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Project Amber 2 May Update.


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#21 letemspin

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Posted 16 May 2016 - 01:48 PM

Can anyone name an Impact machine that uses 2 hoppers, e.g. paid out 20p and £1 coins.

 

Any machine at all.

Pretty sure IMPACT Big Banker (very nice AWP) did this, as did Indy as well for that matter surely?

Royal Flush (early IMPACT clubber) did as well.



#22 Guitar

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Posted 16 May 2016 - 03:11 PM

Big Banker and Indy Were tube based.

 

Royal Flush may well be hoppers as I remember that having a 1k JP is that right?


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#23 fuzion

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Posted 16 May 2016 - 03:11 PM

Those early Impact machines aren't hopper driven.

 

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#24 fuzion

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Posted 16 May 2016 - 03:13 PM

Doh...  beat me to it :)

 

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#25 Guitar

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Posted 16 May 2016 - 04:28 PM

The cash box has now been implemented, which completes the coin handling requirements for Impact and Epoch.

 

Coin Mech counts coins in, and coins rejected.

Tubes and Hoppers count coins in, out, and refilled.

Cash Box counts coins in.

All coin denominations are counted separately, tokens are differentiated from cash.

Also Hopper and Tube Levels are kept track of and low/hi level sensors are available for use.

If you empty a machine you will truly empty it.

 

This is all used primarily for the server so it can keep track of how much a player has in their account.

Its secondary use is that I can play different sounds when something drops into a tube, or cascades to another tube, or drops to cash box, or was rejected, or drops into hopper. I will also be able to vary the hopper and tube sounds depending on how full they are. And payout to cash tray sounds can be varied by how full the cash tray is.

Also, when the hopper is low I can add a random amount of time to the hopper motor as it 'searches' for the last few coins.

 

The extra sounds arent done yet and require around 400 samples to be taken, release 1 will not include this.


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#26 No1Stoney

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Posted 16 May 2016 - 05:24 PM

Tutti frutti
Which I own if you need any info from it

#27 alansthedaddy

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Posted 16 May 2016 - 05:25 PM

big 50 had £1 hopper and a 20p hopper


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#28 alansthedaddy

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Posted 16 May 2016 - 05:27 PM

Big 50


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#29 Guitar

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Posted 16 May 2016 - 05:56 PM

The Big 50 in my Kitchen doesn't have a hopper, though that doesn't preclude hopper versions.

 

Tuttit Fruitti was a late QPS, we have a winner.


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#30 banditboy2006

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Posted 16 May 2016 - 06:36 PM

snakes and ladders ride again

ready to rumble

space invaders had 2 hoppers for them as well



#31 Guitar

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Posted 16 May 2016 - 06:38 PM

Tutti frutti
Which I own if you need any info from it

 

What is error 5.7 (57?) Please.


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#32 ploggy

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Posted 16 May 2016 - 08:58 PM

This is what the error means, mate: (5.7 COIN VERIFICATION - Verification Opto (Hopper or Payslide).

 

Attached a few lists in a zip-file.  Might come in handy, down-the-line. :)

Attached Files


This be my stuff ----------> http://www.fruit-emu...wnloads&mid=301

#33 vectra666

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Posted 16 May 2016 - 09:14 PM

very usefull ploggy maybe these along with the astra ones earlier could be placed within the download section's or help n advice sections for future reference,

I may well add the reflex machine error codes with them


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#34 Steveir

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Posted 17 May 2016 - 10:11 PM

I seem to remember a couple of snakes & ladders were £1 hopper 20p tube

#35 vectra666

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Posted 18 May 2016 - 07:53 AM

On the subject of maygay, will 24carot gold run in amber? And will crazy bingo another maygay/union games run correctly as in payout?
The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#36 Guitar

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Posted 19 May 2016 - 12:35 PM

They should do. I can fix them if they don't.

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#37 vectra666

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Posted 19 May 2016 - 01:39 PM

After nudge money I may prep the art for 24carot then,a s we've a flyer
I remember doing that when I first started dx'ing
The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#38 Guitar

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Posted 19 May 2016 - 06:07 PM

I'm working on the IMPACT hoppers now, this is day 3, although I have very limited time to work on them.

I'm having to rework them completely as the Hoppers in MFME only work well onough to not get hopper errors. Wheras in Amber, for server purposes I need the hoppers to work correctly in order to trace the coin payouts properly.

In fact the hoppers in MFME only work through sheer luck, you can comment out 95% of the code and it makes no difference, the hopper opto's arent even attached to the right port. But the error / strm checking on Impact is almost non existant, so it doesn't care that the opto isn't attached.

I've found the correct opto line now, I just need to find the hopper low line and Tutti Frutti should start to pay out, at the moment it calls attendant as the hopper is empty (I've checked there are coins in the hopper this time).

After that I can find the button for hopper refill and that should be Impact hoppers working.

 

I am currently aiming for a bank holiday weekend release (end of May).


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#39 TommyC

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Posted 19 May 2016 - 11:32 PM

Cheers for the update.
Hold the bells mate.

#40 Banditcrazy

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Posted 20 May 2016 - 05:09 PM

Thankyou.


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