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wearecity

Member Since 26 Apr 2003
Offline Last Active Today, 10:35 am
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#321812 Deal Or No Deal The Walk Of Wealth Wdx

Posted by wearecity on 18 October 2018 - 08:49 am

Nice to see another DOND DX.

 

I know we have several already, but in the future it will be such an iconic group of machines for today's 20 and 30 somethings to look back on when they are in their 50's and 60's. A bit like the machines released in the 90s are for us now 40 and 50 somethings.




#321783 WIP - Pacmania

Posted by wearecity on 17 October 2018 - 03:37 pm

It'll be finished when I get time do the 72 cards on the flip reel.

I want to create new number cards this time as well. I also need to choose a couple of symbols to put on the other cards.

I'm hoping either at the end of this week or sometime next week.


#321749 Are fruit machines a dying breed in pubs.

Posted by wearecity on 16 October 2018 - 08:58 am

Yes they are a dying breed, unless you go to a Weatherspoons in which case, most still have at least 3, unless a small pub.

 

IMO, instead of killing it off, the DOND feature, prolonged the life of them a bit more. It clearly was a massive hit for Bell Fruit and the TV program was extremely well known and a very popular program. Others such as Barcrest even ended up following the formula, because it was clearly by far the most popular feature on an AWP. I know for myself, back in the day, I would definitely play a machine with the DOND feature, rather than one without.

 

What's killed it are the jackpots getting far too big to make gameplay a secondary thought and FOBTs, why play for £70/£100 when you can play for £500.

 

I've never ever got the appeal of lo-tech machines without any sort of feature/top board.

 

Perhaps, we will see a resurgence like with retro gaming, whereby, a company or two, produce some £4-£10 hi tech jackpot machines with old style gameplay. Anything above £10 and you start to lose gameplay. Yes £15 and £25 can have gameplay compared to a £100 machine, but then you start to lose gameplay types such as chase trail games. But the cost and getting pubs etc interesting probably mean no, unless someone is willing to take a big and possibly expensive risk.




#321700 Help Finding Some Empire Layouts

Posted by wearecity on 14 October 2018 - 06:11 pm

 

FME land never seems to stop amazing.. :)

 

Yep, they seem to be breeding, thankfully for them FME is more chilled nowadays.




#321557 {Scorpion 4}Top Gears

Posted by wearecity on 10 October 2018 - 01:43 pm

Updated version now in downloads.

 

Changed background colour to avoid red mode not showing clear enough. Changed alpha area of layout, fixed 2 incorrect cards and unbelievable, but the meters were wrong as well. DOH!!!




#321497 {Scorpion 4}Top Gears

Posted by wearecity on 09 October 2018 - 05:50 pm

File Name: Top Gears

File Submitter: wearecity

File Submitted: 09 Oct 2018

File Category: Scorpion 4


A Scorpion 4 tech machine by Mazooma set on, £15, 30p play, 82%
 
Shortcuts. £1 - 0 , Cancel - `, Holds 1-3, Collect - C, Run For Your Money - R, Exchange - E, Start - space, Hi - H, Lo - L, Take Feature -F, Take Cash - T, Take Prize - P
 
Thanks to Wizard for MFME.
 
Thanks to the clipart artist/s, for the cars are on the card flip reel.
 
Thanks to Vectra for putting the overlays on the reel symbols.
 
Thanks to whoever uploaded the roms. Thanks to whoever sold the glass on ebay to get some idea of the layout. Thanks to anyone else I have forgotten.


Click here to download this file

Attached Files




#321389 FAO: Reg MFME Guide

Posted by wearecity on 07 October 2018 - 01:50 pm

Definitely a book that would never be finished and a book that probably could be over a thousand pages if it covered everything.

 

It's easy enough to get people started and I can only assume laziness or lack of interest in doing a layout, is the reason more people haven't at least done the layout in the book and gone on to produce another layout.

 

It's like cooking, I can understand why people wouldn't attempt doing a layout or cooking something, if there was no instruction, because it would be difficult for many people to know where to start. But doing the layout in the book, is pretty much like a recipe book and following the instructions to cook it.

 

Anyone who does complete the layout, have the knowledge, that if they were the only person interested in doing a machine or the only person left in FME, that they could still produce it as long as the rom where available.




#321371 FAO: Reg MFME Guide

Posted by wearecity on 07 October 2018 - 07:04 am

It's what got me started on layout design after 17 years of being around FME and not knowing how to produce a layout.

Once you complete the layout in the guide it's pretty easy to produce another layout from the scorpion 4, Epoch or mpu 5 era.

I would say it could do with being expanded, but can understand it's time consuming to do.

Also as explained in the guide, the basic set up of alpha, reels, lamps, buttons and loading in the roms, is pretty much what you need to start any layout on nearly any tech.

If you get alarms or trouble configuring then a quick search of Google will normally bring up FME forum results with answers, some going as far back as 15 years ago. Or a look at another layout of the same tech will normally get you moving.


#321343 MachineBase! New way to find and download exactly the Layout that you want!

Posted by wearecity on 06 October 2018 - 05:12 pm

 
Like Pook said, HOMEWORK.  The guy has been around the scene long enough (under a different nickname) to know what the 'score' is.  I'm fairly sure he was aware of the possible outcome of this.  I mean even Wizard posted a 'is it okay if I release a new emulator...' type thread before he did it.  Would it have been good form to post this tool as a WIP first to gauge response.. I think so.
 
Same secrecy, cliquey backstabbing etc etc... you know why?  Because people like yourself and fruitnutter etc turn up back here with new nicknames too 'afraid' of your past to admit who you really are then 'demand' we follow your tune.
 
....that is what I'm damn well saddened by. :(


This is 100% correct.

But now is the pivotal moment for the so called scene newbies.

Now is the time to decide which path to take I really hope it's the one that realises the past is now the past and everyone works together to further the scene.


#321191 Flip Card Reel machines

Posted by wearecity on 04 October 2018 - 04:51 am

not a scooby, as for disco inferno why won't the roms work, as i have them running but not test mode

 

You'll see from my first post in the thread, the reason why I said they weren't possible, but...........see below.

 

 

He's put off by the lack of lamp naming in the early Test routines :-)

In the early days all machine lamps had to be figured out by trial and error

 

Not so much that, remember I did Sys 5 Around The World. But as you said yourself before, you need a manual for the cards.

 

However, as Pacmania and Top Gears use the same cards as Stir Crazy, (albeit with different symbols on them) and are in exactly the same positions on the flip reel as well, I'm thinking Disco Inferno will use the same cards as Wet n Wild (arrows etc...) as they are clearly clones and will probably in the same position as well. If that is that case and with a decent flyer available I guess it's possible to work most stuff out eventually.




#321163 WIP - Pacmania

Posted by wearecity on 03 October 2018 - 08:20 pm

here's the reel symbols back with the pac man
i've done all symbols with the pac man maybe useful for other layouts
i've redone the plum made the strokes a tad smoother, we really need some nice hi res images of these qps/mazooma symbols


Thanks very much will put them in tomorrow when I get home.

Should be released next week.

Finishing off Top Gears first.


#321085 WIP - Pacmania

Posted by wearecity on 02 October 2018 - 03:14 pm

Pacmania, will be set at £25 30p play.

 

There is also a £15 version of Pacmania with flip cards, no idea if we have roms for that and it can be done.

 

Working on this along with Top Gears. Both are largely now done and I just need to produce the flip reel cards for them.

 

Won't mean much to people I guess, but Mazooma, used the same cards on Pacmania, Top Gears and Stir Crazy, i.e you move/enemy moves, just with different images on them. They are even in exactly the same positions on the flip reel as well, I.E card 50 is Player move 4 with a number 9 on the bottom on all three machines.

 

Not sure if this is the last of the flip reel machines that can be produced due to resources, but if you know of any more, post in the linked thread....https://www.fruit-em...-reel-machines/

Attached Files




#321049 WIP -Top Gears

Posted by wearecity on 30 September 2018 - 11:46 pm

Thanks a lot, they fitted in great.




#321040 WIP -Top Gears

Posted by wearecity on 30 September 2018 - 06:27 pm

Cheers I'll look later when I get on the laptop.


#321037 WIP -Top Gears

Posted by wearecity on 30 September 2018 - 05:26 pm

Cheers guys, I would need a red key as well though lol.

I'm not great with art packages, but could manage to cut the blue and yellow keys off the images.

If you have time, I'd appreciate if one of you would look at perhaps cutting the keys off the images and turning one of them into red keys for me and attaching them here. You'll probably be able to do a better job than me.