Project Help Wanted: Looking for a 6809 assembly developer familiar with 1992 Barcrest MPU4 Dutch architecture to help modify Turbo Play (ztp 0.7).The goal is to triple the base Game 1 and Game 2 matrix jackpots (shifting the hard ceilings up). Standard hex editing on the binary triggers the P2 Integrity Checksum Alarm or forces a profile mismatch into the Reel Magic alarm.Need an expert who knows how to trace the memory-mapped I/O loop between $0800–$080F to fully neutralize the Characteriser challenge-response handshake, or locate the prototype RAM bypass constraint so the game can run free-run mode inside MFME.
Edit 1992 turbo play rom
Started by yosf777, Jul 06 2026 11:55 PM
Mpu4 Rom Barcrest Turbo Play Reel magic turbo play
1 reply to this topic
#2
Posted 08 July 2026 - 03:30 PM
You would be better asking at http://www.desertislandfruits.com
Edited by westy20040, 08 July 2026 - 03:32 PM.
Also tagged with one or more of these keywords: Mpu4, Rom, Barcrest, Turbo Play, Reel magic turbo play
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