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PROCONN - Project Coin - Hot Spots - 4K


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#1 fuzion

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Posted 10 January 2018 - 08:03 PM

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File Name: Project Coin - Hot Spots - 4K

File Submitter: fuzion

File Submitted: 10 Jan 2018

File Category: PROCONN

 

Re-release with added coin sounds minor graphic tweaks.
 
MFME V6 ONLY

 

Click here to download this file


// stumblin' in the neon groves


#2 shaun2097

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Posted 10 January 2018 - 08:18 PM

thank you. :)


Former Fruit Machine Engineer.<br /><br /> 1988-2004.

#3 TommyC

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Posted 10 January 2018 - 08:46 PM

Excellent,many thanks.


Hold the bells mate.

#4 Geddy

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Posted 10 January 2018 - 09:25 PM

Brilliant, many thanks..



#5 fuzion

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Posted 11 January 2018 - 01:14 AM

Here are button sounds that I created to use with MFME V6.   If you want to try them stick them in the Default sound and replace the others, or alternatively you could maybe put them into the PROCONN folder within Default Sounds I imagine, though I haven't tried them.

 

 

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// stumblin' in the neon groves


#6 andy-1

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Posted 11 January 2018 - 12:18 PM

Thank You



#7 Wizard

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Posted 11 January 2018 - 12:46 PM

Here are button sounds that I created to use with MFME V6.   If you want to try them stick them in the Default sound and replace the others, or alternatively you could maybe put them into the PROCONN folder within Default Sounds I imagine, though I haven't tried them.

 

 

 

Thanks for those, nice to see some new sounds being posted. You can also paste them into a game folder to apply to just that one game. In any case, you need to reload the game as that is when the sounds are loaded up.


Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.


#8 fuzion

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Posted 11 January 2018 - 12:53 PM


Thank you for adding this support it's amazing.
I hope to get some Proconn payou sounds at some point too.

These cabs made a real load noise when paying out.

// stumblin' in the neon groves


#9 fuzion

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Posted 11 January 2018 - 12:56 PM

Oh wow, thats great then, so bespoke sounds are picked up from the layouts folder. Brilliant.

J

// stumblin' in the neon groves


#10 Wizard

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Posted 11 January 2018 - 01:14 PM

Oh wow, thats great then, so bespoke sounds are picked up from the layouts folder. Brilliant.

J

 

Yes, so you can add them to your release.


Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.


#11 RHM

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Posted 11 January 2018 - 02:37 PM

My payout sounds etc do not work, what am I doing wrong?



#12 Wizard

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Posted 11 January 2018 - 02:39 PM

You need to make sure they are all enabled in prefs and also in the config, if that still doesn't work, check your default sounds folder is in the same directory as MFME and finally make sure you are running v6


Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.





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