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Development of Fruit Machine ROM


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#1 AndyYam

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Posted 12 April 2013 - 12:08 PM

Hi there,

 

My Name is Andrew and I am currently researching some business ideas surrounding fruit machines.

 

Everything is at the preliminary stages at the moment but the funding is there and the wheels are in motion so to speak.

 

I have read up through this forum and else where about the ROM and LAYOUT being the 2 main aspects to a fruit machine emulator.

 

I was wondering if anyone knows how difficult it would be to write a rom for a self designed fruit machine.

 

I understand that the ROM is the files/program within the fruit machine that controls what the physical sides of the fruit machine does.

 

If anyone has any information at all about this then please get in touch. We would be interested in working with someone to develop a single machine to start with, leading to multiple machines.

 

Hope to hear from people soon

 

Andrew



#2 Guest_barcrest junky_*

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Posted 12 April 2013 - 09:09 PM

I think you will find the main thing with fruit machine emulation is the emulator itself. Emulator writers are rare as hens teeth. The emulator could be viewed as the operating system, the ROM files as the software and the layouts and sounds as the physical implementation of the 2.

My advice would be not to bother. Emulation is successful as it is a direct implementation of something people remember from years ago. It would be use difficult, I would have said, to produce a commercially viable equivalent today.

bj

#3 nails

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Posted 13 April 2013 - 12:16 AM

well if i have this the right way round - you don't write a ROM, you write a program that runs  and when that programs runs fine you burn it to ROM and then have the hardware ready to run the rom.

 

makes sense to me.



#4 killcrazy

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Posted 13 April 2013 - 12:31 PM

A fruit machine ROM is basically the assembly code that runs natively on the CPU of the fruit machine's hardware.  It is generally compiled from C/C++ targeted for the specific platform.  The ROM's essentially like a .exe file that you would run on Windows.

 

In theory if you had the correct C header files and libraries to link against it would be extremely easy to develop a new fruit machine for any existing hardware.  I'm sure there would be licencing issues though.



#5 nails

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Posted 13 April 2013 - 12:57 PM

like he said   :cute:



#6 AndyYam

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Posted 13 April 2013 - 01:14 PM

Hi Guys,

 

Thanks very much for the replies.

 

So from what I understand you would only use an emulator if you were running the roms and layout from an already existing machine. Hence the term emulation.

 

Say for example you intended to develop your own fruit machine game. You designed your own features, reels, graphics etc. Would you run the game in a different way as opposed to an emulator.

 

If so, would it be possible to then write / code the machine to play.

 

I suppose what I'm asking is does a fruit machine game have to be run from inside an emulator. Is it only done like this at present as the files and layouts are already there you just need a shell to marry the two up and make them useable.

 

I see on online casinos they have their own fruit machines. These presumably are not run through emulators and are somehow self contained. Does anyone know how these are made?



#7 andy-1

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Posted 13 April 2013 - 01:36 PM

The online games you see are simulations not emulation. Emulation needs a emulator to play them simulations are different in they are run by code.

 

Emulation you see on here is run from roms that have been dumped to a format that the emulator runs.



#8 fruitman69

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Posted 13 April 2013 - 09:57 PM

Hi Guys,

 

Thanks very much for the replies.

 

So from what I understand you would only use an emulator if you were running the roms and layout from an already existing machine. Hence the term emulation.

 

Correct.

 

Say for example you intended to develop your own fruit machine game. You designed your own features, reels, graphics etc. Would you run the game in a different way as opposed to an emulator.

Yes you would code your own game and therefore not need an emulator.

 

If so, would it be possible to then write / code the machine to play.

 

I suppose what I'm asking is does a fruit machine game have to be run from inside an emulator. Is it only done like this at present as the files and layouts are already there you just need a shell to marry the two up and make them useable.

No they dont need to be run from a emulator if your making / coding the game yourself.

I see on online casinos they have their own fruit machines. These presumably are not run through emulators and are somehow self contained. Does anyone know how these are made?

 

Most online casinos use java or flash, so you would make them by coding in those formats.

 

 

If you want to make your own actual games there are many formats you can code them in flash, java, VB, Delphi, C/C++, Xcode,  and others.

 

 

Its common knowledge that the fruit machine/slot games I make on the Reels Of Fun site are written in VB, as is the Project amber emulator.


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#9 AndyYam

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Posted 22 April 2013 - 11:15 AM

Thats great, thanks very much guys this is really useful. So glad i found this forum.

 

fruitman69 do you have any links etc to any of the fruit machines you have coded?

 

If i were to pay someone to code  fruit machine for me. How much would it cost? Would you be interested yourself?

 

If so , message me with some contact details and we can discuss further. As said before theres a potential business idea in the making. I see you already have your own business as so probably wouldnt be interested or would cause a conflict of interests but who knows so lets chat.



#10 killcrazy

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Posted 22 April 2013 - 12:01 PM

If i were to pay someone to code  fruit machine for me. How much would it cost? 

 

It would completely depend on what you needed.  ie the complexity, resources required, technology used etc.

 

You'd need to budget anything between 10k-100k for a commercial quality product.



#11 Guest_barcrest junky_*

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Posted 22 April 2013 - 06:37 PM

 
It would completely depend on what you needed.  ie the complexity, resources required, technology used etc.
 
You'd need to budget anything between 10k-100k for a commercial quality product.


If he has £100k available he should try Wizzy for the latest mfme.

bj




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