Project Help Wanted: Looking for a 6809 assembly developer familiar with 1992 Barcrest MPU4 Dutch architecture to help modify Turbo Play (ztp 0.7).The goal is to triple the base Game 1 and Game 2 matrix jackpots (shifting the hard ceilings up). Standard hex editing on the binary triggers the P2 Integrity Checksum Alarm or forces a profile mismatch into the Reel Magic alarm.Need an expert who knows how to trace the memory-mapped I/O loop between $0800–$080F to fully neutralize the Characteriser challenge-response handshake, or locate the prototype RAM bypass constraint so the game can run free-run mode inside MFME.
Edit 1992 turbo play rom
Started by yosf777, Yesterday, 11:55 PM
Mpu4 Rom Barcrest Turbo Play Reel magic turbo play
No replies to this topic
Also tagged with one or more of these keywords: Mpu4, Rom, Barcrest, Turbo Play, Reel magic turbo play
Fruit Emu Emulation Section →
MFME emulation section →
New Releases →
MFME 11.8 FREE - TURBO PLAY FREEStarted by yosf777, 30 Jun 2026 |
|
|
||
Fruit Emu Emulation Section →
MFME emulation section →
New Releases →
REEL MAGIC TURBO PLAY - RETRO 1992Started by yosf777, 15 Jun 2026 |
|
|
||
Fruit Emu Emulation Section →
MFME emulation section →
New Releases →
Turbo JokersStarted by yosf777, 13 Jun 2026 |
|
|
||
Fruit Emu Emulation Section →
MFME emulation section →
New Releases →
REEL MAGIC TURBOStarted by yosf777, 24 Apr 2026 |
|
|
||
Fruit Emu Emulation Section →
MFME emulation section →
New Releases →
WORLD PEACE PROJECT - TURBO PLAY - 111Started by yosf777, 07 Feb 2026 |
|
|
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users











