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#317749 Arduino as pac-drive alternative?

Posted by eric on 07 May 2018 - 12:58 PM in Cabinet Building

Hello Konrad,

Your blog is very good, and there are lots of interesting things. I am very interested in your future work with arduino and Mfme. (I'll add you as a friend if you do not mind). if you want to connect a hopper to the fruit machine in mame, I can  help you  if you want it.
thank you for everything 

 

Eric




#317731 Arduino as pac-drive alternative?

Posted by eric on 05 May 2018 - 09:19 PM in Cabinet Building

Yes, this is correct, and i have use this code With mame igrosoft fruit machine and american poker for control the led and hopper output it's a very cheap solution.




#317503 Any other "screen" machines out there like DOND Casino?

Posted by eric on 24 April 2018 - 02:45 PM in MFME emulation section

Hi uptown, the big file who i have send to you last month are the same game.

Eric




#317164 MFME v6.1 Released

Posted by eric on 05 April 2018 - 07:06 PM in MFME emulation section

Thank you Wizard, great job




#317127 MFME6 Layouts

Posted by eric on 04 April 2018 - 05:58 PM in New Releases

Very good job, great layouts !!!




#317097 MFME6 Layouts

Posted by eric on 02 April 2018 - 05:32 PM in New Releases

Many thanks again




#317036 Arduino as pac-drive alternative?

Posted by eric on 31 March 2018 - 12:28 PM in Cabinet Building

The configuration for a pac drive or arduino are the same in mame hooker.

 

for my mfme cabinet use 2 pac drive like you   its very simply to use the for  led but the pac drive is more expensive than a arduino.

eric




#317019 Arduino as pac-drive alternative?

Posted by eric on 30 March 2018 - 07:13 PM in Cabinet Building

after you must creat the folder .init in mame hooker for each game like this :

 

[General]
MameStart=cmo 4 baud=9600_parity=N_data=8_stop=1
MameStop=cmc 4
StateChange=
OnRotate=
OnPause=
[KeyStates]
RefreshTime=
[Output]
lamp1=cmw 4 2., cmw 4 %s%, cmw 4 x
lamp2=cmw 4 3., cmw 4 %s%, cmw 4 x
lamp3=cmw 4 4., cmw 4 %s%, cmw 4 x
lamp4=cmw 4 5., cmw 4 %s%, cmw 4 x
lamp5=cmw 4 6., cmw 4 %s%, cmw 4 x
lamp8=cmw 4 9., cmw 4 %s%, cmw 4 x
lamp6=cmw 4 7., cmw 4 %s%, cmw 4 x
lamp0=
lamp9=cmw 4 10., cmw 4 %s%, cmw 4 x
lamp12=cmw 4 13., cmw 4 %s%, cmw 4 x
lamp7=cmw 4 8., cmw 4 %s%, cmw 4 x
lamp10=cmw 4 11., cmw 4 %s%, cmw 4 x
lamp11=cmw 4 12., cmw 4 %s%, cmw 4 x
lamp13=cmw 4 13., cmw 4 %s%, cmw 4 x



#317018 Arduino as pac-drive alternative?

Posted by eric on 30 March 2018 - 07:04 PM in Cabinet Building

If you whant use a arduino with Mame and mame hooker for control the leds the source code is :
 
 
void setup() {
  Serial.begin(9600);
pinMode(1, OUTPUT);
pinMode(2, OUTPUT);
pinMode(3, OUTPUT);
pinMode(4, OUTPUT);
pinMode(5, OUTPUT);
pinMode(6, OUTPUT);
pinMode(7, OUTPUT);
pinMode(8, OUTPUT);
pinMode(9, OUTPUT);
pinMode(10, OUTPUT);
pinMode(11, OUTPUT);
pinMode(12, OUTPUT);
pinMode(13, OUTPUT);
}
void loop() {
  while (Serial.available() > 0) {
    int pin = Serial.parseInt();
    int value = Serial.parseInt();
  if (Serial.read() == 'x') {
    digitalWrite(pin, value);
    Serial.println();
    }
  }
}



#317003 MFME6 Layouts

Posted by eric on 30 March 2018 - 11:47 AM in New Releases

Thank You for the updates Ploggy

it's great in vertical full screen 

 

Eric




#316662 I wondered if it would be worth having a Cabinet Build section on the site?

Posted by eric on 20 March 2018 - 06:50 PM in Cabinet Building

Hi,

the build cabinet section is a very good idea, since MFME 5 with the active led button and full screen playing make a new futur of MFME.

Thank Wizard and all layouts creator for the great job you made.

 

Eric




#316661 The Odyssey has began

Posted by eric on 20 March 2018 - 06:27 PM in Cabinet Building

Hi Ritdav,

For my project, i have buy all  on alliexpress, it's a very cheap and good quality, you must just wait 3 weeks delay shipping.The illuminated button are good on 5 volts or 12 volts with the same leds. the usb encoder is great with xpadder, you can buy a casino harness with all the wire for led and button you must just cut the near the jama connector and plug directly on your pacdrive .

 

Eric

 

 

https://www.aliexpre...f7b510959&tpp=1

 

https://www.aliexpre...2311.0.0.qDZvBE

 

 

https://www.aliexpre...iceBeautifyAB=0




#316566 MFME cabinet build - the project begins.....

Posted by eric on 14 March 2018 - 05:29 PM in Cabinet Building

Benjamoose you make a great job

 

Your sound files and your  Hd Simpsons layout  is perfect on a vertical screen.

 

I love it.

Eric 




#316439 Coin Hopper payouts

Posted by eric on 06 March 2018 - 06:36 PM in Cabinet Building

ok i have found i must select the hopper number 7 




#315305 {Epoch}Homer's Meltdown HD - DX

Posted by eric on 24 January 2018 - 07:46 PM in Epoch

juste parfait




#314882 Coin Hopper payouts

Posted by eric on 15 January 2018 - 02:02 PM in Cabinet Building

Hi wizard,

the epoch roms are good with my hopper  (i select hopper 1 in my pac drive output) but i can't found how parameter  the mpu4 roms (ex: criss cross crazy). i have try to change the dip switch and the payout column but nothing happens. Have you the solution ?

thank

Eric




#314358 Coin Hopper payouts

Posted by eric on 07 January 2018 - 01:06 PM in Cabinet Building

i have connect the output of  the pac drive to a ssr relay and the ssr control  the hopper whith is power supply




#314351 Coin Hopper payouts

Posted by eric on 07 January 2018 - 11:44 AM in Cabinet Building

Wizard,

Thank you for making us dream with Mmfe.

 

all it's ok now

 

Eric




#314346 Coin Hopper payouts

Posted by eric on 07 January 2018 - 08:22 AM in Cabinet Building

Hi Reg,

 

I want to say You make a great job !!!

 

I have connect my hopper to my pac drive and when  i push the collect button,  all the tokens in my hopper  falls.

this is a good first step but  how do you configure the token countdown ?

 

the hopper sensor out must be connect to  i-pac for deduct each token or is different ?

 

thank for your answer

 

Eric




#313872 MFME cabinet build - the project begins.....

Posted by eric on 01 January 2018 - 09:47 AM in Cabinet Building

Hi No1Stoney,

 

Thank you for your help, you and Uptown47 give me very good advice.

 

Happy new year

Eric




#313871 MFME Machine

Posted by eric on 01 January 2018 - 09:19 AM in Any Topic Chat

Hi Eric,

 

Yep, I'll help if I can. I can send you the code that I used in order to control the hopper via an interface board.

 

However, the new version 6 of MFME uses a different address to hold the amount to pay out as the old v5.2 and I haven't updated my software yet.

 

I had to reinstall everything before Christmas as I upgraded my motherboard in my computer. When I get Visual Studio installed again then I'll be trying to put version 6 on my cabinet and trying to get it to pay out as per the old v5.2.

 

Once I get this sorted I can send you the software. If you are only using version 5.2 then let me know and I should be able to send you the software much sooner.

 

I've got a lot on at the moment with work so it might take me a couple of weeks to sort this. if you've not heard from me in a couple of weeks please feel free to drop me a PM to remind me.

 

Cheers

 

:)

Hi Uptown47,

 

I have begin my project with the Mfme 5.1  and now I have directly install the mfme 6 because i haven't found the 5.2 version. I have juste installed 2 Mpu4 fruit machine for test (cloud 999 and viva espana). if you have some time you can send me the code of the 5.2 version for try it  and understand the program. the memoy adress is 0x96e0a4 for the 5.2 and you must search the new adress for the 6.0 it's exactely ?

in this time i finish the position and the numbers of  buttons in my cabinet for the most compatibility games

 

Thank you Uptown47 for your answer and happy new year 2018.

 

Eric




#313788 MFME Machine

Posted by eric on 31 December 2017 - 08:06 AM in Any Topic Chat

Hi Uptown47,
I  have the same project of you , i have build a cabinet and installed mfme 6 with a pac drive and led and all is ok. i have a hopper and the same cash interface of you. can you help me send a signal to the hopper. 
thank you for your answer and sorry for my bad english.

Eric




#313786 MFME cabinet build - the project begins.....

Posted by eric on 31 December 2017 - 07:58 AM in Cabinet Building

Hi,

the pac drive for send signal to the hopper ? its just  ok for the led control i seem.

i think you must create a  vbnet program for take the cash out signal.

can you help me.

 

Eric




#313718 MFME cabinet build - the project begins.....

Posted by eric on 30 December 2017 - 08:02 AM in Cabinet Building

 

Thanks Jamie for your kind words. As you know, I certainly wouldn't have managed to build mine and get it all working without your help.

 

The software on mine works by reading the memory address 0x96e0a4.

 

I've spoken to Wizard and he's happy for people to know what address holds the value to pay out. Although he has said that this address may change in the next version of the software.

 

The software I wrote takes a snapshot of the value at this address when the machine starts.

It then continually compares the value at this address to see if it has incremented.

If the value increases it keeps monitoring it until it reaches £1 at which point it instructs the £1 hopper to pay out 1 coin and deducts that amount from the total that the value has incremented.

 

If the software polls the value at the address a couple of times and it hasn't changed then it pays out the rest in 10p's.

 

So.... here's an example of a pay out.....

 

I win £1.60

 

The value at the address counts up 10... 20.... 30.... 40.... (at this point my software is just taking the original value of the address away from the new value to calculate the amount it should pay out - but it's not paid anything out at this point)... 50... 60... 70... (it obviously can't  pay out whilst this is going on as it would end up just telling the 10p hopper to pay out 3 coins, then 2 coins, then 3 coins, the 1 coin. etc all the way to £1.60).... 80,.... 90..... 100.... at this point I know that I've won at least a pound so I instruct the £1 hopper to pay a coin out and deduct the 100 from the total... 10....20...30....40....50....60....60.....60.... (at this point the count hasn't changed so I know that I can now pay out 6 coins from the 10p hopper and that's the final amount paid).

 

My software also monitors that the £1 hopper pays out the coin and, if not, it sends instructions to the 10p hopper to pay out 10 coins and alerts the user that the £1 hopper is empty with a verbal message.

 

The software was my first attempt at C++ and it seems to work ok. I sent it to Wizard just in case he was interested and I've not heard back so I presume he's still pissing his pants at it but.... it does get the job done! lol :) :) :)

 

If you need more info Jamie then please let me know. 

 

Cheers

 

John :)
 

Hi John,

your project is fantastic,

Can you send me your c++ software, i have a hopper with interface, but is very dificult for me to understand the function. i begin to build a cabinet.

thanks

Eric

.