what is this gbfm that wozza mentioned in the fmeiw news report? is it a new version of bfm, if so what is different.

gbfm?
Started by hurtand165, Oct 12 2003 03:49 PM
1 reply to this topic
#1
Posted 12 October 2003 - 03:49 PM
#2
Posted 12 October 2003 - 04:04 PM
What is "GamebaseFM"?
"GamebaseFM",is an all-in-one front end for fruit machine emulation. It will launch all currently released layouts for all established fruit manchine emulators released to date from one program.
Who is developing it?
Cheese
Wozza
Why are you using a pre-made front-end engine application to power the frontend?
GamebaseFM uses the Gamebase front end application (www.bu22.com). Instead of re-inventing the wheel, the gamebase application is pretty comprehensive and customisable to suit fruit machine emulation. Another reason is using this app we can get GamebaseFM out a lot quicker.
Why are you bothering developing a front-end for the fruit machine emulators?
The idea is to solve the problem of scanning manually through directories and reading file names, not knowing if its the layout you want. MFME does have a front end built into it but its limited to an extent, GamebaseFM will have multiple emulator, screenshot and notes/commentary support amonst other things to help identify the layout before you load it.
What about updates for machines that have not been released yet?
We are looking at a "live update" button to make sure GamebaseFM is up to date. It has been set up but yet to be tested..
This all sounds great! What can I do help?
The main thing is the notes for the layouts, I would like to see a vast pool of information about the layouts, technical, trivia, bugs/oddities etc. A system will be put in place so you can submit information and make GamebaseFM better.
When will it be ready?
Soon
Wozza
"GamebaseFM",is an all-in-one front end for fruit machine emulation. It will launch all currently released layouts for all established fruit manchine emulators released to date from one program.
Who is developing it?
Cheese
Wozza
Why are you using a pre-made front-end engine application to power the frontend?
GamebaseFM uses the Gamebase front end application (www.bu22.com). Instead of re-inventing the wheel, the gamebase application is pretty comprehensive and customisable to suit fruit machine emulation. Another reason is using this app we can get GamebaseFM out a lot quicker.
Why are you bothering developing a front-end for the fruit machine emulators?
The idea is to solve the problem of scanning manually through directories and reading file names, not knowing if its the layout you want. MFME does have a front end built into it but its limited to an extent, GamebaseFM will have multiple emulator, screenshot and notes/commentary support amonst other things to help identify the layout before you load it.
What about updates for machines that have not been released yet?
We are looking at a "live update" button to make sure GamebaseFM is up to date. It has been set up but yet to be tested..
This all sounds great! What can I do help?
The main thing is the notes for the layouts, I would like to see a vast pool of information about the layouts, technical, trivia, bugs/oddities etc. A system will be put in place so you can submit information and make GamebaseFM better.
When will it be ready?
Soon
Wozza
Wozza
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