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{ELECTROCOIN}bar x 70 Concept games test


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#1 barxfan

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Posted 30 December 2017 - 08:18 PM

[THREAD NOT STARTED BY BARXFAN]

#2 bullionbars2011

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Posted 30 December 2017 - 08:31 PM

thanks bud nice release



#3 shaun2097

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Posted 30 December 2017 - 08:36 PM

thank you. ill give it a bash later.......there is a semi on! :) :) (get your minds out of the gutter....DARTS SEMI final...not a hard on.! :) )


Former Fruit Machine Engineer.<br /><br /> 1988-2004.

#4 vectra666

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Posted 30 December 2017 - 08:47 PM

coming up with coin alarm i'll investigate further


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Enjoy FME and Happy Gaming!!!!

#5 ritdav

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Posted 30 December 2017 - 08:52 PM

reels are totally wrong. also watching the darts 



#6 banditboy2006

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Posted 30 December 2017 - 08:55 PM

the coin up is 0

 

the reels are right on my version just slightly down but still level



#7 ritdav

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Posted 30 December 2017 - 08:57 PM

play it for a bit on auto and you will see they aren't



#8 banditboy2006

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Posted 30 December 2017 - 09:02 PM

thats weird as i have played it on normal and its clocked up at least 6 sets of xs fine



#9 ritdav

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Posted 30 December 2017 - 09:13 PM

ignore i did the offset the wrong way in trying to get the symbols on the line.



#10 vectra666

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Posted 30 December 2017 - 09:27 PM

the coin up is 0

 

the reels are right on my version just slightly down but still level

i know coins in are shortcut 0 but it alarms every time i insert coins


The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#11 DAD

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Posted 30 December 2017 - 09:34 PM

Opto 3 you need on the reels and the offset needs adjusting.



#12 Wizard

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Posted 30 December 2017 - 10:16 PM

i know coins in are shortcut 0 but it alarms every time i insert coins

 

Set the Coin/Note Drop down for the £ button to S10/Electronic to get coin input sounds and more importantly timed coin pulses to prevent the alarms.

 

If the coin number is blank and a value is already set from the drop down list like bit0 1 etc, then you don't need to do this.


Edited by Wizard, 30 December 2017 - 10:20 PM.

Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.


#13 vectra666

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Posted 30 December 2017 - 10:38 PM

Sorted the coin errors just the reel offset but as its only a wip layout its not a problem, cheers wizard


The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#14 I have finished

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Posted 31 December 2017 - 09:38 AM

Hi, I also get coin errors, have no idea how Vectra666 sorted this out, not sure if my speech software supports troubleshooting. What are the steps please and can someone who's got it working PM me a working version please? Many thanks. Also how do I enable the coin in, etc effects in this game and other electrocoin bar x games? Only get button press effects, no reel spins either. Thanks and a happy new year all.



#15 banditboy2006

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Posted 31 December 2017 - 10:08 AM

The reels do spin on this as I had at least 100 spins no problem I was all ready aware of the reel offset but it's tricky on this type of win plan to work out as I need it to offer bars to see if all the reel bands are correct

#16 fuzion

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Posted 31 December 2017 - 12:40 PM

Thanks for this, this is pretty much a complete release, I've not altered anything and its perfectly playable for me.

This is the machine I mentioned recently. Nice to play this on the PC. I absolutely smashed one of these in an arcade a few years back. It was a few years back but I'm pretty certain I got a flash for bars and it held twice or held once then a few credits later gave it again. I definitely had 4x jackpots from it in very close succession it went empty when collecting and the arcade technician had to refloat it.

J

// stumblin' in the neon groves


#17 ploggy

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Posted 31 December 2017 - 01:20 PM

Here's the layout without the reel offset/coin-in issues fixed.  Plus I've cleaned-up the reels a bit.  The first reel likes to twitch a bit, though, and I don't think there's a way to shift it.

 

Good to know that these machines can now run on the emulator, but why would anyone want to play this monstrosity?  It's absolutely terrible on this stake/prize.  Endless credits without so much as a win.  Definitely a machine you don't want to hit on a bad day. :D

 

Thanks to BarXQueen, for the original classic, and barxfan for the modded £70/50p version. :)

Attached Files


Edited by ploggy, 31 December 2017 - 01:24 PM.

This be my stuff ----------> http://www.fruit-emu...wnloads&mid=301

#18 I have finished

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Posted 31 December 2017 - 01:50 PM

Thanks Ploggy!



#19 TommyC

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Posted 31 December 2017 - 01:51 PM

Is this the version that flickers tje £70 in the credit display? If so cant wait to beat it's arse tomorrow,proper had me off one day this. Can also pay 300 plus quite easily when caught right,thanks for this.
Hold the bells mate.

#20 fuzion

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Posted 31 December 2017 - 02:06 PM

Good to know that these machines can now run on the emulator, but why would anyone want to play this monstrosity?  It's absolutely terrible on this stake/prize.  Endless credits without so much as a win.  Definitely a machine you don't want to hit on a bad day. :D

 

You could say this for the majority of these Concept machines, even lower stake ones can be brutal, same as the true Electrocoin Magic 7's etc but you can get a decent play if caught at the right time.   These aren't particularly playable machines but still great to see them emulated.

 

I think I tried Magic 7 and it kind of booted but reels never initialise.  I'm not too up on setting these up though to be fair.

 

J


// stumblin' in the neon groves





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