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#1 wearecity

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Posted 03 January 2017 - 03:50 PM

I think we have seen some posted in random threads, including by myself, but thought it might get a bit annoying all these old threads appear.

 

So here's some I've found, sorry if it's repeat info.

 

Feel free to add any yourself.

 

All Scorpion 4 layouts.

 

Mental Money Monsters - Needs to have data pak set to yes and the service switch set to 6.

 

If you don't know how, open layout, click on design from the menu bar, edit mode, open configuration and you'll see the option to change data pak from no to yes and the under switches change 16 to 6.

 

Bankety Bank - Needs to have service switch set to 6. Beforehand, while, this machines appears to be ok, if you press the start button, you'll see it'll add 50 credits so it's in open door mode.

 

Rovers Return - Needs to have service switch set to 6

 

Pot Shot - Needs to have data pak set to yes and the service switch set to 6 and cash set to 8

 

 

 

 

 

 


From Wizard "Ah lol, well 5.2 will have effects for all techs :)


#2 vectra666

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Posted 03 January 2017 - 03:59 PM

Mpu5 layouts like my sheik yer money below and spiked biker etc, to get em working and meters working set to the settings below
Also I've mentioned before if you want barcrest machines like topstop, nudge quest cash counter etc £4/4.80 set to £2/2.40 all cash make a checkbox 20 (thanks to wizard for pointing this out)

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#3 wearecity

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Posted 03 January 2017 - 07:30 PM

Mpu5 layouts like my sheik yer money below and spiked biker etc, to get em working and meters working set to the settings below
Also I've mentioned before if you want barcrest machines like topstop, nudge quest cash counter etc £4/4.80 set to £2/2.40 all cash make a checkbox 20 (thanks to wizard for pointing this out)

 

Haha, I just changed Spiker The BIker, it was showing 0 in and 0 out because of course it wasn't working in the old emulators. It was only missing the out meter setting, I set it and now the meters seem to be counting up, every single coin I've put in and taken out.


From Wizard "Ah lol, well 5.2 will have effects for all techs :)


#4 Geddy

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Posted 03 January 2017 - 08:03 PM

Very cool and great advice. Would be nice to upload these fixes as you even if it's just for me to 'preserve' history in the Dats.

#5 vectra666

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Posted 03 January 2017 - 08:41 PM

can this topic be moved to tutorials or help and advice section for future use


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#6 wearecity

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Posted 03 January 2017 - 08:44 PM

Very cool and great advice. Would be nice to upload these fixes as you even if it's just for me to 'preserve' history in the Dats.

 

Don't know how your dats work and not sure if you are talking to me also, but I don't want to step on anyone's toes.

 

These fixes are very simple, does it really require a re-upload. If we are talking numerous fixes or a large fix to a layout, then I'm all for that, but sadly my skills, would prevent me from making such fixes anyway.


From Wizard "Ah lol, well 5.2 will have effects for all techs :)


#7 Chopaholic

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Posted 03 January 2017 - 08:53 PM

Thanks for the info on this wearecity, nice to get a few older layouts working properly, I've made all the changes in your original post and they do indeed work fine.

 

I'm shockingly, embarrassingly behind on getting up to date with the blizzard of FME V5.0/1 activity, not helped by the fact I keep loading in the same few layouts time and time again when I do play, rather than working through the release backlog, but I'll get round to these newly working layouts eventually :D

 

If you could keep this thread updated with any others you manage to get working from the archives, it'd be much appreciated and a good resource for the scene as a whole :)



#8 wearecity

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Posted 03 January 2017 - 09:18 PM

Just glad people find it useful and some of the layouts, that were not working properly, are top quality and most definitely deserve a good play.

 

I'm bound to find some more, while doing my game manager clear up, but a few have stumped me, so I'll make a note and if no one has posted a fix, then I'll post up a list in the future. 


From Wizard "Ah lol, well 5.2 will have effects for all techs :)


#9 mazza500

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Posted 03 January 2017 - 10:36 PM

Got Spiker the biker working fine, thanks for the info :) 



#10 wearecity

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Posted 04 January 2017 - 11:01 AM

Casino Crazy Keys - (Dad's DX I believe) - Switches 4 service, 2 cash, uncheck hopper 2, meters in Meter 2-1 and out Meter 3-1, data pak no, sec no

 

Casino Crazy Fruits - (AT, DX) - Switches 4 service, 2 cash, uncheck hopper 2, meters in sec 2-1 or and out sec 3-1, data pak no, sec, yes.

 

Casino Happy Notes - (Dad's DX) I believe - should only need to uncheck hopper 2. Other settings just in case, switches 18 service, 4 cash, meters in Meter 2-1 and out Meter 3-1, data pak no, sec no


Edited by wearecity, 04 January 2017 - 11:09 AM.

From Wizard "Ah lol, well 5.2 will have effects for all techs :)


#11 TommyC

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Posted 04 January 2017 - 11:20 AM

Cheers for the switch fixes mate, come in right handy.
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#12 wearecity

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Posted 04 January 2017 - 12:06 PM

Casino Monopoly - £8, 20p by Mazooma - This has a coin mech error - Make sure the coin mech is set as Parallel in the configuration screen. Also right click the coin mech in edit mode and make sure bit0 1 is selected from the coin note drop down menu. After saving and restarting, it may coin mech error again and it'll take a while to clear, then you should be good to go.

 

Classic Crazy Fruits (AT DX I believe) - should only need to uncheck hopper 2. Other settings just in case, switches 18 service, 4 cash, meters in Meter 2-1 and out Meter 3-1 (meters can be left at 2-10 and 3-10, displays differently in meter count up), data pak no, sec no

 

Casino Crazy Climber (DAD's DX I believe) - If this coin mech errors, then follow what I said about Casino Monopoly above. Other than that, again uncheck hopper 2, from the configuration screen. Other settings just in case, switches 6 service, 8 cash, meters in Meter 2-1 and out Meter 3-1, data pak no, sec no

 

Club Bobby Dazzler If this coin mech errors, then follow what I said about Casino Monopoly above. This was open door for me, to correct that meters should be in Sec 2-10 and out Sec 3-10 and sec set to yes. Other settings, switches 6 service, 8 cash, hopper 2 unchecked, data pak no.


From Wizard "Ah lol, well 5.2 will have effects for all techs :)


#13 wearecity

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Posted 04 January 2017 - 12:29 PM

Club Cops N Robbers Gold should only need to uncheck hopper 2. Other settings just in case, switches 8 service, 6 cash, meters in sec 2-1 and out sec 3-1, data pak no, sec yes


From Wizard "Ah lol, well 5.2 will have effects for all techs :)


#14 wearecity

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Posted 04 January 2017 - 12:47 PM

Sorry wouldn't let me edit the above post, but a couple more.

 

Club Crazy Fruits - uncheck hopper 1, but leave hopper 2 checked, otherwise pay out err 96 occurs. Other settings just in case, switches 6 service, 16 cash, meters in Meter 2-10 and out Meter 3-10, data pak no, sec no

 

Club Money to Burn - uncheck hopper 1, but leave hopper 2 checked. Other settings just in case, switches 6 service, 16 cash, meters in Meter 2-10 and out Meter 3-10, data pak no, sec no. I also have dip switches 6,7 & 8 on dip switch 2 bank, I don't know if this was me fiddling as I had a hard time trying to figure this one out or they were originally set.


From Wizard "Ah lol, well 5.2 will have effects for all techs :)


#15 Wizard

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Posted 04 January 2017 - 01:50 PM

When using the switch combination 16 and 6 on S4, it's the service door that should be 16 and the cash door 6


Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.


#16 wearecity

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Posted 04 January 2017 - 02:51 PM

When using the switch combination 16 and 6 on S4, it's the service door that should be 16 and the cash door 6

 

Good info thanks. My main aim here, is to get machines, in close door mode, accepting coins, paying out and the meters registering coins in and out. 

 

It does seem that some machines, will accept a different combination of switch numbers and still appear to work correctly. What's the consequences of the switch numbers being incorrect, when the machine appears to be functioning properly?

 

Also I notice the meters will accept *1 or *10, again is there any difference, when the meters are registering coins in and out. I mean on these sort of machines, when having 1, does it think it's taken 10p's for instance?


From Wizard "Ah lol, well 5.2 will have effects for all techs :)


#17 Wizard

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Posted 04 January 2017 - 03:00 PM

Yes it will work the other way round but the machine might not go into test mode.

 

The actual values depend on how the machine is wired, some machines have a pay door for instance, others have a lock switch to indicate the door is actually locked.

 

When a switch is a power of 2 ie 1, 2, 4, 8, 16 the value is actually operating one switch. When it has a value like 6, it means it's operating switches 2 & 4

 

You really need to look in the machine machine for exact details.

 

Traditionally meter units are 10p, so for machines that only pay out £1's the values should increment by 10. Some machines just increment by one ( hence the x10 option ). I just wanted to have consistancy because the profit/loss calculations use these meter values.


Edited by Wizard, 04 January 2017 - 03:06 PM.

Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.


#18 wearecity

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Posted 04 January 2017 - 03:29 PM

Swopped the numbers on the 2 clubbers in my late post and all working :D

 

So I guess without the machine manual, it's trial and error, but it's good to know, that unless the machine throw out an alarm, it doesn't affect anything major to gameplay wise, if they were set around the wrong way. I confused myself somewhat, because I've been tinkering with the S4 machines a few times over the last couple of weeks, to try to get them working, without having to pester people for fixes. So I've been trying different combinations, so the clubbers probably did have the correct switch settings and just needed other fixes, such as a hopper unchecked to get working.

 

It looked strange just seeing the meters say 1, when entering a pound, as in the past with MFME, it always seem to show 10 when entering a pound coin. So it's best to have *10 if it's a machine which only pays £1's, something I will look out for in the future. 

 

Hopefully others will find this info useful as well. Or maybe it's just me, that really doesn't have a clue, but trying to learn something.


Edited by wearecity, 04 January 2017 - 03:30 PM.

From Wizard "Ah lol, well 5.2 will have effects for all techs :)


#19 wearecity

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Posted 04 January 2017 - 04:39 PM

Last lot for now.

 

A lot of them, are just the same, such as these 3, with a pay err 17, unchecking hopper 2 and they work just fine. As for other settings, well I'm no expert, as I said, I just want to see machines, to be door closed, accept coins, payout coins and the meters to read in and out.

 

I'm happy to continue to post more, as I will be going through all S4's I have and checking they work to the above standard. But bear in mind, that any switch settings I post, may be incorrect, because of me tinkering or the original layout producer set them up wrong or because V9.4 and 10.1, had to have different settings. In short, if everything works with the switch settings you have then leave them alone. 

 

Of course, I'd love some others to also post some fixes for other layouts, whatever the tech.

 

Club Gold Digger - should only need to uncheck hopper 2 to clear payout error - switches 6 service, 8 cash, meters in Sec 2-1 and out Sec 3-1, data pak no, sec yes.

 

Club Golden Grid - should only need to uncheck hopper 2 to clear payout error - switches 8 service, 6 cash, meters in Sec 2-1 and out Sec 3-1, data pak no, sec yes.

 

Club Class - should only need to uncheck hopper 2 to clear payout error - switches 4 service, 18 cash, meters in Meter 2-10 and out Meter 3-10, data pak no, sec no


From Wizard "Ah lol, well 5.2 will have effects for all techs :)


#20 vectra666

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Posted 04 January 2017 - 06:49 PM

been working through the advice above and whilst re configuring rovers return i decided to get the note acceptor working, whether its cctalk or nv4 i don't know but these setting work also when the notey is succesfully working the Exchange button needs changing over to the transfer buttons the lamp numbers and button 16-17 need swapping

but these settings should work for other machines of these era with notey's

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