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#401 Reg

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Posted 21 June 2017 - 08:11 PM

Here's another JPEMU to MFME Conversion, Pot Of Gold by ???

 

This was a pain in the backside to convert  :realmad:  Apart from the usual stuff, the band needed offsetting, opto tabs needed to be set to 1 (thanks Dad for the error codes http://www.fruit-emu...pm-error-codes/) For some reason also, it wouldn't accept coins, kept on giving an alarm 1.8 and 1.1. About to give up, but trying the dips, it seemed switching dip 1 on and off, stopped the alarm and dip 2 also. Switches them both on then off and it suddenly worked lol.

 

Thank you for this, and also to Wizard for the fixes for Jackpot Gems.

 

So I took this and made a couple of changes - layouts of old don't look always the best, but can we fix them - yes we can...

 

Attached File  Pot.png   1.11MB   0 downloads

 

- Darken the Background by going into properites of the background on the background, editing it and clicking apply.

- Design Lamp Mask / Export - Extract the background for the off images.

- Design DX Lamp Creator - Min Pix Diff 1 / Max On Pixel 5 - Click ReMask images, now have transparnt lamps - watch the trail, that is fixed on the left.

- Remove the win line from the number reel.

- Update the alpha.

- Apply an Omni Mask to all lamps.

 

Now the old style lamping does not seem so harsh.



#402 barcrest junky

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Posted 21 June 2017 - 08:30 PM

Another JPEMU conversion to MFME.

 

Big Bucks by ????

 

I've set it to £8 20p play. Other than the standard convert stuff, I've added a graphical coin mech.

 

By Loafing Fish / Tree? 



#403 vectra666

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Posted 21 June 2017 - 08:43 PM

 

Thank you for this, and also to Wizard for the fixes for Jackpot Gems.

 

So I took this and made a couple of changes - layouts of old don't look always the best, but can we fix them - yes we can...

 

attachicon.gifPot.png

 

- Darken the Background by going into properites of the background on the background, editing it and clicking apply.

- Design Lamp Mask / Export - Extract the background for the off images.

- Design DX Lamp Creator - Min Pix Diff 1 / Max On Pixel 5 - Click ReMask images, now have transparnt lamps - watch the trail, that is fixed on the left.

- Remove the win line from the number reel.

- Update the alpha.

- Apply an Omni Mask to all lamps.

 

Now the old style lamping does not seem so harsh.

any chance you can either upload this version with what you've changed or pm me a copy please


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#404 wearecity

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Posted 21 June 2017 - 09:07 PM

 

Thank you for this, and also to Wizard for the fixes for Jackpot Gems.

 

So I took this and made a couple of changes - layouts of old don't look always the best, but can we fix them - yes we can...

 

attachicon.gifPot.png

 

- Darken the Background by going into properites of the background on the background, editing it and clicking apply.

- Design Lamp Mask / Export - Extract the background for the off images.

- Design DX Lamp Creator - Min Pix Diff 1 / Max On Pixel 5 - Click ReMask images, now have transparnt lamps - watch the trail, that is fixed on the left.

- Remove the win line from the number reel.

- Update the alpha.

- Apply an Omni Mask to all lamps.

 

Now the old style lamping does not seem so harsh.

 

I shall have a go at that tomorrow.


From Wizard "Ah lol, well 5.2 will have effects for all techs :)


#405 wearecity

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Posted 23 June 2017 - 03:53 PM

Here's Pook Maximum Overdrive 1280 DX converted from Jpemu to MFME.

 

We have a decent 1024 DX by Vecs, and I turned to it, to help with some issues here as some stuff like the reel belt, don't convert automatically. So doing this, also helped me see how to put in a reel belt and resize it etc and put the jailbar masks over the top.

 

I tried to follow, Reg's tips on this one, but not everything worked well, so I did what I could.

Attached Files


From Wizard "Ah lol, well 5.2 will have effects for all techs :)


#406 vectra666

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Posted 23 June 2017 - 04:32 PM

i do still have the original BIG arts for overdrive so could be possible for an enlarged edition if requested


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#407 altharic

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Posted 23 June 2017 - 10:00 PM

This isn't the rom i remember its a right shit running at 3% lol

#408 vectra666

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Posted 23 June 2017 - 10:19 PM

This isn't the rom i remember its a right shit running at 3% lol

must be a quicksilver rom lol


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Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#409 wearecity

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Posted 24 June 2017 - 04:01 AM

I set it at 80%, I prefer to have machines set to lower % in the emulator, if it's at 90% +, it's usually pretty boring.

 

I'd probably say, that 72% - 78% was my main experience of slots, with the occasional 80% - 84%. I've never seen slots of old, say anything above 84%

 

Just to keep the thread on topic, I'd probably say having been through the downloads here and what I already have on Jpemu/Bfmulator, this is the last conversion, I'm likely to do.

 

What's left, I can't/won't bother doing because, of errors when converting, I don't have the knowledge or skills to add things such as disc reels, or because we already have better or equivalent quality layout for MFME. I'm not a fan of classics, or DX's that are not playable, because you simply can't read anything, but if anyone wants something converted that hasn't been and posts it up, I don't mind having a go at doing it, but would highly recommend having a go yourself, if you've at least some knowledge of layout designing or tinkering with layouts.


From Wizard "Ah lol, well 5.2 will have effects for all techs :)


#410 altharic

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Posted 24 June 2017 - 10:15 PM

meters are wrong out meter is 3


i do still have the original BIG arts for overdrive so could be possible for an enlarged edition if requested

If you have time why not many impacts need a spit and polish.



#411 wearecity

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Posted 25 June 2017 - 03:49 AM

I think I uploaded an early version of the conversion, because I don't seem to have put the jail bars on the download version either. :o

 

Definitely we could do with some impact machines having an update, but that goes for a lot of techs.


From Wizard "Ah lol, well 5.2 will have effects for all techs :)


#412 vectra666

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Posted 25 June 2017 - 09:44 AM

I'll see what's what,
Also have pinball Wizard. Terminator and popeye for the jpms. Should take to long to make em bigger.

Edited by vectra666, 25 June 2017 - 09:46 AM.

Always on the scrounge for free stuff!!
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Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#413 altharic

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Posted Yesterday, 08:23 AM

Some of the tri lamp ones need a rejig golden goal etc




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