Thanks to FruitSim for supplying the roms and the photos, Bugs for his classic and assistance in building the DX and WAC for testing.
Pook
Posted 02 December 2005 - 12:04 AM
Posted 02 December 2005 - 12:35 AM
"The cue tip is the most important thing, give me a broomstick with a good tip on it and il shoot the lights out, then sweep the joint when im done" (Willie Mosconi)
Posted 02 December 2005 - 04:13 PM
Posted 02 December 2005 - 04:35 PM
Posted 02 December 2005 - 04:48 PM
Posted 02 December 2005 - 06:35 PM
Posted 02 December 2005 - 06:45 PM
Great fruit machine Pook -
I do remember this one very well - the classics' are the best aren't they ?
only problem with the emulation I've found though - the top half of the board lamps don't seem to light up.
Has anybody else had this problem ? What version of the BFMulator should I be running ?
regards
Jay
Posted 02 December 2005 - 07:40 PM
Posted 02 December 2005 - 08:15 PM
Posted 02 December 2005 - 09:12 PM
Posted 02 December 2005 - 09:16 PM
sorry guys -
I've tried 2.05 and 2.07 but the lights still don't light up on the top half of the board
is there something that I'm missing ?
Jay
Posted 02 December 2005 - 11:10 PM
Posted 03 December 2005 - 09:34 AM
Posted 06 December 2005 - 06:15 PM
Posted 06 December 2005 - 06:28 PM
I've downloaded this from Pook's site, as I remeber it well, and am looking forward to playing. But when I try to run it under MFME 2.0 or 3.0, just get missing layout file error.
Anyone else had this problem? Or Any ideas.
Unusually when the zip file is extracted, there are 282 files, mostly
.bmp and .png files, 1 x .gam file, x 2 .BIN files, and x4 text files for the reels.
But no .dat layout file.
What am I doing wrong?
Posted 06 December 2005 - 07:36 PM
Posted 06 December 2005 - 08:18 PM
0 members, 1 guests, 0 anonymous users