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JPM High Roller Help


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#1 gazspence

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Posted 21 December 2004 - 11:32 PM

:D Firstly thanks to all for such a great site.
I have just purchased my first ever fruit Machine, It is a 1992 JPM High Roller the 4 reel £150 Jackpot version. If anybody could help with the following questions it would be much appreciated.

I have the Keys for front and back but not for the switch by the speaker ( I assume from reading many post here that it is the refill switch) What benefits would I gain from getting a key for this machine?

The Machine does not pay out ( tube Relays do not operate ) I was advised that payout may have been disabled, Could anybody give me any sugestions to get this working again. Additionally there are no warnings that the tubes are empty.

Thanks in Advance

#2 Bencrest

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Posted 21 December 2004 - 11:47 PM

Hmmm..... :)

The key by the speaker is indeed the Refill/Refloat switch/keyhole. It is used for putting £1 coins into the machine [and 20p if it has a 20p tube or hopper], without them going into credit. Say the machine has had a big payout, and is running low on coins - you can put £200 in there in using the Refloat function in a couple of minutes, and the machine has coins in to pay out. It has no effect on gameplay at all, it is purely there for bookkeeping/accounting.

You will find it'll also show you last win, last bank, and I think you can probably change volume from there [unless that was only Barcrest machines]....not of much use for a home machine.

Having said that, a key is about £3 including postage [several people on here sell them], and it is worthwhile having. Some people think they have an advantage against the machines in arcades with them, and happilly pay £10 a piece :p

As for the 'payout being disabled' - I'm amazed they even bothered. Most machines on eBay [as an example], claim to have payout disabled, but are left intact. It'll be a case of a the payout all being left in place [Coin mech, sorter, tubes/hopper], but a plug being disconnected. Weird, I would have thought they wouldn't have gone to that trouble, and I would also have thought you would get an error on turning the machine on :o

I can't help you with that, I only have experience of Barcrest MPU5 machines, but I'm sure someone else on here can :)

Welcome to the site, and the world of machine ownership - I have 3 machines, Spiker the Biker, Each Way Nudge, and a Cluedo Touchscreen Triv machine :)
Ben
 
Hopefully recovering from years of compulsive gambling and wanting to be gamble free forever.
 
Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)

#3 gazspence

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Posted 22 December 2004 - 11:41 PM

Thanks for the reply Most helpful :lol:

I have had a good look around inside the Machine and noticed that the PSU has a 6 pin socket marked Con1 and on the mainboard there is an identical socket marked Direct O/P, Should there be a cable connecting these 2 sockets? Oh and the mainboard is marked MPU2 if that is any use

Thanks again

#4 Bencrest

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Posted 23 December 2004 - 12:03 AM

I totally forgot - if it is 1992, it is before Impact tech - which came into use in 1994. Rather than have a guess at tech [would it be MPS2? System 5?], I think it's best if someone else answers :(

What I would recommend would be a visit to MPU Mecca, at www.fruitemu.co.uk - this is a place where people discuss both emulation and maintenance of older machines.

Hope that is of help to you, someone else on here may be of more use, but well worth posting at the Mecca as well :)

EDIT]

I'd recommend the manuals from the Repository as well, which are on this page :

http://resources.fru...MENTS/TECHNICAL

You'll want [again, a guess], the MPS2 and the System5 manuals. Perhaps you can identify the machine technology from those?

Best of luck anyway :)
Ben
 
Hopefully recovering from years of compulsive gambling and wanting to be gamble free forever.
 
Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)

#5 ploggy

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Posted 23 December 2004 - 12:50 AM

JPM's Hi-Roller (the three reel version) is MPS2 tech, so I imagine the club version would be MPS2 as well.

System 5 came out a little bit later than 92 I think.

The first machine to use Impact I think was Indiana Jones (1995?), but could be wrong there. Not 100% to be honest.

A club version of Hi-Roller sounds very interesting.

Can you take a picture of the machine and show us?

It will be much easier to identify what tech it is also.

#6 gazspence

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Posted 23 December 2004 - 11:02 PM

Thanks for the Info

After looking at the JPMMps2.doc I am fairly sure That it is an MPS2 unit.

Sorry for yet another question I have just had a thought that I may be more dum than usual. If the tubes are all empty would it actually attempt to payout anyway ie fire the tube servos?

Anyway if I have done this correctly I have attached some pictures

Thanks Again

Attached Files



#7 ploggy

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Posted 23 December 2004 - 11:20 PM

Great stuff mate.

Always great to see pictures of fruit machines that you've never seen before.

Especially when they are the club versions of machines you used to play.

Sorry about your technical difficulties with this.

Your best bet would be to ask at the Mecca, or at MFME's homepage like Bencrest suggested.

As a consolation, here's a picture of the three reel version of this.

You've probably seen this before, but it's one of my favourite JPM's of all time. :)

Attached Files



#8 Bencrest

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Posted 23 December 2004 - 11:21 PM

Sweet looking machine, one I haven't seen before :)

Anyway, a machine with a hopper payout will attempt to payout for about 5 seconds - it only knows when a coin has been paid out as it passes through an optical sensor [opto]. If the opto doesn't sense a coin passing thorugh within approx 5 seconds, it does a 'CALL MANAGER', or 'IOU £XX' message. I am not sure about tube payout though. I'd guess, if say £100 were won, it would 'attempt' to pay out £100, through pulsing £100 times, and if it paid out less, you should have had someone to witness payout.

I don't think it would continue to attempt paying out as such...

Also, if as I would expect, the 'payout' had been disconnected, I fail to see why it would make a 'paying out' noise [like a banging noise], as I'd assume the tubes would have been disconnected?

If it is making an obvious banging noise, like it is trying to pay out - and there are coins in the tubes - but none are coming out, you may need replacement solenoids for the tubes.

If it was sold to you as fully working, but isn't paying out, I'd ask for a repair from whoever it was purchased from. If it was sold as 'payout disconnected', then you could always ask them how to reconnect it :)

As said above, I don't have any experience of MPS2 and wouldn't know how to reconnect. I'd assume there would be a connector on the MPS2 mainboard called something like 'Coin Handling', 'Coin Mech', 'Coin Payout' - something like that - and that the plug from the mech wouldn't be connected to it :S
Ben
 
Hopefully recovering from years of compulsive gambling and wanting to be gamble free forever.
 
Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)

#9 Bencrest

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Posted 23 December 2004 - 11:23 PM

...Is Ploggy getting the artwork ready for a DX in MFME2? It looks great so far :)
Ben
 
Hopefully recovering from years of compulsive gambling and wanting to be gamble free forever.
 
Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)

#10 ploggy

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Posted 23 December 2004 - 11:53 PM

...Is Ploggy getting the artwork ready for a DX in MFME2? It looks great so far :)


Indeed I am young man. :)

I have already prepared the artwork for about five machines in anticipation of MFME2.0's release.

Can't wait to see these machines again after all this time.

#11 gazspence

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Posted 24 December 2004 - 12:01 AM

Many Thanks to you both for your advice

I have taken you advice and posted the question on MPU Mecca

I Knew that the payout did not work when I purchased it, I just see it as a bit of a challenge to get it working. All other aspects of the machine are fine.

Have a great Christmas! :oops:

#12 Bencrest

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Posted 24 December 2004 - 12:27 AM

Merry Christmas to you and your family too, wish I had a machine like that [Spiker and the others are OK, but a bit 'modern' - :(]
Ben
 
Hopefully recovering from years of compulsive gambling and wanting to be gamble free forever.
 
Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)

#13 slippery

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Posted 25 December 2004 - 10:47 PM

On a tube payout there is a slit in the tube about half way. A "V" shaped wire, about the size of a paper clip is placed in this slot ( horizontally). Once the coins reach this wire it is pushed back on a switch & registers sufficiant coins to payout Jackpot. What I used to do is pull the wire right out and move it to the left slightly so that it rested on the tube itself and not in the slot thus thinking it had enough money all the time. Hope this helps.

#14 Bencrest

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Posted 27 December 2004 - 12:32 AM

I assume this is a 'level sensor'?

AFAIK the only difference this would make is to knock out the 'Insufficient Coins' bulb - much in the same way that an AWP machines Cash Low lamp tends to go out when the machine assumes there is £25 in the tubes/hopper [due to refloat balance].
Ben
 
Hopefully recovering from years of compulsive gambling and wanting to be gamble free forever.
 
Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)

#15 TTX

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Posted 08 January 2005 - 08:26 PM

Hi, I've posted a reply over at the Mecca:

http://www.fruitemu....hread.php?t=438




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