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Layout DIY fixes


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#141 richy1976

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Posted 19 January 2017 - 11:18 PM

set coin mech via config to parallel and the coin slot to cctalk coin01

Already tried doesnt credit.



#142 vectra666

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Posted 20 January 2017 - 08:28 AM

Same here worked for a bit then strims coin lock errors
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#143 wearecity

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Posted 20 January 2017 - 09:31 AM

Coin mech errors, work around was to make new button for mech.

 

Still getting strim error, then pnd coin locked error, then strim error.

 

I think this still needs a fix unless we haven't found the correct settings yet.

 

It never worked for me with cctalk coin 1, but it played for a couple of pound with £1 MPU4 set, but then strim error again.



#144 Wizard

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Posted 20 January 2017 - 09:33 AM

Binary mech, £1 MPU5

 

It's *NOT* a ccTalk machine!

 

Do not try and insert coins before the attract mode starts, or make sure you have lock checked to prevent coin entry before the bezel lights up


Edited by Wizard, 20 January 2017 - 09:34 AM.

Warning: This post is mostly my own opinions and may contain irony, if you are obsessed with PAST history you may want to ignore it.


#145 wearecity

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Posted 20 January 2017 - 10:43 AM

Downloaded original again, put in lock and waited for attract, all sorted cheers.



#146 wearecity

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Posted 20 January 2017 - 11:07 AM

MPU4 - Apache Gold DX

 

Band offset corrected and Alpha converted.

 

 

Attached Files


Edited by wearecity, 20 January 2017 - 11:08 AM.


#147 wearecity

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Posted 20 January 2017 - 11:22 AM

MPU4 - Bangin' Away DX

 

Reel offset corrected and Alpha converted.

 

I'll try to resist the urge to put up individual files  :cute:

Attached Files


Edited by wearecity, 20 January 2017 - 11:23 AM.


#148 vectra666

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Posted 20 January 2017 - 11:30 AM

Downloaded original again, put in lock and waited for attract, all sorted cheers.


Can you upload this one too please "el bandito" the corrected edition
The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#149 wearecity

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Posted 20 January 2017 - 11:53 AM

Here it is, I've changed the Alpha as well.

 

Don't forget, upon load, it won't take coins until the attract mode has started lol.

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#150 wearecity

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Posted 20 January 2017 - 03:39 PM

Proconn fixes/findings and help required. I've attached my findings also, in a text document.

 

I have 19 layouts all DX
 
Firstly, sorry if answered already, but, how do you get Proconn machines into service/open door modes?
 
Cool Million - Error 403 - clears itself - No Sound, don't think we have sound roms for it.
 
Hit The Six, Jumping Jacks, Sevens & Melons, Sevens Above - Error 404 - clears itself.
 
Nifty Fifty & Wall Street - resetting alarm - clears itself.
 
Wild King - Needs £1 proconn, added to coin mech.
 
Bullseye - Error 403 - Will clear after about 2 minutes. Alpha changed to Proconn Matrix. Band offset corrected. - Uploaded as requires decent clickable coin mech. Confirmation of £6 jackpot, gives £2.40 for bullseye (would have thought £3 as £6 jackpot). 
 
Hot Spots DX by Alteredemu- buzzing alarm once reels have completed initialising. Reels do need offsetting as well, I have offset them to sit on winning line, but not sure if they are still correct until it's playable.

Attached Files



#151 wearecity

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Posted 20 January 2017 - 06:10 PM

SYS1

 

I only have 9 layouts, the only issue I have is Hot Profit, by Fruitworks. Only seems to accept 10p in the coin mech, token mech accepts 20p tokens ok. Can't find a manual, tried different settings and using dip switch settings from other sys1 machines manuals, by no luck.



#152 wearecity

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Posted 20 January 2017 - 06:58 PM

SYS 5

 

I have 17 DX layouts, really minor changes needed.

 

Popeye, I have 2 DX's, one require the number reel band offset to -4

 

Terminator, could do with the number reel band offset adjusting to 2, just to line it up properly.

 

Trailblazer, alarms on start up, but it clears, number reel, band offset to 1

 

Wallstreet, number reel band offset adjust to 1.



#153 wearecity

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Posted 20 January 2017 - 07:22 PM

SYS80

 

I have 13 DX layouts.

Don't forget sound is turned up in the configuration tab.

 

Otherwise

 

Golden Steppa - Reel bands needs offest -5, the stop 20p plus reel, needs band offset -2

 

Uploaded, save Vecs the bother  :jimlad:

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#154 Neophyte

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Posted 20 January 2017 - 08:07 PM

Thanks for your continued tinkering wearecity and others, Top stuff!!!

 

Simon



#155 wearecity

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Posted 20 January 2017 - 08:20 PM

One more Empire, a cracking looking MPU5.

 

I must really give up testing anymore, said that about 6 times today lol.

 

Money Monster, reel offset corrected, alpha converted and the masks, or whatever they're called, removed from the plays and shots display. Also requires Narkism font, included in zip, if you need it.

 

 

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#156 richy1976

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Posted 20 January 2017 - 09:21 PM

Cant find the service door on procon tried 1-35.

403 404 are reset errors.


Edited by richy1976, 20 January 2017 - 09:23 PM.


#157 hitthesix

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Posted 20 January 2017 - 10:48 PM

Doors on project coins are  38 and 39



#158 hitthesix

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Posted 20 January 2017 - 10:58 PM

 

Proconn fixes/findings and help required. I've attached my findings also, in a text document.

 

I have 19 layouts all DX
 
Firstly, sorry if answered already, but, how do you get Proconn machines into service/open door modes?
 
Cool Million - Error 403 - clears itself - No Sound, don't think we have sound roms for it.
 
Hit The Six, Jumping Jacks, Sevens & Melons, Sevens Above - Error 404 - clears itself.
 
Nifty Fifty & Wall Street - resetting alarm - clears itself.
 
Wild King - Needs £1 proconn, added to coin mech.
 
Bullseye - Error 403 - Will clear after about 2 minutes. Alpha changed to Proconn Matrix. Band offset corrected. - Uploaded as requires decent clickable coin mech. Confirmation of £6 jackpot, gives £2.40 for bullseye (would have thought £3 as £6 jackpot). 
 
Hot Spots DX by Alteredemu- buzzing alarm once reels have completed initialising. Reels do need offsetting as well, I have offset them to sit on winning line, but not sure if they are still correct until it's playable.

 

Cool millions sounds i am sure are in the game folder, but!! they didn't work properly in the older emulators.

 

here is the sound, in case they are missing.

 

and doors 38- 39 for free play/ testing. most project coins will have them at the right hand side of the layout.(out of sight)

Attached Files



#159 vectra666

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Posted 20 January 2017 - 11:39 PM

thankyou ht6 sounds were in fact missing from the original layout

here;s the layout zipped reels corrected they were out a massive 14 on the base reels  maybe would've been easier to re do the reels from scratch and a big 12 steps out on the hi lo not sure about the alpha but the sounds all there.

is there any way to change this to 10p or are the roms stuck at 5p also the percentage appears stuck at 74%, door checkboxes now included

Attached Files


Edited by vectra666, 20 January 2017 - 11:41 PM.

The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#160 hitthesix

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Posted 20 January 2017 - 11:43 PM

You may be able to change the p-o-p in the new emulator.

by using the dips, as you couldn't in the older emus. afaik






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