Do you have large artwork for either Spot Light, Neon Light, Search Light, or Sudden Impact? Obviously not much use at the moment, but I am a big fan of these games.
Project Amber 2 March Update
Started by Guitar, Mar 01 2016 04:11 AM
46 replies to this topic
#21
Posted 05 March 2016 - 08:04 PM
Project Amber 2 - Coming Soon
#22
Posted 05 March 2016 - 08:16 PM
sudden impact n spotlight I have off n on images
will need resizing first as they're a whacking 275mbs or 12000x7000 BIG
Edited by vectra666, 05 March 2016 - 08:19 PM.
The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
#23
Posted 05 March 2016 - 08:48 PM
Pm sent guitar regarding those artwork,s as for searchlight I used the ropey flyer from here and neon lights is basically the same as spotlight just the logo different. what about the jpm ones I mentioned club red hot6 is a good one for the online market!!
The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
#24
Posted 09 March 2016 - 04:29 PM
Here's a screenshot. Layout scaled down to 1024 * 768 within the emulator. No filtering or anti aliasing. Note how the fix for the jumping lamps has also stopped the alpha display becoming unreadable when scaled down, a bug that I couldn't fix in Amber 1 (VB) as I needed a higher access to the shader setup.
Editor can be used in full screen, or windowed, and has been sized to fit above the start bar at 1024 * 768 or higher resolutions.
Editor can also be used whilst scaling and / or scrolling, so you can edit the full 4096 * 4096 on a tiny screen.
Lamp Layer Images imported are placed on a canvas 4096 * 4096 in size, this is the maximum layout size, although I could make it bigger if needs be at a later date.
I have upped the number of lamp layer images from 4 to 8 to allow for easier placement of overlapping lamps.
Attached Files
- vectra666 likes this
Project Amber 2 - Coming Soon
#25
Posted 09 March 2016 - 09:20 PM
Cheers for the update again, your making fast progress with this now.
Hold the bells mate.
#26
Posted 12 March 2016 - 09:31 PM
anyone know when the inpluse games are ready i did see some videos on youtube like spin on it
#27
Posted 13 March 2016 - 01:11 PM
Not gonna happen until guitsr sorts it.
Hold the bells mate.
#28
Posted 14 March 2016 - 07:48 PM
Epoch will hopefully be coming soon, its up in the air a little bit as to when, it was going to be next but I have pushed it back behind MPU4 Video. Hopefully I wont need to push it back again.
- No1Stoney and aaamusements like this
Project Amber 2 - Coming Soon
#29
Posted 30 March 2016 - 06:21 PM
Amber is bloody awesome keep up the good work guys
- aaamusements likes this
#30
Posted 01 April 2016 - 01:53 PM
Keep the updates posted here guitar, I am not much of a Dadsfme visitor. Was wondering what's the latest version that works with roadhog? I'd like to download it or see a vid on youtube. I'd like to hear the samplesas they should be and I lost the sound tool off my old machine, any way of getting it?
#31
Posted 02 April 2016 - 01:40 PM
Keep the updates posted here guitar, I am not much of a Dadsfme visitor. Was wondering what's the latest version that works with roadhog? I'd like to download it or see a vid on youtube. I'd like to hear the samplesas they should be and I lost the sound tool off my old machine, any way of getting it?
Amber 1 has been discontinued and Amber 2 hasn't been released yet. However, here's the sound tool.
Attached Files
- I have finished likes this
Project Amber 2 - Coming Soon
#32
Posted 02 April 2016 - 04:44 PM
Thanks Guitar. I'll export the samples to Wav and see if they play correctly. I remember the real road hog machine in 1990-something in Weymouth, so loud and noisy! Thanks again. Tom. Another amber concern is that I am unable to get a game going without sighted assistance as my accessibility software cannot read the wording/screen to click on when Amber starts and I cannot scan for games. An interface like MFME would be nicer for my software, this is just a suggestion so we can all use amber.
- aaamusements likes this
#34
Posted 16 April 2016 - 12:49 PM
That's great Guitar, can't wait to see the news on Monday, bored as hell after a workout and renewing my passport and applying for railcard! Yuk!
#35
Posted 16 April 2016 - 09:56 PM
Today, was a good day! A very good day, Monday's gonna be awesome.
- aaamusements, vectra666 and I have finished like this
Project Amber 2 - Coming Soon
#36
Posted 16 April 2016 - 10:12 PM
I look forward to Monday, well Tuesday actually as not online that evening lol.
The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!
#37
Posted 17 April 2016 - 08:50 AM
Any clues
Hold the bells mate.
#38
Posted 17 April 2016 - 10:53 AM
Same as Tommy C really, any clues? I'm always online during the late evening ish, but remembered, I'll be playing my squeezebox at the Bell pub at Aderbury. Have Rangers and Celtic on 5 live, need a bar atmosphere. Anyone recommend a good MPU5 to get me going on MFME? Not getting far with roadrunner, not even a jackpot yet.
#39
Posted 17 April 2016 - 04:10 PM
Any clues
You could say I'm over the moon about it.
Project Amber 2 - Coming Soon
#40
Posted 17 April 2016 - 05:09 PM
can somebody shove this through amber to see if it work
it doesnt work in mmfe the sounds do [the roms being looked at again by anon]
Attached Files
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