the coins out meter gets updated when you collect winnings as the meters out counts up, and the VTP is updated at the same time, of course most would after collecting a large bank would automatically exit the game but in the real world if you left a fruit machine after collecting say £100 bank the machine would continue to "count" the winnings on its meters, as you can here the "clicking" of the meters sometimes and of course the machine's left on, again if you left a mfme game to count the meters you'd have to stay on said game to let it finish.
as for making a fully payout machine, if used for the general public you'd have to get a machine license probably for the maximum machine payout in mfme's case upto £1000jp if not you'd be risking a very hefty fine and imprisonment.
And if the gaming commission got wind of what you're doing it could threaten the whole fme community and bring down mfme as we know it.
but i suppose there's nothing stopping you doing this project with a token based payout though?
Vectra (and anyone else reading this), please do not get the wrong impression that I'm building a machine to take money off people????!?!!?
I thought I made it really clear that this was just a 'hobby' machine but, if I didn't, then apologies.
I'm just making this machine to go in my summerhouse to compliment the arcade machine I built last year.
Nobody is breaking the law or bringing the FME community into disrepute or assassinating a president or causing World War 3.
All I was asking about the payout for was that there is nothing more satisfying than hitting the 'collect' button and hearing the chunk chunk chunk of your winnings coming out of the bottom of a machine.
I would like to recreate that with my machine. However, at present, the only variable (discovered by No1Stoney) that can be used to initiate a payout, only updates when the game is exited.
This means that you have to press 'collect' in silence. Then exit the game. Then the machine will (hopefully) dispense your coins.
I was hoping that Wizard would either know a way around this or be able to maybe incorporate something into the MFME 5.1 code in order to allow us hobbyists who are tinkering with our own machines to experience the magic of that chunk chunk chunk at the right time.
