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Layout DIY fixes


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#661 richy1976

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Posted 06 March 2019 - 09:20 PM

Not sure if its been done yet, but found captain haddocks rags to riches had the constant hopper noise, so simply untick hoppers1 & 2 to clear this save upon exit via 6.1

This seriously needs a dx, one of my favourites, doubt art will turn up now though.

#662 meme3

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Posted 08 March 2019 - 06:10 PM

Vivid's Fifty Fifty 1280 DX has a seek tab failed error, can anyone look into this?



#663 richy1976

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Posted 08 March 2019 - 06:19 PM

Upload it here, i dont see no dx in downloads.



#664 andy-1

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Posted 08 March 2019 - 09:04 PM

There s no DX for vivid's Fifty Fifty, I done the classic for it.

 

If its the same as the post on dadsfme, I haven't bothered to look at them at the minute as they were designed in the leaked emulator.

 

I will try and get round to them at some point.



#665 wearecity

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Posted 08 March 2019 - 10:14 PM

Not sure what is going on here, but creating a 5th reel seems to work. Here I have just made a copy of the number reel.

 

When you get on the feature and hit the spin button, the number reel and the newly created reel both spin.

 

I don't know the machine, so don't really understand the machine gameplay esp the feature part.

 

I've attached it, working in v6.1, but have deliberately not done anything other than get it to stop alarming.

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#666 andy-1

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Posted 09 March 2019 - 09:59 AM

The reason the reel will spin is because it used a disc reel, but they were far too complicated for me so the work around was used.

 

Here is an image of the machine.

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#667 wearecity

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Posted 09 March 2019 - 10:19 AM

The reason the reel will spin is because it used a disc reel, but they were far too complicated for me so the work around was used.

 

Here is an image of the machine.

 

I'm with you on the disc reel, would love someone to do a step by step guide on producing one.



#668 andy-1

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Posted 09 March 2019 - 01:11 PM

I would love to learn about the disc reel myself, especially on a classic layout.



#669 innfection

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Posted 11 March 2019 - 01:37 PM

anyone know how to get volume working on Hotrod?


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#670 richy1976

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Posted 11 March 2019 - 03:19 PM

Its got sound ive just downloaded it.

Give it a update, buttons had no numbers or shortcuts, cleared door switches so goes in test, added effects, made mech into lamps so works, fixed number reel as didnt look right.

Could do with alpha and segs doing too.

 

If you want it louder use shift & +.

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#671 innfection

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Posted 11 March 2019 - 04:20 PM

Thank you richy

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#672 vectra666

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Posted 13 April 2019 - 06:28 PM

Couple of layouts i've got a problem with in mfme6.1.

 

first 10x10 1024dx (have we a bigger better version of this?. if so can it be uploaded to here please?) wrong sound error, i have re-added the sound roms and a slightly different game rom then started as normal the game sounds worked fine, but when i save the layout then reload it the wrong sound error appears

 

next cashbowl

 

the reels are well out but not a scooby whats what with them, very odd reels 


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#673 vectra666

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Posted 13 April 2019 - 06:28 PM

layout i've got a problem with in mfme6.1.

 

first 10x10 1024dx (have we a bigger better version of this?. if so can it be uploaded to here please?) wrong sound error, i have re-added the sound roms and a slightly different game rom then started as normal the game sounds worked fine, but when i save the layout then reload it the wrong sound error appears

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Edited by vectra666, 13 April 2019 - 06:31 PM.

The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#674 hitthesix

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Posted 13 April 2019 - 07:01 PM

Just like the error in the older emus, you just hit the start button and the error will clear.

 

or you can change the sound to "sample only" the error will clear itself.

 

also noticed that the second reel(position 1) is a red seven, so you need to replace the blue.


Edited by hitthesix, 13 April 2019 - 07:04 PM.


#675 vectra666

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Posted 13 April 2019 - 08:06 PM

Just like the error in the older emus, you just hit the start button and the error will clear.

 

or you can change the sound to "sample only" the error will clear itself.

 

also noticed that the second reel(position 1) is a red seven, so you need to replace the blue.

to think something simple like that and i forgot it thanks ht6 for reminding me lol


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#676 vectra666

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Posted 14 April 2019 - 09:50 PM

not sure if its been fixed or not but here's Dad's Majestic Bells Pdx sorted

 

seven segs recoloured/ resized

added gradients to reels

adjusted the steps for the reel symbols

added lamp blending to the title logo

Added token input - shortcut 9

added meter 4-1 to confirguration

added coin effects

volume turned up

 

 plays in Mfme6,1

 

 enjoy and thanks go to Dad for it!

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Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#677 shaun2097

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Posted 14 April 2019 - 11:40 PM

thank you :)


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#678 wearecity

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Posted 15 April 2019 - 03:23 PM

Can someone take a look at Loop The Loot, it's been said before in this thread it doesn't work and it still doesn't.

 

Tried changing various settings but still getting errors.

 

Only thing I've changed from the download is the cable type to get the alpha to display, so we can see the actual error messages it's giving.

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#679 hitthesix

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Posted 15 April 2019 - 03:50 PM

Working on it at the mo, if you remove the " inverted opto " in the feature reel, it clears the error.

 

 

*edited to add now fixed.

 

all working ok so far

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Edited by hitthesix, 15 April 2019 - 03:57 PM.


#680 Wizard

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Posted 15 April 2019 - 04:31 PM

A handy little tip if you didn't know already is that you can hold down shift then drag and drop a button to a lamp and it copies over the properties including the shortcuts, coin settings etc

Makes light work of updating these old keyboard only layouts.


Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.





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