Looks like seven seperate bonuses possibly, two of which probably take up two lines.
J
Edited by fuzion, 13 October 2015 - 08:38 PM.
Posted 13 October 2015 - 08:38 PM
Looks like seven seperate bonuses possibly, two of which probably take up two lines.
J
Edited by fuzion, 13 October 2015 - 08:38 PM.
// stumblin' in the neon groves
Posted 13 October 2015 - 09:00 PM
OK.
1st Jet Lag Crazy
2nd Crashed en Route
Not sure the order but they will be
Hard Luck
Mystery Hop
Pick Hi 7-12 or LO 1-6 to Continue
Pick Hi - (odd) or Lo (even)
That's only six though. May there are only six.
J
// stumblin' in the neon groves
Posted 14 October 2015 - 07:45 AM
Grand National has 8 mysteries, two of which are repeated. There are two 'runwilds' and 'higher than 7' on the layout so this will most probably have two repeated mysteries also as it's pretty much a direct clone.
J
// stumblin' in the neon groves
Posted 14 October 2015 - 08:50 AM
Grand National has 8 mysteries, two of which are repeated. There are two 'runwilds' and 'higher than 7' on the layout so this will most probably have two repeated mysteries also as it's pretty much a direct clone.
J
Indeed J, there are eight here also with two duplicates.
Posted 14 October 2015 - 09:03 AM
Yes I tried to enhance the scroll and could only make out the top two mysteries unfortunately.
Is there any way to fix the Dot Matrix it was upside down initially when I loaded the roms into Grand National and the only option was to rotate it which basically made it backwards horizontally?
I think there are some other clones of this type of machine. Decent little games though these.
J
// stumblin' in the neon groves
Posted 14 October 2015 - 04:26 PM
I'm sure you can turn it the right way round using mfme 2.1
Posted 14 October 2015 - 06:24 PM
That's what I was using but I couldn't puzzle it out.
J
// stumblin' in the neon groves
Posted 14 October 2015 - 11:11 PM
A guy (who's name I can't remember) did a MFME3.2 hack so the dot matrix is the right way around. I can post it, if it's needed.
Posted 16 October 2015 - 09:24 AM
// stumblin' in the neon groves
Posted 16 October 2015 - 05:30 PM
Further Adventures Of Beau Peep still has issues, mate. When you rotate the matrix on MFME2.1, it gives a 'Invalid Layout' error when you try and load it on MFME3.2, or the hacked version. The first Beau Peep machine is fine though. Found out the name of the guy who did the upside-down fix to MFME. His name is bobbyfme. Here's the thread where he posts the fix: http://www.fruit-emu...rix#entry219910
Posted 16 October 2015 - 09:48 PM
thanks for this pook it plays brill but for some reason the red lamps arnt theres on the feature name as it lights up red for a i.m but its just blank for a i.m
Layout on my site now has red invincible mode lamps in place and fixed a couple of shortcuts.
Posted 17 October 2015 - 04:16 AM
Cheers for the fix
Posted 17 October 2015 - 06:30 AM
Posted 17 October 2015 - 12:11 PM
// stumblin' in the neon groves
Posted 17 October 2015 - 02:12 PM
Thanks pook
Posted 17 October 2015 - 05:55 PM
Thanks for the Cash n Burn DX, looks amazing as usual Dave.
Wasn't there something on this machine, was the barcode win free on early versions?
J
Really couldn't tell you J, way past my playing days. Have no interest in this era, only art available at the time.
Although I do like the way these sound in MFME, only wish the older machines sounded so good in the emu.
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