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Chopaholic

Member Since 03 Aug 2003
Offline Last Active Yesterday, 06:43 PM
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#314788 {System 5}Around The World In 80 Days

Posted by Chopaholic on 13 January 2018 - 06:40 PM

Thanks wearecity, just had a decent play of this and it's a really solid JPM AWP of the time, very much as I remember it. Bit of an arse with the VISA squares on the board but the £3 repeater likes to repeat and a good sound package as well. (I always thought the £3 repeater music could have been better though, maybe they were short on space in the sound ROMs with all those different 'city of the world' samples.)

 

Great classic too, captures the feel of the real machine nicely - cheers for the release :)




#314776 YouTube Emulation Extravaganza (sort of)

Posted by Chopaholic on 13 January 2018 - 04:33 PM

Sweet, you can see what I do in the video above. One of the best tricks ever! So bad this was put in!

 

Heh :)

 


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#314744 YouTube Emulation Extravaganza (sort of)

Posted by Chopaholic on 13 January 2018 - 10:11 AM

Did you ask someone to add a 20p button to the rainbow dx? That would make a good vid!

 

You can then show this,

 

I took on the challenge myself, and have managed to seamlessly, nay, elegantly, added both 20p and 10p buttons to the layout.

 

Admittedly it's hard to see with the naked eye how I've accomplished it.

Attached Files




#314700 YouTube Emulation Extravaganza (sort of)

Posted by Chopaholic on 12 January 2018 - 05:33 PM

Two very good looking and very lovely sounding Impulse machines.

 




#314470 YouTube Emulation Extravaganza (sort of)

Posted by Chopaholic on 09 January 2018 - 10:07 PM

Star Wars/Rainbow Riches/Rob Da Bank - £70 trap.

 




#314389 WIP - SYS 5 - Around the World in Eighty Days

Posted by Chopaholic on 08 January 2018 - 02:10 PM

Remember this machine well, was a good, solid, entertaining AWP.

 

I also recall it being one of the kinder machines of its day, fairly gentle profile, good £3 repeater, so maybe there weren't the usual shenanigans (as was the fashion of the time) available to the clued-up player!

 

Looking forward to playing it again wearecity :)




#314375 YouTube Emulation Extravaganza (sort of)

Posted by Chopaholic on 07 January 2018 - 09:40 PM

Keeping it back in the golden era of AWPs with this one, but dredging down into the shady depths of dodgy dealings,

 

THE PLUG/SPARK.

 

Amazing how well this layout holds up some 13 years (!) after its original release.

 




#314285 YouTube Emulation Extravaganza (sort of)

Posted by Chopaholic on 05 January 2018 - 06:15 PM

Going old-school again for this one.

 




#314056 YouTube Emulation Extravaganza (sort of)

Posted by Chopaholic on 03 January 2018 - 08:19 AM

Reupload from 2012 - have some Jackpot Party nostalgia :)

 




#313945 YouTube Emulation Extravaganza (sort of)

Posted by Chopaholic on 01 January 2018 - 06:20 PM

Ah ok, I see, everyone had a username/password. You logged in and got £30, reset every weekly.

 

You played machines, any available for the emulator I assume and not limited to one machine and once it was gone, it was gone.

 

I do sometimes, say to myself, ok £10 - £50 depending on what machines I'm playing, see how long it lasts. Yes it does then, make me play other features, rather than just going for it. I have left a few machines buzzing by running out of money. We have so many machines playable, if you're disciplined enough, you can easily go on to play other machines and forgot then it's a nice surprise when you come back to it, months later.

 

Probably I'm talking bollocks, but hey what's new.  :cute:

 

Not at all, that's exactly what I often do when I fire up a machine in the emulator, just say to myself 'Right you've got £20 and then you're skint', or £30 or £50 or whatever, with some of the more modern AWPs I'll go £100, £150 etc. Point being I'll sometimes set myself a limit, use F11 to change the session stats to Profit/Loss, and when it's gone it's gone, at which point I close the machine down. (And that then does the other thing you're talking about there, which is that the machine is in an 'unknown' state next time you fire it up, because you've forgotten what happened last time :D)

 

I can see the appeal of what's being described with Amber's online functionality, and if it ever happens in MFME then for sure that'd be cool, but TBH with the autoplay feature now in MFMEV6 the 'grind' element of getting a machine settled down and in a natural state is completely answered, and it's pretty easy to just share RAM+GAM files with each other, Reg even has a thread over at DIF for them.

 

There is the question of when does an emulator stop being an emulator, and I quite like the way MFME is such a compact, efficient, reliable chunk of code - does a 'virtual arcade' really fit into that mould?




#313903 YouTube Emulation Extravaganza (sort of)

Posted by Chopaholic on 01 January 2018 - 12:25 PM

 

I have started here a few days ago...

 

http://www.desertisl...t-ramgam-files/

 

...others are welcome to post them there as well.

 

Cheers the heads-up Reg, I'll add to that area as I make my way through various machines with autoplay. As per the video last night, even just getting the cashpots maxed out on a £70 DOND can take the best part of £2000 of playthrough.


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#313864 YouTube Emulation Extravaganza (sort of)

Posted by Chopaholic on 01 January 2018 - 08:48 AM

 

Nice video, you explained it very well. One thing I would add is that the autoplay data is actually stored in the layout file, so can be added at creation time for all to use. Just hit Alt P and it will run if present.

It is actually mentioned briefly in the v6.0 changes file.

 

I'm glad you find it useful and attach so much importance to it :D

 

I honestly think it's fantastic Chris, I've got Count Ya Cash running in the background now, cheerfully getting itself nice and plump so I can come along and do the MS > 70 > 50 box progression that it gets ready for by having hundreds of pounds cycled through it.

 

I'm going to be dusting off some old clubbers as well, where autoplay will make machines that for me were pretty much unplayable, interesting and enjoyable.

 

It's a brilliant addition to the emulator, very elegantly designed, implemented and coded. I doff my cap to you :)


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#313853 YouTube Emulation Extravaganza (sort of)

Posted by Chopaholic on 31 December 2017 - 10:15 PM

Awesome new cool stuff in MFMEV6.

 




#313668 {Scorpion 5}Crown Jewels (betcom/qps) 70 Dx

Posted by Chopaholic on 29 December 2017 - 09:16 AM

Thanks vectra nice to have a DX for one of these :)

 

Have a video :D

 




#313619 YouTube Emulation Extravaganza (sort of)

Posted by Chopaholic on 28 December 2017 - 03:35 PM

Haha, yep every time I start watching the videos, I think, alpha needs updating and in Thunderbird's case, a rogue space in the properties needs deleting, to get rid of that yellow off the mystery win decal.

 

Super Pots is actually running in V3.2 of MFME in that video, some of the graphics had weird masks in 5.1.

 

My layout fixing skills are very limited, I'd be the first to confess. (I did notice the issue with Thunderbird but couldn't immediately see what needed changing so rolled with it as it was.)