs

New Reels/Overlays

Meter/Payout Sounds

Backgrounds Adjusted For Borderless Modes

 

And here are the first ten in alphabetical order:

 

2p Unlimited DX

777 Heaven DX

Actionbank DX (Newer Version)

Adders & Ladders DX (MPU5 Version)

Around The Board In 40 Days DX

Around The World Club DX

Bands Of Gold DX's (Added an extra version that I didn't orignally release)

Bar-Gain & Casino Classics

Big Buck$ DX

Big Banker DX (MPS Version)

 

If anyone has any problems, let me know. :)

Attached Files




#315251 Site misbehaviour

Posted by barcrest junky on 23 January 2018 - 09:10 pm

Over the last couple of weeks we have had some issues with the site, particularly when submitting posts and it taking a while for them to save, and the updating of number of views and replies to a topic.

You will be as pleased to hear as I am that Pete W is going to look into it at the weekend.

Thank you for your patience whilst this matter is resolved and for your ongoing support of the site.

Cheers

Gazza


#305873 MFMEv5 and the previous disc reel issue

Posted by Wizard on 04 July 2017 - 02:07 pm

Thanks to fuzion for creating the disc image, here is a fully working version that has also been tidied a little:

Attached File  BattleAxe1280.rar   4.36MB   37 downloads




#317116 MFME6 Layouts

Posted by ploggy on 03 April 2018 - 07:16 pm

It's that time again.  It's batch number 10!  It will stop, I promise. :)

 

Layouts in this batch are:

 

The Blues Boys DX

The Big Breakfast DX (S4 Version)

Swap-A-Note DX

Superspoof DX

Supershot DX

Superline DX

Superbank DX

Super Streak DX

Super Multi Nudge DX's

Super Each Way Shuffle DX

 

Back tomorrow with the final batch. :)

 

 

Attached Files




#317099 MFME6 Layouts

Posted by ploggy on 02 April 2018 - 07:11 pm

This batch is fine.  It's batch number 9. :)

 

Plus I've also added the correct layout for Red Hot X Club.  The layout that was in batch 8 was an older version that I zipped-up by accident.  If you downloaded that version, just overwrite that layout with the .FML file in batch 9.  Sorry about that. :(

 

Layouts in batch 9 are:

 

Supatrack DX

Supashifta DX

Supa Steppa MPS Version DX

Supa Steppa DX Original Version DX

Strike Ten DX

Special Reserve Deluxe DX

South Park DX

Smash & Grab DX

Silver Ghost Deluxe DX.

Runawaytrail DX

Red Hot X Club DX Updated FML File

 

Enjoy!

Attached Files




#317020 MFME6 Layouts

Posted by ploggy on 30 March 2018 - 07:16 pm

Batch 6 time.  A nice varied selection of machines.  In this batch are the following layouts:

 

Lootshoot DX

Lucky Lotto DX

Mazooma Pac-Man DX
Moneytrapper DX

Monopoly DX (S4 Version)

Monte Carlo Classic

Noteshoot DX

Nudge Bonanza Deluxe DX

Nudge Bonanza DX (MPU4 Version)

Nudge Double Up Deluxe DX

Attached Files




#313332 MFME v6.0

Posted by Wizard on 23 December 2017 - 07:33 pm

Just released at the mecca:

 

https://www.fruitemu...hread/?p=309203

 

enjoy




#313108 Star Wars a New Hope DX

Posted by DAD on 19 December 2017 - 09:55 am

Another DX from me from the Star Wars collection, this time its Star Wars a New Hope.  This again was done from a photo, just skewed straight and lamped pretty much as is with very little work spent tidying things up.  It doesn't always work doing this but in this case I think the rough n ready look works quite well.  I don't really like making things ultra sharp by redrawing stuff or using proper fonts every time.  Sometimes its necessary though when things are totally unreadable.  Its nice and big too for those with large screens, but still looks reasonable on my lappy resized to 1600 x 900 using F3.

Huge thanks to Reg whose brilliant classic I used as a base (he's does love his borders) ;), and also to wizard for MFME without which non of us would get the chance to play these great emulations.

Keys are:
F - Take Feature
P - Take Step
S - Play Super Trail
B - Take Bonus
H - Hi
L - Lo
` - Cancel
1, 2 & 3 - Hold/Nudge
C - Collect
K - Change Stake
Space - Start
7 - Insert £20
8 - Insert £10
9 - Insert £5
0 - Insert £1

I hope you enoy it.

Cheers everyone and Merry Christmas :)

Attached Files




#314188 {Epoch}Homer's Meltdown HD - DX

Posted by Benjamoose on 04 January 2018 - 12:09 pm

File Name: Homer's Meltdown HD - DX

File Submitter: Benjamoose

File Submitted: 04 Jan 2018

File Category: Epoch


NOTE: This release is for MFME v6.0 and not v5.0 or v5.1 - you will need to download the latest version of MFME to play this ROM/layout combination!
 
Posted Image
 
 
=SPECIAL THANKS=
mazza500 - For gifting me a subscription to Fruit-Emu, for making "Homer's Meltdown Classic" which served as a great resource for lamp numbers and for being supportive.
 
Reg -  For helping me with any questions I had via PM and for providing me with an excellent PDF guide that helped get me started with understanding the basics of MFME.
 
TommyC - For thread support and for his DX of "Homer's Meltdown", which assisted in lamp numbering and figuring out specific elements of MFME.
 
Johnnyafc - For also helping me with PM questions, support, for providing me with some super high quality reel photos at request and for sending me a copy of "Homer's Meltdown"'s manual! Additionally, his basic "Homer's Meltdown" layout also helped with figuring things out and mapping out numbers.
 
Wizard - For assisting me with MFME specific issues and for support via PM.
 
Geddy - For answering questions on the upload format, for PM advice and for giving me the go ahead to release here.
 
And everyone else in the WIP thread that either offered supportive comments, suggestions or feedback that contributed to helping me figure things out.
 
 
=ORIGINAL WIP THREAD=
http://www.fruit-emu...rs-meltdown-dx/


Click here to download this file




#313145 YouTube Emulation Extravaganza (sort of)

Posted by Chopaholic on 19 December 2017 - 08:53 pm

Only two specific emulator videos up so far, although there are some other odds and sods on there if you have a poke about.

 

I've got quite a few machines in mind I'd like to do though, so more videos should be appearing in the coming days and weeks.

 

I'm also drafting out some ideas for a 'History of Fruit Machine Emulation' video, although that'll take a bit more work than me just talking shite for 10-20 minutes.

 

Anyway, the DOND Power Five video went up yesterday, Roller Coaster has just gone up now. I'll add to this thread as I add videos to the channel.

 

Enjoy! And eat more fruit.

 

Many thanks to all the folks who make these videos are possible at all, not least Wizard for his amazing emulator, the layout creators, resource gatherers, site hosters and everyone else :)

 

 

 



#305119 MFME for New Designers

Posted by Reg on 17 June 2017 - 06:58 am

170616_Design.png

 

I really wasn't going to do this and told vectra666 I would not cross post and gave reasons, then shaun2097 gave a great response so I figured, what the hell, let's cross post this...

 

...so I am pleased to finally upload a guide to DIF that I've been working on for a little while to try to bring layout designing to those that have never done this before.

 

For anyone that is slightly interested, please take a look at the download section for the PDF. I will update this as time goes by. Have fun and go and build those layouts...

 

www.desertislandfruits.com

 

To access the file you need to be REGISTERED and have confirmed the email as per standard forums these days.

 

Please do not host the file elsewhere.  It is not much to ask people to download the latest one and more importantly, they can subscribe to the download to get notifications of when it's updated.  I do not give permission for this to be hosted or shared in any form apart from direct download.

 

The PDF is 30+ pages long of pure MFME information along with a section that teaches you how to build a basic classic layout from scratch.




#295100 MFMEv5 and the previous disc reel issue

Posted by Wizard on 22 November 2016 - 10:05 pm

Here is an example of a fully working disc reel. It's not my layout so credit to the original author, I just revamped it for MFMEv5.

 

Attached File  Dosh & Pecks.rar   3.99MB   57 downloads




#282729 R.I.P. Mrs Dachs (Sallyanne)

Posted by dachshund on 16 July 2015 - 08:37 pm

Well today has been a beautiful day, the sun shone and the turn out at the service was amazing as today was Sallyannes (Mrs Dachs) funeral. Sallyanne passed away on the 3rd of july following a cardiac arrest on the 29th of june. Unfortunately Sallyanne never recovered. Sallyannes passion was for cooking (how im not 30 stone with the amount of her top quality home cooked food i ate is beyond me). Sallyanne held a full time cooks job at a local preschool were she also taught basic food hygene. Sallyanne also organised many charity nights in which she raised lots of money for Macmillan. Sallyannes 2nd passion was for our pets, 9 in total ( 6 dogs, 2 rats and a hamster) the minute Sallyanne left for work she was eager to get home for them and curl up on the sofa in a onesie and watch soaps and catch up. We met in a little club in the town i was born on the east coast of Yorkshire. The minute Sallyanne walked in the club i couldnt take my eyes of her. I knew i was batting way above my league but i asked her out and Sallyanne said yes. I am the luckiest man alive. 14 years of laughs, love and amazing food.

 

                        Love you forever my sweetheart xxxxxxxxxxxxxxxxxxxxxxxxxx

 

 

 

ps. i hope nobody minds that i have shared this, howerver it really helps me to talk about Sallyanne cos im bloody struggling at the min

Attached Files




#321058 {Scorpion 4}Butch Cashidy And The Sundance Quid DX

Posted by samson81 on 01 October 2018 - 08:12 pm

File Name: Butch Cashidy And The Sundance Quid DX

File Submitter: samson81

File Submitted: 01 Oct 2018

File Category: Scorpion 4


Well I have not made a DX for quite some time (two whole years) so here goes...
 
Here is my take on Bellfruit's Butch Cashidy And The Sundance Quid
 
Shortcuts can be found in the notes
 
Thanks go to Andy-1 for playtesting and helping me with some issues
Also thanks to TommyC and Vectra666 for the help and advice both gave me
A big thanks to Johnnyafc for letting me use his classic for my base
And finally thank you to Wizard for the emulator
 
 
MFME V6.1 ONLY
 
Enjoy!
 


Click here to download this file




#316892 MFME6 Layouts

Posted by ploggy on 27 March 2018 - 07:10 pm

Here comes batch 3.  I've added an extra layout to batch 3 because I forgot to add the DX I did for Atlantic in batch 1.  Don't know how it slipped through.

 

Layouts in batch 3 include:

 

Atlantic DX

Club Take Your Pick DX

Club Who Wants To Be A Legionnaire DX

Coliseum DX

Copper Run Deluxe DX

Cops 'N' Robbers Sys83 DX

Coronation Street DX

Criss Cross Cash DX

Criss Cross Crazy DX

Double Chance DX

Drop The Lot DX

Each Way Shifter DX

 

 

 

 

 

 

Attached Files




#304934 Been a while

Posted by Guitar on 13 June 2017 - 07:59 pm

Having a break from FME for a while was the best thing I could've done.

 

First of all, apologies to Daryl, Trouty, & Dad for being particularly off with them before my hiatus. It's not your fault, I let FME become practically a 2nd job rather than a hobby, and was getting frustrated with everything and everyone.

 

In the mean time it appears we have a new shiny official MFME to play with which is awesome, and frankly takes the pressure off in a nice way.

 

I've decided to continue working on Amber and have been tinkering on and off but nothing major. At the very least I want to get IMPACT 100% completed, so every game can be fully emulated and simulated. The online state sharing functions are still really important to me because it makes it more realistic not knowing when a machine is ready to pay, it was also more social as you could chat whilst playing.

 

I've been working on a ray tracer as a separate project and in doing so have learnt some really useful information about the behaviour of light, delving into the real world physics and having some good ideas for the emulators.

 

Currently I am working on a full lamp simulation, working from the physical properties of the filament, writing my own physics engine. When complete I can then use them for lamping any tech and they should work as they did IRL with no modification required. So if they dim, or go super bright it will happen automatically based on the physical properties of the light bulb being simulated. I also intend to do the same with the other physical components which should mean that eventually I will have an emulator that can be both 2D and 3D at the same time. 2D is really a 3D image that you can't move around or change perspective. This also means that generating lamp reflections in the cabinet or surrounding objects will be native, along with shadows. And for 2D layouts, I can generate light maps in textures and mix them for playing machines on slower PC's or Indeed Android phones. I have started working on an android emulator but it's nowhere near being ready as I am writing it in Assembler. This will take layouts from the main PC version of Amber and be a play only emulator, no editing apart from basic options.

 

I also had a go at writing my own machine for IMPACT, and I'll probably release it with the new emu as a demo game, whenever the release happens.




#281008 Good News (labyrinth/electrocoin stuff)

Posted by nails on 27 April 2015 - 06:24 pm

Popped into to see the guys from Electrocoin today (well John actually), since im working close to their site. I asked him a few questions in regards to resources, in particular original artwork for labrynth and any other older machine.

 

His response was rather positive to say the least, saying he would try his hardest to look through whats left of their archive and gather whatever old stuff is required. what really turned my head was when I saw a £100 jackpot labrynth right in front of me! its a video based machine with the original graphics! WOW.

 

 

so their it is, when needed just ask and I`ll see what I can get