Hi All,
This is my first post. I used to be big into machines back in the 15/25gbp jackpot days. Although I generally only play club machines I did use to do the odd awp emptier (Wild west, Thunderbirds [all 3 chips], flashbacks, OTB, lotta lucks, etc) and streaked a few BWB's, Barcrests and maygays.
I used to post info on clubmachines (like how to double pot a club x by barcrest.)
Anyway I downloaded Red Hot 6's by JPM - A huge thank you to whoever put the roms up and to those involved in the emulation. These are my favourite style of machine - yeah can be a little boring, but they feel more 'honest' than stuff like club crazy fruits or club costa del cash...
I got red hot 6 roms from here
http://www.fruit-emu...80-dx/?act=down
I have been playing with it - I dont know the emulator well enough to do more than get the thing up and running and play it. I know this is an old machine and I have never even seen one in the wild. Would someone confirm if the method (I do not know what it is) has been fixed in the emulated verion, or if it is possible to empty.
I have jackpotted it a few times and have found a few tips and tricks - if anyone cares? I would quite like to work out the trick for this old machine - all I have to go on it is something to do with stake changing. any pointers greatly welcomed. I am doing this just for kicks and to get back involved with the community again. Is Mark Payne or Christian Riley still about? what about the smedders? (last time I saw him, he was out of the game) or Aaron and Jason (I think it was aarons hand I accidently shut in a car door :/ ) I would love to get back in touch with some of the old commuitny
I have found a bug in the 25p/£250 version - sometimes it will count JPM symbols as worth 10gbp and sometimes 5gbp, is this an actual bug or feature that I am misunderstanding? I havent tried it on the other versions (and yes there is no wild on the win line )
I have access to some roms that are not on here, but I have no idea how to create a layout, and rig the rom up. are there any guides anywhere?
Merry xmas and happy new year all.
Feel free to pm me any info.
Cheers,
Steve

Hi All, Red Hot 6's And Other Stuff.
Started by kevfpga, Dec 26 2012 03:18 PM
5 replies to this topic
#1
Posted 26 December 2012 - 03:18 PM
#2
Posted 26 December 2012 - 05:51 PM
If you would like to create a layout there is a guide for emulating scorp 4 classics in the tutorials section.
Reguarding the roms if they are real roms from machines they you will have to get them dumped by somebody that has the machine to do it before they can be used.
#3
Posted 26 December 2012 - 06:48 PM
If you would like to create a layout there is a guide for emulating scorp 4 classics in the tutorials section.
Reguarding the roms if they are real roms from machines they you will have to get them dumped by somebody that has the machine to do it before they can be used.
Nice one, I will check it out.
the roms are real, but i do not have access to the machines. I wonder what the difference is, if it is just memory layouts, pointers and the such it might be possible to write an ida plug in. i guess i will have more of a clue once I start doing it, as it were.
Thanks again for your help.
#4
Posted 27 December 2012 - 01:37 AM
Red Hot 6? Horrible machine!
I don't know a lot about it (a local club had two of them in at one point, both £250 / 25p setting). The only reason I can imagine the JPMs are giving different values would be if a WILD were there, from memory WILD doubles wins and two WILD symbols treble them? Been a while since I played one.
[EDIT - just re-read your post and saw WILDs were not on the winline - were JPMs in 'in view' win, or a 3 of a kind?]
Regarding methods, lord knows. The machine is basically a rip-off of older Scorpion 2 based Bell Fruit clubbers - things like Grand Slam. There were methods for those, but in my local club, they were always being played by the so-called Pro players (who were actually only winning each-others money out, as the casual punters steered well clear!)
Dad once got the top reels from a £8 win (3 x GS in view), dropped in 3 bells at the top for £250 - don't think he played it again after!!!
You do realise that there are already working layouts for this machine? I'm sure there's others, but here's one by Ross that should work in MFME :
http://www.fruit-emu...-hot-6-1280-dx/
You could download this one, and then mod it yourself (I often do this, but never re-release them as your own work after!!!).
Assuming the ROMs use the same lamp / switch / reel e.t.c. positions, there's no reason you couldn't just load an existing layout and then import your ROMs.
Easiest method :
Download a working layout.
Make a note of the ROM filenames (normally end in .BIN or .HEX or .P1 or .P2 - and they are often files in either 8/16/32/6/128/256/512/1024/2048KB filesizes)
Do not load the layout in MFME / JPeMU!
Say (for example) the ROMs were called RH61.bin and RH62.bin (I'm just guessing!!) - you want to RENAME them by adding the word BAK or similar (to denote a backup).
Then - take your new ROMs, and change their filenames to that of the original ROMs.
Now load the layout into the correct emulator - JPeMu / MFME
... and hopefully, voila, layout working with your alternative ROMs.
I apologise if that doesn't work, been a while since I did that with an older layout!
If you get utterly stuck, ZIP or RAR the ROMs you have up, post them here and either me (possibly, but I seriously need a lie in!!) or someone else might have a crack at it.
Note however that this site isn't really for the discussion of emptiers and such things. I can't remember the official stance here, but some people will frown upon such things. However, Red Hot Six is such an old machine now (must be 10+ years, I know it's from just after the Sega rebranding of JPM) that I can't see there being any real problems - last one I saw was a couple of years back in a social club in Eastbourne
Edited by Bencrest, 27 December 2012 - 01:51 AM.
Ben
Hopefully recovering from years of compulsive gambling and wanting to be gamble free forever.
Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)
Hopefully recovering from years of compulsive gambling and wanting to be gamble free forever.
Recommended reading - http://www.gamblersaloud.com/ (yes, I bought the book, very happy with it!)
#5
Posted 27 December 2012 - 10:47 AM
I think Mark Pyne used to post on Fruit-Chat under the name 'Slammer', and there are a few old names on there still.
http://www.fruitchat.co.uk/forum.php
Watch out! There's a SIG thief about...
#6
Posted 27 December 2012 - 06:06 PM
Red Hot 6? Horrible machine!
hehe I quite want to find one now, even though they dont do the same JPM awp 'im gonna drop a jp' signs, although it def has its own obvious signs as to how/when it is going to go... i just cant be arsed to put 100,000 credits through it
I don't know a lot about it (a local club had two of them in at one point, both £250 / 25p setting). The only reason I can imagine the JPMs are giving different values would be if a WILD were there, from memory WILD doubles wins and two WILD symbols treble them? Been a while since I played one.
[EDIT - just re-read your post and saw WILDs were not on the winline - were JPMs in 'in view' win, or a 3 of a kind?]
yeah, its def the jpm symbols, also when it count wilds it does it as a second or thrid win when it puts it in the bank, so melon - melon - wild, would count 5, pause then count 5 again. melon - wild - wild, would count 5, pause count 5 again, pause count 10 (so they are x2 and x4 multipliers)
this paid 10quid off one 1 quid spin
I think it only happens on diagonals... but im not 100% on that.
Regarding methods, lord knows. The machine is basically a rip-off of older Scorpion 2 based Bell Fruit clubbers - things like Grand Slam. There were methods for those, but in my local club, they were always being played by the so-called Pro players (who were actually only winning each-others money out, as the casual punters steered well clear!)
yeah I remember mark had a thing for slams. - i still think barcrest club x is better than a slam... (you could wedge a train ticket in the start button for autoplay down the bottom, and for the 1 quid uptop stake. and if you did the turbo gambles the blocks were obvious.) a lot of people thought they knew a lot of tricks for the slams. The only person I know who was making money off them (at one point at least) is mark payne.
Dad once got the top reels from a £8 win (3 x GS in view), dropped in 3 bells at the top for £250 - don't think he played it again after!!!
normally it will drop the bells down the bottom within 50quid of the top. there was at least 3 pots from what i rememeber (bells, 250/1000 in wins on the top board and the 3 bells on the bottom... -which red hot 6 doesnt have.) or am I confusing this with club x?
You do realise that there are already working layouts for this machine? I'm sure there's others, but here's one by Ross that should work in MFME :
havent seent that one yet. The roms I have are not red hot six.
You could download this one, and then mod it yourself (I often do this, but never re-release them as your own work after!!!).
Assuming the ROMs use the same lamp / switch / reel e.t.c. positions, there's no reason you couldn't just load an existing layout and then import your ROMs.
Easiest method :
Download a working layout.
Make a note of the ROM filenames (normally end in .BIN or .HEX or .P1 or .P2 - and they are often files in either 8/16/32/6/128/256/512/1024/2048KB filesizes)
Do not load the layout in MFME / JPeMU!
Say (for example) the ROMs were called RH61.bin and RH62.bin (I'm just guessing!!) - you want to RENAME them by adding the word BAK or similar (to denote a backup).
Then - take your new ROMs, and change their filenames to that of the original ROMs.
Now load the layout into the correct emulator - JPeMu / MFME
... and hopefully, voila, layout working with your alternative ROMs.
I apologise if that doesn't work, been a while since I did that with an older layout!
If you get utterly stuck, ZIP or RAR the ROMs you have up, post them here and either me (possibly, but I seriously need a lie in!!) or someone else might have a crack at it.
No apologies needed mate. I appreciate the help. I would rather not post the roms I have publically until I can get something working and I know what the correct ettiqutte is (I have a DOND for example - seal the deal - this is still in pubs and probably not emulatable? or will amber help?)
Note however that this site isn't really for the discussion of emptiers and such things. I can't remember the official stance here, but some people will frown upon such things. However, Red Hot Six is such an old machine now (must be 10+ years, I know it's from just after the Sega rebranding of JPM)that I can't see there being any real problems - last one I saw was a couple of years back in a social club in Eastbourne
Yeah thats what I figured. I need a new hobby (and emulation of esoteric hardware leads on from what I was doing before quite nicely) so im doing this more for the emulation than the tricks as it were.
I hoped that due to its age that people wouldnt mind talking about this machine. obviously i understand if people do not want to. sorry if I over stepped the mark.
Thanks for the help I will start by trying to redo a red hot six layout and see if I can workout/fix the 10quid bug.
I think Mark Pyne used to post on Fruit-Chat under the name 'Slammer', and there are a few old names on there still.
Thank you stevedude2. I will go sign up there... hurm, i think i might already have an account... time for a new one.
cheers.
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