MFME v3.2 Release
As no more bugs seem to have been reported, it's time to release v3.2 which fixes the following:
SpACE lamp issues
Game directory scanning
ASIN exception with Cash Connect
Extra dots in filenames
Not saving throttle value
My apologies if anything else that has been mentioned has not made it into this release.
Enjoy![]()
Wizard.
Available for download here:
MFME v3.2 thread at MPU Mecca
**MFME v3.2 OUT NOW
Started by Bencrest, Feb 04 2006 06:28 PM
17 replies to this topic
#1
Posted 04 February 2006 - 06:28 PM
To quote Wizard from MPU Mecca :
MFME v3.2 thread at MPU Mecca
Ben
Hopefully recovering from years of compulsive gambling and wanting to be gamble free forever.
Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)
Hopefully recovering from years of compulsive gambling and wanting to be gamble free forever.
Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)
#2
Posted 05 February 2006 - 12:48 AM
*bump*
The lack of interest in this is disappointing, and I kinda half expected a reply to this thread, but to find it almost off the front page of this site (it was the bottom of the main page) is pretty crap.
Come on people, you expect all these new platforms to be emulated and can't even reply with a basic 'thanks' when the new version of the emulator comes out.
The lack of interest in this is disappointing, and I kinda half expected a reply to this thread, but to find it almost off the front page of this site (it was the bottom of the main page) is pretty crap.
Come on people, you expect all these new platforms to be emulated and can't even reply with a basic 'thanks' when the new version of the emulator comes out.
Ben
Hopefully recovering from years of compulsive gambling and wanting to be gamble free forever.
Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)
Hopefully recovering from years of compulsive gambling and wanting to be gamble free forever.
Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)
#3
Posted 05 February 2006 - 01:25 AM
*bump*
The lack of interest in this is disappointing, and I kinda half expected a reply to this thread, but to find it almost off the front page of this site (it was the bottom of the main page) is pretty crap.
Come on people, you expect all these new platforms to be emulated and can't even reply with a basic 'thanks' when the new version of the emulator comes out.
Was gonna post the same Ben,but thought f*** it.
Must be more important things to do
What shall i put here?
#4
Posted 05 February 2006 - 02:08 AM
How come the design tools are still not publicly available?
#5
Posted 05 February 2006 - 06:41 AM
I agree kinda Dez, designing on a prior platform and amending for a new emulations. However, like more and more things nowadays.....
People release entirely new coding, if it was purely updating each time then it'd get to a state of things like Quake Patches, god knows how many of them have been released lol
Sorry Ben, I totally missed this thread and I've gotta agree.
Fantastic Job again to all those involved.
People don't realise how much work actually goes into the Coding side of things. Like the Classic layouts, DX's would be so much harder if people hadn't put the effort into the classic releases (lamp numbers, button numbers etc) I know not ALL DX's are from Classics, and those that aren't have the in depth work (which we're all greatful for).
Again.... Thank you
People release entirely new coding, if it was purely updating each time then it'd get to a state of things like Quake Patches, god knows how many of them have been released lol
Sorry Ben, I totally missed this thread and I've gotta agree.
Fantastic Job again to all those involved.
People don't realise how much work actually goes into the Coding side of things. Like the Classic layouts, DX's would be so much harder if people hadn't put the effort into the classic releases (lamp numbers, button numbers etc) I know not ALL DX's are from Classics, and those that aren't have the in depth work (which we're all greatful for).
Again.... Thank you
Not every pet in Pet Society is sweet and innocent....
#6
Posted 05 February 2006 - 08:38 AM
it still crashes for me on game scanning
...........any ideas how i can find out what file is causing it?
Double Twelve will haunt me forever!!
#7
Posted 05 February 2006 - 10:02 AM
it still crashes for me on game scanning
...........any ideas how i can find out what file is causing it?
http://www.fruitemu....ht=game manager
#8
Posted 05 February 2006 - 11:24 AM
Thanks for the swift reply,i removed the machines it said,i didnt have corry club and wild zone and i removed the monopolys and it still crashes.....i dunno
Double Twelve will haunt me forever!!
#9
Posted 05 February 2006 - 02:19 PM
There are no design tools for the MFME 3.xx series (and possibly won't ever be as its a massive job because of the way 3.xx works).
Wizard will be releasing version 2.1 sometime in the near future (when hes had time to finish it - lots of bug fixes need porting back from 3.xx and other things) that will have the additional techs in. He wanted to get 3.xx bugs fixed first as there isn't much point "backporting" bugs lol.
Wizard will be releasing version 2.1 sometime in the near future (when hes had time to finish it - lots of bug fixes need porting back from 3.xx and other things) that will have the additional techs in. He wanted to get 3.xx bugs fixed first as there isn't much point "backporting" bugs lol.
Visit the MPU Mecca @ http://www.fruitemu.co.uk for all your old fruity needs.
#10
Posted 05 February 2006 - 03:57 PM
Excellent stuff not only for another release but also for me noticing it fairly quickly this time which means it gets onto emuhq a bit more quickly.
#11
Posted 05 February 2006 - 04:28 PM
*bump*
The lack of interest in this is disappointing, and I kinda half expected a reply to this thread, but to find it almost off the front page of this site (it was the bottom of the main page) is pretty crap.
Come on people, you expect all these new platforms to be emulated and can't even reply with a basic 'thanks' when the new version of the emulator comes out.
Ditto Ben....good bump mate.
There are a core of users here that appriciate the work and applaud the downloads and the Emulators that allow them to run them, and always say (even) just a quick Ta!
I said in an earlier thread today that the feedback was virtually Zero on most releases.....To reply as we all know isn't a requirement.....but what does piss me off is, you see a thread 'New Emu I have a prob' and they have been members for 2 fooking years!----Hello get involved and not only would you be able to sort that yourself-but you may be able to help others..
How I despise 'give me' users.
#12
Posted 05 February 2006 - 05:25 PM
Does anyone know if this new release solves the Win '98 issues? I tried downloading the lithograph font as I thought that might be causing the problems but that wasn't it. I hope MFMEv2.1 which hopefully will be released soon tackles these issues.
Oh f*** it!!! I'll just start saving for an up to date PC....lol
Oh f*** it!!! I'll just start saving for an up to date PC....lol
<span style='font-family: Comic Sans MS'><span style='font-size: 12px;'>It's all done in the best possible taste.
</span></span>
#13
Posted 05 February 2006 - 05:29 PM
Ditto Ben....good bump mate.
There are a core of users here that appriciate the work and applaud the downloads and the Emulators that allow them to run them, and always say (even) just a quick Ta!
I said in an earlier thread today that the feedback was virtually Zero on most releases.....To reply as we all know isn't a requirement.....but what does piss me off is, you see a thread 'New Emu I have a prob' and they have been members for 2 fooking years!----Hello get involved and not only would you be able to sort that yourself-but you may be able to help others..
How I despise 'give me' users.
apologies if i fit into that catogory mate, with my emu hanging probs, but i am trully generallly stumped

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"Yippee Ki Ya Kimasabi"..
#14
Posted 05 February 2006 - 05:37 PM
apologies if i fit into that catogory mate, with my emu hanging probs, but i am trully generallly stumped
lol (not lol at the prob's)....what I said is purely a personal opinion, and you didn't even enter my mind m_g bud.....you contribute to the site regularly.
#15
Posted 06 February 2006 - 04:11 PM
personal[/B'] opinion, and you didn't even enter my mind m_g bud.....you contribute to the site regularly.
Didnt think so, Reading my post again, i think I was a bit forward there, sorry dude. The Whiskey Macs must have placed a degree of strain on my bonce!!!!

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"Yippee Ki Ya Kimasabi"..
#16
Posted 06 February 2006 - 07:52 PM
There should be a red * next to any new release threads which indicate that they will not work on any operating system older than WIN 2000/ME........that would help all us win 98 users!!!!!
#17
Posted 06 February 2006 - 08:05 PM
Or you could just read the release threads/readmes???
#18
Posted 06 February 2006 - 09:16 PM
Generally, most layouts work on Win 98. The only ones that don't are for MFMEv3 and above...and I've even managed to get a couple of those to work, sadly no spACE machines as yet. Hopefully this will be looked at in MFMEv2.1...but if not, I'll definitely upgrade to XP.
<span style='font-family: Comic Sans MS'><span style='font-size: 12px;'>It's all done in the best possible taste.
</span></span>
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