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Captain cash


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#1 hitthesix

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Posted 22 March 2009 - 11:54 AM

Here is my latest release, a classic of mazooms captain cash
sadly there was no artwork for it , so i had to do it blind so to speak.
set on 30p /play 8 jpot /82%.
runs best in 10.1
usual shortcuts apply.
and shortcuts for collecting features=f
cash = t
nudges-n
knockouts =k

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#2 kriss

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Posted 22 March 2009 - 11:56 AM

Cheers hitthesix :)

#3 Dougsta

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Posted 22 March 2009 - 12:10 PM

Good job on the layout, this is more or less exactly what I remember this machine looking like.

You've got the hold buttons 1 & 3 back to front though. I don't know what Mr H will say :bigeyes01:

You must tell me how you lamp the bitmaps for the winplan at the bottom. I've tried this in the past and completely failed.

#4 Guest_tommy c_*

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Posted 22 March 2009 - 12:23 PM

Thanks mate.

#5 Johnnyafc

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Posted 22 March 2009 - 12:39 PM

thanks, another one dad sent me, lol never got that done either haha
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#6 Guest_robinhood75_*

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Posted 22 March 2009 - 12:40 PM

Thanks HT6, not easy to do a classic without knowing what the dam machine looks like. Well done.

#7 captainhaddock

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Posted 22 March 2009 - 12:42 PM

Thanks and well done HTS,cheers:)

Dave.

#8 Johnnyafc

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Posted 22 March 2009 - 01:01 PM

Pics and Manual

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#9 baz

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Posted 22 March 2009 - 01:06 PM

Cheers HTS Posted Image
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#10 hitthesix

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Posted 22 March 2009 - 01:16 PM

Edit* thanks to dougsta for letting me know i got the reel lamps in the worng order.
so to fix it rather thamn me uploading again.
for the guys that don't know how to
clcik design /edit mode, next RIGHT click on reel 3 (see pic) and change the lamps numbers to 48-49-50
next right click on reel 1 and changethe numbers to 32-33-34
exit design mode, and click design layout/game save layout.
you will be asked to overwrite the previous layout.ok that .
and it's fixed.

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Edited by hitthesix, 22 March 2009 - 01:30 PM.
typo


#11 Dougsta

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Posted 22 March 2009 - 08:01 PM

You're welcome mate, it was of course just a lamping issue - the hold buttons weren't the wrong way round, contrary to what I said.

It would be good to see this machine running on the earlier ROM, which was much better. The KO's were used on all the feature stacks (apart from the KO stack obviously), rather than the winplan at the bottom - if you think about it there are far more KO's available than would be required to guarantee JP on the winplan. I believe there was a manipulatable bug with the previous KO feature, which was why QPS released this particular ROM.

Not many people know that!

#12 Mr House

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Posted 22 March 2009 - 11:39 PM

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#13 SUPER7

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Posted 23 March 2009 - 12:54 PM

Great layout will enjoy playing this 1!!, Thanks. :bigeyes02:

#14 hitthesix

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Posted 24 March 2009 - 06:18 PM

Oh! dear looks like i messed up with this, so here is the updated version, slightly better than the first.just been playing it and noticed there was quite a few
things wrongPosted Image.

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#15 Deano

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Posted 24 March 2009 - 10:08 PM

Many thanks Bally, just had a tinkle on the updated version.A machine I never played in the wild.Nice one:)
[SIGPIC][/SIGPIC]

#16 meme3

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Posted 01 January 2019 - 04:52 PM

When I Downloaded it it has a pay unit error. Help.



#17 banditboy2006

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Posted 01 January 2019 - 06:51 PM

both hoppers are ticked on the layout config and it pays correctly for me






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