Hi. I've seen a fightnight M1A machine at Weymouth. Used to love playing it in late 2002/03 and I noticed that the samples are lower. Is there a way to emulate this? Used to find a rate slider in the old MFME 3 onwards, but seeme to have disappeared in V 6.1.
fruit machine samples
Started by I have finished, Oct 30 2018 06:15 PM
6 replies to this topic
#1
Posted 30 October 2018 - 06:15 PM
#2
Posted 31 October 2018 - 03:15 PM
MFME 6.1 plays at the optimum speed...
#3
Posted 01 November 2018 - 11:56 AM
So I need to use MFME earlier versions to do this again? I don't mind doing that but will it work on Windows 10? I know I'll miss epoch, scorp5 and some MPU4 videos. Also electrocoin will be a shocker to miss. I'll definitely keep MFME V6.1 for sure! I'd still like to know how the arcade owners made the samples a lower pitch on this machine. I never thought to ask the guy as I knew him so well. I mean, I also heard the italian job playing samples quite slowly too. Thanks for the help though.
#4
Posted 01 November 2018 - 03:35 PM
When you download this layout use mfme 5.1 to make it playable on MFME 6.0-6.1.
#5
Posted 04 November 2018 - 10:46 AM
So I need to use MFME earlier versions to do this again? I don't mind doing that but will it work on Windows 10? I know I'll miss epoch, scorp5 and some MPU4 videos. Also electrocoin will be a shocker to miss. I'll definitely keep MFME V6.1 for sure! I'd still like to know how the arcade owners made the samples a lower pitch on this machine. I never thought to ask the guy as I knew him so well. I mean, I also heard the italian job playing samples quite slowly too. Thanks for the help though.
Can you try this test for me please, load up the Fight Night layout, then open the sample player window from the tab at the top. There is a Rate edit box on there and a override checkbox.
The default rate is 12.8Khz, but if you enter a custom rate and check the override box, then play a sample it will play at this new rate.
Could you experiment with different values like 12000 etc and decide which value sounds closest to the original machine?
I can then adjust MFME to suit.
Edited by Wizard, 04 November 2018 - 10:47 AM.
- Geddy likes this
Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.
#6
Posted 04 November 2018 - 02:39 PM
It was in fact 12000, It works! Thanks for that tip wizard. I will play about with that right now.
#7
Posted 04 November 2018 - 03:19 PM
That override only applies to the sample player window and won't change the actual game sound rate, but it's useful for checking.
If you think 12000 sounds right for all games that use the OKI chip I will change MFME to use that as the default.
Thanks,
Chris
Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.
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