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wearecity

Member Since 26 Apr 2003
Offline Last Active Today, 06:53 PM
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#318169 WIP (Epoch) - Italian Job 2 DX

Posted by wearecity on Yesterday, 05:56 PM

Ross very kindly has sent me his lamped background for this, along with some instructions to get me started on doing a DX with it.

 

Not sure how long, but will definitely be done.

 

My progress so far.

 

Attached File  Italian Job 2_3.jpg   262.86KB   0 downloads

 




#318153 Two Empire Layouts Available At Dads Fme.

Posted by wearecity on 22 May 2018 - 08:47 PM

Here's the other one to compare. :cute:

 

 

Attached Files




#318018 {Epoch}The Italian Job (2) - Epoch 15, 30p 80%

Posted by wearecity on 18 May 2018 - 12:06 AM

File Name: The Italian Job (2) - Epoch 15, 30p 80%

File Submitter: wearecity

File Submitted: 18 May 2018

File Category: Epoch


Here's The Italian Job by Maygay. Commonly referred to as Italian Job 2, but I don't believe that is the machines actual name.
 
It an Epoch machine. Set on 30p play, £15 and 80%.
 
Shortcuts are in the notes, but here also, 0= inset £1, 1-3 = Holds, ' = cancel, space = start, e=exchange, c=collect, h=take cash, f=take feature, n=collect nudges,  Collect Cash Knockouts = K
Collect Feature Knockouts = T
 
Thanks to whoever provided the roms. Nickyerpesos for the Project Amber layout that gave me some info. Vecs for the reels from IJ3 and whoever provided the reels in the first place. Wizard for MFME.
 
You may get a font missing message, Invite SF font. it is in the attachment if you don't already have it. It is used in the machine name, but doesn't look too bad without it anyway.
 
No known issues with the machine, best thing about it is probably the sound though.
 
Hopefully a DX of it one day, as Ross looks to have started one. See to post on this link. https://www.fruitemu...ian#entry284249


Click here to download this file




#317920 WIP - (Epoch) Italian Job 2 Classic Layout

Posted by wearecity on 14 May 2018 - 09:45 PM

Thanks guy, I'm Finished the font will be included with the finished layout, it's the logo that needs it.

Vecs I'll definitely look at the number reel. Also the minis.

The biggest issue with the layout overall, is fitting everything in, it's already 1200 vertically. I don't like shortening feature names etc to make lamps smaller. I.e using words like k.o's instead of knockouts.


#317910 WIP - (Epoch) Italian Job 2 Classic Layout

Posted by wearecity on 14 May 2018 - 05:24 PM

Same here Warecity, Project amber was a hell of a nightmare with my speech software for the blind. MFME though is fine. I will have all 3. I currently have the M1A Italian Job and Vectra's IJ3 DX so just yours to go! Would be keen to see the machine working in progress as a graphic or screenshot doesn't work for me, just blanks out as if there's nothing on the screen.

Hi,

 

I've messaged you, with the Work In Progress Layout for you to play, so you can see. It's not the finished version.




#317895 WIP - (Epoch) Italian Job 2 Classic Layout

Posted by wearecity on 13 May 2018 - 11:05 PM

Seen this one asked for several times, currently not on MFME, only on Project Amber.

 

I don't believe its name is IJ2, just TIJ.

 

It will be 30p £15 80%

 

Very early days, but all lamps sorted and no known issues

 

Attached File  Italian Job 2_1.jpg   258.79KB   0 downloads

 

Actual machine

 

Attached File  classic-Italian-job-fruit-machine.jpg   297.65KB   0 downloads




#317745 Layout DIY fixes

Posted by wearecity on 07 May 2018 - 09:34 AM

SYS1

 

I only have 9 layouts, the only issue I have is Hot Profit, by Fruitworks. Only seems to accept 10p in the coin mech, token mech accepts 20p tokens ok. Can't find a manual, tried different settings and using dip switch settings from other sys1 machines manuals, by no luck.

 

This Hot Profit DX layout isn't in the downloads here.

 

Took another look at this one, working in MFME v6. The above is now corrected. The coin mech takes £1's and I've changed the token coin mech, to actually be 20p token in not 20p coin.

 

I've made some other changes such as effect/meters etc, but of course all credit goes to Fruitworkz for the layout itself.

 

Works fine, but one strange thing, sometimes it won't accept a coin, if you have winnings in the bank. You hear the coin go in, but the meter doesn't register it, so the meters will still be correct.

 

Attached File  FWHotProfit_1.jpg   135.38KB   0 downloads

Attached Files




#317718 {Scorpion 4}Club Monopoly Moneybags 250/multistake

Posted by wearecity on 04 May 2018 - 09:31 AM

Looks great, I do like a bit of Monopoly.




#317700 BANKERS GAMBLE

Posted by wearecity on 03 May 2018 - 03:18 PM

Don't play AWPS that often, but more times than not I get a worse deal, when I've took this option.

I'd probably say it's about 75% worse/25% better. Normally half the offer is what I get the most.


#317695 Layout DIY fixes

Posted by wearecity on 03 May 2018 - 11:42 AM

Many thanks. The layout I had was the original and wasn't the best.


No problem, I know you don't post, but thanks for being a gold support at least.


#317667 Layout DIY fixes

Posted by wearecity on 02 May 2018 - 07:45 AM

Sorry I did look in this thread but I couldnt find out how to fix Eureka as it is showing Alarm 6.1. Does anyone know?

 

Hi, there are a few layouts for this. I don't have any error showing on the one I have, when loading into MFME v6.1

 

I've attached a working DX of it, it's by RB, I've made a few enhancements, such as meter/payout effects and some reel lamps.

 

Attached File  Eurekadx_1.jpg   231.13KB   1 downloads

 

Not sure if you are a member already, but the latest version of the emulator, is available only at http://www.desertisl.../file/116-mfme/

Attached Files




#317636 Layout DIY fixes

Posted by wearecity on 29 April 2018 - 08:00 PM

No, not all of them.

 

A telltale sign, is with a layout open, click on diag and check misc. You'll see constant coin 1 and coin 2 on and off messages. Also if you have effects enabled in v6 onwards, you'll hear them constantly going, like coins hitting the payout tray.

 

Simply, go into design mode and configuration, uncheck the hoppers, press cntl R to reset machine and the constant effects stop and the coin 1 and 2 messages do as well.

 

The reason why I did a second list months after, was because in MFME v5/5.1, Scorpion 4 had no effects, so unless I got a payout error, I didn't uncheck them, but now if you don't you'll get constant payout effects.




#317617 Happy Birthday, Vectra666

Posted by wearecity on 29 April 2018 - 03:14 PM

Happy Birthday Vecs, hope you're having a great day.




#317544 Club Coronation Street

Posted by wearecity on 26 April 2018 - 08:46 AM

Very crisp looking.

 

I like the AWP of this machine, I was amazed when v10.1 supported it, as it was still in one pub.

 

Anyway, clubbers not my thing, but this definitely looks worth a few hundred through it.




#317505 Is Sideart the Endangered piece of Fme

Posted by wearecity on 24 April 2018 - 04:32 PM

Yes, get rid of it, it serves absolutely no purpose whatsoever.