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Bwb Red Hot Fever


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#21 Guest_robinhood75_*

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Posted 05 August 2011 - 11:51 AM

Brilliant stuff! really good seeing these vids with the games loading and running,can i just ask on the first layout you loaded was that a full size base art and thats why you was scrolling? then i saw it loaded in at normal size great stuff.



The first one was at 2048 x 2048. You can use it at that res to get closer to the lamps when lamping. Then when you want to play it you can close the emu then select the auto scaling and it will scale it to what ever you select in the drop down menu all the way from 640 x 640 16/32bit all the way to 1280 x 1024 16/32bit.

#22 Guest_Tommy c_*

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Posted 05 August 2011 - 12:23 PM

The first one was at 2048 x 2048. You can use it at that res to get closer to the lamps when lamping. Then when you want to play it you can close the emu then select the auto scaling and it will scale it to what ever you select in the drop down menu all the way from 640 x 640 16/32bit all the way to 1280 x 1024 16/32bit.

Nice one saounds like theres some good little tool in there.

#23 Guest_robinhood75_*

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Posted 05 August 2011 - 03:45 PM

Well that's looks good. Amber is looking like it means business, well done so far Guitar. Sure when the first version is released, we can all list any improvements / suggestions.

I'm impressed and not to big to say I've changed my opinion on Amber (sceptical as I am), I like to see actual evidence, not talking about it all the time - It's there too see now, no question. I think it will be a couple of versions before it's there, but you can see the sheer work / effort gone in here by Guitar, that is to be applauded (also good that questions are being answered by Guitar directly, that is what we need, so important).

Looks really good RH (sorry for babbling on your WIP).



Im sure guitar will appreciate that :)

Here is how the lamps are done. Very easy to do as you can see.



#24 Dougsta

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Posted 05 August 2011 - 05:34 PM

Does anyone have the Large Selection of Reel Symbols handy that they could send me? I lost mine when I installed Windows 7, and the repro seems to be down.

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#25 Guest_robinhood75_*

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Posted 05 August 2011 - 07:52 PM

This will be released when amber is finished and may well be inc with the launch of amber. Its not far off being finished and it plays a treat just like I remember. The lamping effect are just crazy. I was sat for 30 minutes watching the machine in attract at the fair and i noticed the lamps kind of flashing like a rapid flash that i didnt notice before and i have seen that amber is able to do this too, great stuff.

#26 vectra666

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Posted 05 August 2011 - 10:36 PM

The first one was at 2048 x 2048. You can use it at that res to get closer to the lamps when lamping. Then when you want to play it you can close the emu then select the auto scaling and it will scale it to what ever you select in the drop down menu all the way from 640 x 640 16/32bit all the way to 1280 x 1024 16/32bit.

does that mean whatever size the layout designers make the fruity it will rescale to whatever size your comp screen is i.e lappy size
The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#27 Andy2003

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Posted 05 August 2011 - 11:05 PM

Loved this game, just like volcano when it shows up 'no lose feature' your laughing. bwb really did do some fun games. first time i've heard about amber. looks cool. can't wait to see the feature's of that new emulation program. Nice one guitar.

#28 Guitar

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Posted 05 August 2011 - 11:33 PM

does that mean whatever size the layout designers make the fruity it will rescale to whatever size your comp screen is i.e lappy size


Yes.

Project Amber 2 - Coming Soon


#29 Andy2003

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Posted 06 August 2011 - 11:20 AM

Could i ask aswell, as Amber looks like it'll be supporting some cool bwb machines, are we one step closer to emulating the bwb video's? I've also noticed the actual image in amber looks clearer. it'll look sweet on my projector. very excited!!

#30 Guitar

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Posted 06 August 2011 - 03:39 PM

Could i ask aswell, as Amber looks like it'll be supporting some cool bwb machines, are we one step closer to emulating the bwb video's? I've also noticed the actual image in amber looks clearer. it'll look sweet on my projector. very excited!!


BWB Video is a whole different ball game. It uses the standard MPU4 board hooked up via a serial link to the MPU4 Video board, which is another motorola 68000 based system.

Visual Basic is fast enough to run the mpu4 (motorola 6809) but not fast enough to run the Video (motorola 68000). However it is possible to hook up a C++ written core with VB handling the peripherals (reels, payouts, coin mech, etc), which should be fast enough.

MAME are currently working on MPU4 Video (of all types, Barcrest, BWB etc) but its not working yet afaik.

So Amber will never run BWB Video alone, however it is entirely possible that one day Amber will be used as a design tool / frontend for MAME, in which case, BWB Video is likely.

As I am still discovering myself, emulation takes 1000000's of steps. So as for being 1 step closer, I would say we are several steps closer, but with lots more steps still to go.

To add a bit more about Amber regarding the layouts and scaling. At the present moment Amber's maximum layout size is 2048*2048, so the bigger the artwork you put in, the better it should look when scaled up/down. You have the option to scale a layout and/or scroll a layout. So you could view the artwork full size and scrol teh layout up,down,left,right to see the bit you currently need, or you can scale the layout to the size you want and every resolution your graphics can support is available. The layouts use a linear filtering tecnique if requested in the options, this makes things look a bit smoother, and is compatible with almost all available gfx cards and hardware. Anti Aliasing will be available in the final edition but because nVidia broke the drivers a year or so ago, DirectX8 Anti Aliasing will likely not work with any of their cards, hence linear filtering being used as it works on all OS/hardware atm.

You can also edit a layout whilst scaled or scrolled or both so you can make a huge layout on a tiny screen, something MFME can't do in any public version!

Project Amber 2 - Coming Soon


#31 Guest_robinhood75_*

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Posted 13 August 2011 - 11:27 PM

Looking good now, only the £5 notes and the arrows left to lamp, wellits been lamppedon the flyer but just need to sort the lamps out in amber. BTW does anyone know how the arrows and the cashpot work? Do the arrows just just light up in random places when u land on the arrows in the feature.

If you look closely you can see the dimmed lamps on the feature stack and the cash and nudge stacks :)

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#32 gemini17

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Posted 14 August 2011 - 07:58 AM

This looks beyond awsum Mr Hood!
So cant wait for the release of this and Amber. :notworthy:
I just don't think the number reel is how it was,not that it would spoil any gameplay.
There was a £5 version of this over the Isle of Wight(where my folks live),will be a while mind untill im back over there.
Anybody else know of any of these in the wild?

Jay




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