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Project Amber 1.1000 Test Versions


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#1 Guitar

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Posted 29 July 2014 - 06:15 PM

MPU4 will be finished in the next few days.

 

As things are taking a lot longer than hoped I plan to do an interim test release as each tech is finished off.

 

These will be offline only and will only support the finished techs in the C++ dll. Older techs are sort of still in there but will likely be unusable.

 

I am down to the last few bits of MPU4 now, which should see support for almost every MPU4 game (not including Video or Plasma yet)

 

Once all the techs have been completed I will the start work on the new server which will vastly improve the online experience, most notably by working for more than 3 days at a time.

 

Until the proper relaunch (which could be early next year now :( ) please consider these as test releases. If you find any bugs in the editor or C++ driven techs, please post in the relevant thread (this one).

 

I will release MPU4 as soon as its complete, I have 8 items on the todo list, it wont be long.


Project Amber 2 - Coming Soon


#2 banditboy2006

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Posted 29 July 2014 - 06:20 PM

looking good



#3 nails

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Posted 29 July 2014 - 07:05 PM

thank you for the update



#4 Guest_Tommy c_*

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Posted 29 July 2014 - 07:16 PM

Excellent news.



#5 vectra666

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Posted 29 July 2014 - 08:53 PM

nice one put us down for a tester again


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#6 banditboy2006

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Posted 29 July 2014 - 08:55 PM

me too



#7 cja272

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Posted 30 July 2014 - 06:03 AM

And me


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#8 banditboy2006

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Posted 30 July 2014 - 06:41 AM

and will the design options be working in the test versions



#9 westy20040

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Posted 30 July 2014 - 10:24 AM

Excellent Guitar, releasing test versions allows people to find bugs that may not be picked up by yourself or others that test the emu.

 

As for a final fully working release, it'll be ready when it's ready whenever that maybe. There's no point rushing things just because somebody may want it now, next week, month or year. Just take your time and release it when its ready. 

 

Good luck with the emu Guitar, so far Amber has been fantastic and I'm sure Amber V2 will be well worth the wait.



#10 Guitar

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Posted 30 July 2014 - 02:23 PM

and will the design options be working in the test versions

 

They should be.


Project Amber 2 - Coming Soon


#11 banditboy2006

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Posted 30 July 2014 - 04:08 PM

as wont the mpu 4 layouts what I have done will need converting to a new format



#12 robinhood75

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Posted 30 July 2014 - 04:23 PM

Thanks for keeping us all in the loop m8 :=)
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#13 Guitar

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Posted 30 July 2014 - 09:28 PM

as wont the mpu 4 layouts what I have done will need converting to a new format

 

They wont need converting as such, but they may well need new settings in the options.


Project Amber 2 - Coming Soon


#14 banditboy2006

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Posted 31 July 2014 - 05:57 AM

 

They wont need converting as such, but they may well need new settings in the options.

 but before you release updated emu will you pming the creators the new settings for the layouts



#15 niallquinn

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Posted 31 July 2014 - 06:51 PM

Cheers bollockychops, looking forward to it.

 

NQ.



#16 Guitar

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Posted 01 August 2014 - 11:26 PM

Not long now, MPU4 is practically complete. I'm down to the last few tweaks and tidy ups before doing some changes to the editor to support a few extra bits.

 

What I can tell you is some more games that run.

 

Super Bear X runs, although mute as I need more information to set up the sound card. It doesn't lock up anymore though so its technically better.

 

Cash Lab & Red Hot Wheels now run ok.

 

Support has been added for prize mechanisms. Prize Duty Free is the test machine and it pays out prizes ok.

 

Coin Handling is now fully emulated, including tube levels, tube level switches, multiple tubes of same coin with cascade, hoppers, hopper low level, hopper level.

Mechanical and Electronic coin acceptors are also fully emulated including lockouts. It should be impossible to make a coin error happen now (with proper setup in place).

 

It takes a bit more setting up, but it would appear most machines use the same/similar configs. It will allow for more features when the server finally goes back online, also more realism, if you empty a machine, the token low light will flash etc.

 

7 Segment LEDs now use a similar drive system to the lamps, so you'll get the occasional flicker as per the real machines.

 

Speed is vastly improved on slower machines, so we'll see how it goes. The emulation is as accurate as possible at the moment with things being updated every instruction. If it turns out that its still slow on too many machines there is a lot of scope for more speed saving, but at the cost of emulation accuracy.

 

Auto Speed seems spot on for all machines now.

 

There will be a new set of extra sounds to try and add a bit more realism. Different sounds depending whether a coin drops to tube, or cash box, or is rejected, or drops from 1 tube to another. And a few more niceties.

 

This is a much more solid emulation based on the original Amber core, copied to C++ and rewritten in several places for speed purposes.

 

Finally a thank you to Wizard, the SCN68681, YM2413, & AY8910 emulations are practically copy-paste from MFME2.1 with a few modifications.


Edited by Guitar, 01 August 2014 - 11:27 PM.

Project Amber 2 - Coming Soon


#17 Matty.N

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Posted 01 August 2014 - 11:37 PM


Cash Lab & Red Hot Wheels now run ok.

 

Music to my ears :D



#18 Guest_Tommy c_*

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Posted 02 August 2014 - 05:21 AM

Thanks for the update. What was wrong with cash lab.

#19 banditboy2006

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Posted 02 August 2014 - 05:52 AM

I tried and It errored its was either the 10p or 20p hopper what didn't work


Edited by banditboy2006, 02 August 2014 - 06:13 AM.


#20 cja272

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Posted 02 August 2014 - 05:53 AM

Thanks for the update


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