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Heihachi_73

Member Since 20 Dec 2003
Offline Last Active Jan 24 2023 05:23 PM
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Topics I've Started

Aristocrat Games On Itunes

15 January 2011 - 08:01 PM

It's hard to believe, but Aristocrat has released (as of now) three games for those with iPhones and the like, requiring at least iOS 3. The games released are Sun & Moon, Geisha and Imperial House.

Looking at various screenshots, these games seem to be based on the US style versions rather than the original types; the most noticeable features are the lower payout of 5 Geishas being 3000 credits (x bet) instead of 9000 credits like the Australian version is. Also like the US versions, all line wins are displayed at the bottom of the screen. There is no double up feature, so anyone wanting to put it all on red, black or a card suit will have to sit back and watch their credits automatically rise instead. Of course, this won't make much difference to places where the in-game gamble feature is prohibited of course. :)

Going by the feedback, the games seem to be a bit buggy, the music is MIDI quality (the games are using the original MIDI files, but not using the internal sequencer of the MKVI hardware) and apparently crashes a lot according to some reviews (note that it is only a month old though). But, considering Aristocrat have even released these games for 'amusement only' is nothing less than awesome considering the infamous four leaked games of 2006. In case you're wondering, they cost all of US $1.99 as of this post, and of course require an iPhone, iPad or similar compatible device. I don't think they have released games for desktop systems though, be it Mac or PC.

Aristocrat MKV (aka Mark 5) added to MAME

10 February 2009 - 09:50 AM

As the topic says, Aristocrat MK5 games have now been added to MAME for emulation as of 0.129u3. Note that nothing actually happens as of yet, it's just a black screen so far. You most likely won't find any ROMs for these games as of yet though, until the driver actually runs some code.

That said, you're not missing anything as of now, the two games currently listed in MAME are just older, slower, 256 colour versions of one game you've been playing on the MK6 emulator; exact same games but no train feature (hint).

Don't ask for ROMs of these games, you'll get nowhere until the actual chips have been dumped. E.g. they're non-existent as the machines are still turned on and being played inside the venues across Australia (and elsewhere).

Need help starting a new MAME driver

25 September 2008 - 06:36 AM

As you might have heard, I sent an EPROM set of an Aristocrat MK5 game over to AGEMAME HQ for archival.

Does anyone have experience with coding drivers out of the blue in MAME? Just about everything about the MK5 hardware is in the service manual, right down to voltages used (see section 11). All of the docs can be found over here.

What I'm mainly trying to start is to see some code running in MAME, but I don't have the know-how on doing so.

The reason for using MAME is that it fits more being video based (as with the IGT PE+ poker/slot games in there), than it would in a fruit machine emulator.

Basically, it's a 12MHz ARM250 which apparently can run the game code, video and sound all in the one chip (and is apparently the same chip used in the Acorn Archimedes). I haven't had much response from the MAME team besides a nice way of saying 'code yaself!' at one time... Unfortunately, this 'easy to emulate' system will be on hold forever until someone in the know can write even the start of a driver, as I haven't a clue. I can send the set if anyone's interested, just do not put it up for download here as we all know what happened with the MK6 emulators!

I gathered since you guys can do the impossible and simulate mechanical reels and lights on the fruities, you can do just about anything!

Aristo MK5 emulation

21 June 2008 - 03:53 AM

I decided to post this here, as I wasn't too sure if MAME / AGE was ready for this (although it would be an ideal platform).

Is anyone here good at starting MAME drivers for this so far unemulated system? I truely don't know where to start regarding these things, but the old 1990's game programs and machines are easy to come by, and are no longer made by the manufacturer.

I sent JWallace a dummy source file over at AGEMAME HQ, but of course it wasn't really useful as it doesn't have any code whatsoever - that's out of my scope.

The heart of it is an ARM CPU (already in MAME) running at 33MHz, and graphics is 640x400 8-bit, but I don't know much else.

Some of the graphics are uncompressed, while others I cannot decode. Sound is there but running it bare from the ROM is 80% distorted in 8-bit mode.