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Royal Exchange 12v warning !


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#1 manthatcan

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Posted 04 January 2010 - 08:19 PM

Hi - I downloaded the Royal Exchange machine, a real machine I used to own, but got a 12v bulb warning when I ran the EMU !!, how can a EMU have a physical error ? How does that work ? HELP !!:twitcy: David

#2 Guest_tommy c_*

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Posted 04 January 2010 - 08:47 PM

Hi - I downloaded the Royal Exchange machine, a real machine I used to own, but got a 12v bulb warning when I ran the EMU !!, how can a EMU have a physical error ? How does that work ? HELP !!:twitcy: David

The emulator is running the actuall game roms and will also pick up any errors there are if somethings not set right,as for the fault cant help ya there.

#3 ady

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Posted 04 January 2010 - 08:54 PM

The emulator is running the actuall game roms and will also pick up any errors there are if somethings not set right,as for the fault cant help ya there.


May also be better tom letting them know the difference between a Sim and an Emu mate as I think they are on the Sim lines with their question buddy.

WikiAnswers - What is the difference between a simulator and an emulator

#4 cardie

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Posted 04 January 2010 - 10:08 PM

You think thats bad ? Ive had reels going out of sync a few times, £1 coins stuck, and all sorts of stuff.

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#5 jim2311

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Posted 05 January 2010 - 12:50 AM

Ady,
I browse the forum looking for answers to my own problems or questions and I followed your link - WikiAnswers - What is the difference between a simulator and an emulator? Now I'm confused...how can an emulator be hardware. Surley if I can download it in the form of electronic data it must be software. Feel free to enlighten me.

#6 Guitar

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Posted 05 January 2010 - 11:30 AM

Ady,
I browse the forum looking for answers to my own problems or questions and I followed your link - WikiAnswers - What is the difference between a simulator and an emulator? Now I'm confused...how can an emulator be hardware. Surley if I can download it in the form of electronic data it must be software. Feel free to enlighten me.


Its software which is mimmicing the inputs and outputs of the hardware. The game roms think they are in a real machine. however if the emulator isnt quite accurate or doesnt account for specific options or physical properties the game will error as it would in real life.

This happens fairly frequently. To emulate a component accurately may take say 3000 lines of code (for arguement sake). But a 99% accurate emulation may only take 200 lines. So more often than not you use the second method, its easier, and will run faster in a finished emulator. And usually most roms arent that picky, in fact you'd be surprised what you can get away with.

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#7 jim2311

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Posted 05 January 2010 - 06:04 PM

Its software which is mimmicing the inputs and outputs of the hardware. The game roms think they are in a real machine. however if the emulator isnt quite accurate or doesnt account for specific options or physical properties the game will error as it would in real life.

This happens fairly frequently. To emulate a component accurately may take say 3000 lines of code (for arguement sake). But a 99% accurate emulation may only take 200 lines. So more often than not you use the second method, its easier, and will run faster in a finished emulator. And usually most roms arent that picky, in fact you'd be surprised what you can get away with.


I think I get what you are saying... Cheers

#8 manthatcan

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Posted 07 January 2010 - 05:34 PM

OK so how do I "set it right" ?

#9 Guitar

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Posted 07 January 2010 - 06:13 PM

Which emulators have you tried and which versions. I am assuming this is MFME.

It comes in many official and unofficial versions.

1.1
2.0-2.2
3.0-3.2
9.4,9.9,10.1a/10.2 * These 3 are unofficial releases

3.2 tends to be the best for all games except those based on scorpion 4 or MPU 5.

3.x has resizing capabilities for layouts so if you have a low resolution monitor use this where possible.

2.x is best for editing as 3.x is play only, no editor.

Try 3.2 and 2.0 and come back to us if it stops working.

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