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MFME Source Code?


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#1 Matty.N

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Posted 20 February 2009 - 07:41 PM

Just wondering if this is available?

and if so where?

I'd like to port it to PSP & once (if) i got the source it should be easy work apparently :)

Edit: i saw a post from 4/5 years ago saying it was closed source

any different now?

#2 RB

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Posted 20 February 2009 - 07:55 PM

nope...short but sweet answer.
Cyberpunk:- alienated loner who lives on the edge of society in generally dystopic future where daily life is impacted by rapid technological change, an ubiquitous datasphere of computerized information, and invasive modification of the human body.....Hmmmmm

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#3 Geddy

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Posted 20 February 2009 - 08:23 PM

Bhawawawawaw, you have more chance getting a love bite on your bellend from the Pope on a Sunday morning bhawawawawaw :D

http://www.dadsfme.c...picseen#msg6868

Edited by Geddy, 20 February 2009 - 08:28 PM.


#4 DialTone

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Posted 20 February 2009 - 08:58 PM

Just wondering if this is available?

and if so where?

I'd like to port it to PSP & once (if) i got the source it should be easy work apparently :)

Edit: i saw a post from 4/5 years ago saying it was closed source

any different now?


Nope, closed-source sorry :( As for porting to the PSP, wouldn't be easy work imho due to the way all the visual stuff is handled (i.e. using Borland's VCL) - you'd have to completely re-invent the wheel graphically, and I mean completely :(

AgeMAME is open-source of course, but I don't believe much work has been done on reel-based stuff (mostly video I think?) I stand prepare to be corrected though...

DT

#5 Matty.N

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Posted 20 February 2009 - 09:00 PM

Bhawawawawaw, you have more chance getting a love bite on your bellend from the Pope on a Sunday morning bhawawawawaw :D

Screw Epee - This is more fun!



cheers geddy

i knew with VNC there could be a way

wonder if it can be tweaked to go on psp?

its been done with DOOM pc vers

might be a way to get it to work :)

Edit: maybe not

theres no exe to pbp software atm =/

#6 RB

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Posted 20 February 2009 - 09:15 PM

Nope, closed-source sorry :( As for porting to the PSP, wouldn't be easy work imho due to the way all the visual stuff is handled (i.e. using Borland's VCL) - you'd have to completely re-invent the wheel graphically, and I mean completely :(

AgeMAME is open-source of course, but I don't believe much work has been done on reel-based stuff (mostly video I think?) I stand prepare to be corrected though...

DT



Nice too see you DT....been a long time :(
Cyberpunk:- alienated loner who lives on the edge of society in generally dystopic future where daily life is impacted by rapid technological change, an ubiquitous datasphere of computerized information, and invasive modification of the human body.....Hmmmmm

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#7 Matty.N

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Posted 20 February 2009 - 09:17 PM

Nope, closed-source sorry :( As for porting to the PSP, wouldn't be easy work imho due to the way all the visual stuff is handled (i.e. using Borland's VCL) - you'd have to completely re-invent the wheel graphically, and I mean completely :(

AgeMAME is open-source of course, but I don't believe much work has been done on reel-based stuff (mostly video I think?) I stand prepare to be corrected though...

DT


If i have the source code

theres an app that determines capability, & if it can be run then its just a few edits, run it in another program & Voila, a nice shiny psp app

#8 DialTone

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Posted 20 February 2009 - 09:50 PM

Hmm all sounds pretty weird that tbh - I suppose it's possible that an app can search source code looking for generic API calls and suchlike and replace them where needed (and presumably the other app would be a c compiler? lol) - I'd be interested to know more about that tbh as the ability to cross-port x86-intended code to a MIPS processor that easily is very intriguing to say the least!! (not least of which because I have a CFW'd PSP hehe)

The main problems with MFME source code (and JPeMu for that matter also) are that they're both written using Borland's CBuilder compiler suite. Between them, they're written in C, C++ and Delphi and use the VCL (Visual Component Library) for rendering all the on-screen stuff, and there's no (fully-featured i.e. viable) open-source replacement for that (Jedi-VCL is not complete enough and is pascal-based anyway). Furthermore, some of the graphical code rely on a library coded partially in native x86 assembler. To convert that to (for example) SDL would be a fairly major undertaking - one that I did investigate for a while with the thought of porting to GP2X, but gave up due to the complexity required: I figured it probably wasn't really worth porting for such a niche platform, given that the platform was going to struggle to run it anyway performance-wise, and given that the platform doesn't really have a viable screen resolution to run it all. Sure, it would have been possible to implement some sort of zooming/scrolling functionality, but again that would have been more work.

From a technical standpoint, they both use GDI for screen rendering, ultimately, so I guess that would be portable to a degree. They both use DirectSound for audio which is far less portable (but not difficult to convert I agree). You'd have to pretty much do away with a layout designer as it would be too much of a ballache on the PSP imho, and that means writing one on the PC (loading the layouts would be a ballache also as they are very very tightly linked to the Borland compiler suite in terms of how they are stored - so that would be simpler re-writing). Basically, you'd be probably just as quick writing it all again from scratch, but I appreciate that's no easy job :(

Perhaps when AgeMAME progresses more into the reel-based stuff, someone may investigate the feasability of a port of that? If I can ever master getting the PSP dev kit to compile a working PBP from C++ source code, I might even look myself at doing something (I can compile C OK with it, but not C++ as yet, and haven't even tried SDL yet).

DT

#9 Toddyuk

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Posted 20 February 2009 - 10:07 PM

Thats what i was thinking too :bigeyes20:
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#10 carlosgee

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Posted 20 February 2009 - 11:34 PM

Bhawawawawaw, you have more chance getting a love bite on your bellend from the Pope on a Sunday morning bhawawawawaw :D


some of us are more lucky than others ;)
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#11 Matty.N

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Posted 21 February 2009 - 12:01 AM

some of us are more lucky than others ;)


WOW

The pope gave you a lovebite o:

:p

Edited by Matty.N, 21 February 2009 - 12:10 AM.


#12 fuzion

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Posted 21 February 2009 - 01:03 AM

Seriously though, why would anyone want to play fruities on a psp, it struggles to play some of the games in mame from 1970's, and imagine trying to play a hi-tech jobby on such a small screen. I'd rather scratch out my eyes with a pigeons forehead.

Surely a big touch-screen display would be the fme enthusiasts choice?




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