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Project Amber 2 March Update


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#21 Guitar

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Posted 05 March 2016 - 08:04 PM

Do you have large artwork for either Spot Light, Neon Light, Search Light, or Sudden Impact? Obviously not much use at the moment, but I am a big fan of these games.


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#22 vectra666

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Posted 05 March 2016 - 08:16 PM

sudden impact n spotlight I have off n on images

will need resizing first as they're a whacking 275mbs or 12000x7000 BIG


Edited by vectra666, 05 March 2016 - 08:19 PM.

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#23 vectra666

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Posted 05 March 2016 - 08:48 PM

Pm sent guitar regarding those artwork,s as for searchlight I used the ropey flyer from here and neon lights is basically the same as spotlight just the logo different. what about the jpm ones I mentioned club red hot6 is a good one for the online market!!


The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#24 Guitar

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Posted 09 March 2016 - 04:29 PM

Here's a screenshot. Layout scaled down to 1024 * 768 within the emulator. No filtering or anti aliasing. Note how the fix for the jumping lamps has also stopped the alpha display becoming unreadable when scaled down, a bug that I couldn't fix in Amber 1 (VB) as I needed a higher access to the shader setup.

Editor can be used in full screen, or windowed, and has been sized to fit above the start bar at 1024 * 768 or higher resolutions.

Editor can also be used whilst scaling and / or scrolling, so you can edit the full 4096 * 4096 on a tiny screen.

Lamp Layer Images imported are placed on a canvas 4096 * 4096 in size, this is the maximum layout size, although I could make it bigger if needs be at a later date.

I have upped the number of lamp layer images from 4 to 8 to allow for easier placement of overlapping lamps.

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#25 TommyC

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Posted 09 March 2016 - 09:20 PM

Cheers for the update again, your making fast progress with this now.
Hold the bells mate.

#26 jon2007

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Posted 12 March 2016 - 09:31 PM

anyone know when the inpluse games are ready i did see some videos on youtube like spin on it 



#27 TommyC

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Posted 13 March 2016 - 01:11 PM

Not gonna happen until guitsr sorts it.
Hold the bells mate.

#28 Guitar

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Posted 14 March 2016 - 07:48 PM

Epoch will hopefully be coming soon, its up in the air a little bit as to when, it was going to be next but I have pushed it back behind MPU4 Video. Hopefully I wont need to push it back again.


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#29 dchristo1971

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Posted 30 March 2016 - 06:21 PM

Amber is bloody awesome keep up the good work guys :cute:



#30 I have finished

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Posted 01 April 2016 - 01:53 PM

Keep the updates posted here guitar, I am not much of a Dadsfme visitor. Was wondering what's the latest version that works with roadhog? I'd like to download it or see a vid on youtube. I'd like to hear the samplesas they should be and I lost the sound tool off my old machine, any way of getting it?



#31 Guitar

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Posted 02 April 2016 - 01:40 PM

Keep the updates posted here guitar, I am not much of a Dadsfme visitor. Was wondering what's the latest version that works with roadhog? I'd like to download it or see a vid on youtube. I'd like to hear the samplesas they should be and I lost the sound tool off my old machine, any way of getting it?

 

Amber 1 has been discontinued and Amber 2 hasn't been released yet. However, here's the sound tool.

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#32 I have finished

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Posted 02 April 2016 - 04:44 PM

Thanks Guitar. I'll export the samples to Wav and see if they play correctly. I remember the real road hog machine in 1990-something in Weymouth, so loud and noisy! Thanks again. Tom. Another amber concern is that I am unable to get a game going without sighted assistance as my accessibility software cannot read the wording/screen to click on when Amber starts and I cannot scan for games. An interface like MFME would be nicer for my software, this is just a suggestion so we can all use amber.



#33 Guitar

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Posted 15 April 2016 - 09:55 PM

I hope to have some good news on Monday.


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#34 I have finished

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Posted 16 April 2016 - 12:49 PM

That's great Guitar, can't wait to see the news on Monday, bored as hell after a workout and renewing my passport and applying for railcard! Yuk!



#35 Guitar

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Posted 16 April 2016 - 09:56 PM

Today, was a good day! A very good day, Monday's gonna be awesome.


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#36 vectra666

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Posted 16 April 2016 - 10:12 PM

I look forward to Monday, well Tuesday actually as not online that evening lol.


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Enjoy FME and Happy Gaming!!!!

#37 TommyC

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Posted 17 April 2016 - 08:50 AM

Any clues :D
Hold the bells mate.

#38 I have finished

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Posted 17 April 2016 - 10:53 AM

Same as Tommy C really, any clues? I'm always online during the late evening ish, but remembered, I'll be playing my squeezebox at the Bell pub at Aderbury. Have Rangers and Celtic on 5 live, need a bar atmosphere. Anyone recommend a good MPU5 to get me going on MFME? Not getting far with roadrunner, not even a jackpot yet.



#39 Guitar

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Posted 17 April 2016 - 04:10 PM

Any clues :D

 

You could say I'm over the moon about it.


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#40 banditboy2006

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Posted 17 April 2016 - 05:09 PM

can somebody shove this through amber to see if it work 

 

it doesnt work in mmfe the sounds do [the roms being looked at again by anon]

 

 

 

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