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Project Amber Update - September


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#1 Guitar

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Posted 26 October 2014 - 01:07 AM

In the words of Paul Daniels "Not A Lot" describes what's been happening with Amber lately. So I'll tell you the full plans instead.

 

However, the next few weeks look more promising regarding available time. MPU4 is working nicely, requiring only the finishing touches now.

 

Moving forwards plans are being made to start introducing some new techs along with the existing techs.

 

I've started looking at the 68k core and have a very very early framework in place for MPU4 Video, and a slightly more advanced framework for MPU4 Plasma.

 

Once the whole of MPU4 is complete including plasma and video, I will then release the next version which will be offline only.

 

After that, I will then release other techs as they are complete.

 

The eventual expected tech list should be...(* = Resources Still Required)

 

MPU3

MPU4

System 83

System 85

Scorpion 1

Scorpion 2

Scorpion 4

Castle 1

Castle 2

SPACE

System 5

System 6 (IMPACT)

System 6 Video

M1

M1 Video

Proconn

System1

MPS/MPS2

System 80

Unidesa

 

MMM*

Black Box*

 

You may notice the lack of Electrocoin techs, and for now there are no plans to emulate them.

 

And when that lot is complete don't be surprised if MPU5 makes an appearance.

 

I expect MPU4 to be completely ready by christmas at least.

 

Server functions will be added as time allows. The server will be getting a big rewrite to make it a much more slick affair, and to add a few more features. I haven't finished mulling over the best way to achieve certain goals yet.

 

The idea with the online functions is that each person can have their own arcade if they wish. But arcades will have to compete for players the same as real life. You'll be able to do offers (free spins, raffle etc). But there will be a maintainence requirement, so if your machines run without being looked after, bulbs will stop lighting, displays or decals may fall down, coins may not pay properly and other things too.

 

Basically roller coaster tycoon meets emulator. But if you just want to play the games, you don't have to manage an arcade if you don't want.

 

The other function being looked at is the ability to go halves on a machine with a friend. So one player will be the master playing the game, and the display info will be sent to the slave machine, so you can remotely see the machine running from a 2nd pc.

 

Remote display of machines will be utilized for 3 player fruits so if you are playing machine 1, and machine 2 is being played by someone, you will see the results and maybe have to wait for the top feature.

 

Admins will be able to log on to a machine in a similar way to fix a broken (out of coins probably) machine. So you will see the admin refilling tubes or opening doors etc.

 

Tube and Hopper levels are emulated realistically so emptying a machine of tokens will happen, so arcade owners will need to top up occasionally (I plan to semi automate this so it wont be a full time job).

 

The mini games will be back, with a few more games coming too. These will be entirely optional.

 

Automatic emulator updates will be available (not layouts / ROMs).

 

Plus anything else I can think of that's viable (suggestions welcome).

 

Overall it should be the most complete, most realistic, most fun emulator ever (apart from N64 with internet, did you know you can play Goldeneye64 over the internet thru an emulator, I only found out the other day, its awesome).

 

Guitar.


Edited by Guitar, 26 October 2014 - 01:07 AM.

Project Amber 2 - Coming Soon


#2 andy-1

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Posted 26 October 2014 - 03:19 PM

Thanks for the update Guitar, it all sounds very promising.



#3 ritdav

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Posted 26 October 2014 - 04:32 PM

Thanks for the update.

Is electrocoin a legal issue or a technical issue.

The Sphinx/Pyriamid machine is from my era of playing and i would love to see that emulated 



#4 banditboy2006

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Posted 26 October 2014 - 06:31 PM

but electrcoin are dead in the water anyway so I would not worry about them



#5 stanmarsh14

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Posted 26 October 2014 - 07:01 PM

Thanks for the update.

Is electrocoin a legal issue or a technical issue.

The Sphinx/Pyriamid machine is from my era of playing and i would love to see that emulated 

 

I'd say more legal, but TBH the old MK I system is concerned quite old, especially when they now tend to stick to Heber Pluto 5, or this new system I saw at this years ICE Expo.

http://www.electroco...4&product_id=77

For the tech itself, a lot of it is borrowed from Jamma+, and Jamma+ is covered quite a bit in MAME, so we could get a bit of a head start in that area, assuming Nick decides to have a stab at it.



#6 Guitar

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Posted 26 October 2014 - 08:07 PM

MK1 I could have up and running in a week or two if I wanted. I've got all I need to do it. But the legal issue is a concern for now.

 

There are plenty of techs left to do, and who knows what tomorrow will bring. Keep collecting the resources though as I'm sure that one day it will be possible.

 

 


Project Amber 2 - Coming Soon


#7 ritdav

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Posted 26 October 2014 - 08:29 PM

fair enough looking forward to the other goodies



#8 vectra666

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Posted 28 October 2014 - 03:41 PM

Looks very promising indeedy. Hope to resurrect the 90,s arcade I once played in. Would love mr p to have all his machines in a virtual arcade one day.
The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#9 aaamusements

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Posted 30 October 2014 - 10:36 AM

So would this site be able to have it's own arcade?

#10 niallquinn

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Posted 08 November 2014 - 11:11 AM

Missed this, thanks for the update!!!!!!

 

NQ.

 



#11 Guitar

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Posted 08 November 2014 - 06:05 PM

So would this site be able to have it's own arcade?

 

Arcades can be set up by individual users, but there's nothing stopping me creating a user called Fruit-Emu so, yeah.


Project Amber 2 - Coming Soon


#12 Guest_asdfghjkl234_*

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Posted 14 February 2015 - 02:45 PM

i cannot wait



#13 ricardo de ponsa

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Posted 14 February 2015 - 05:16 PM

I'm afraid you will have to be patient like the rest of us, who are eagerly awaiting it's arrival. :)


Don't come round and steal my Cheerios !!!!


#14 wilodonny

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Posted 08 March 2015 - 05:18 PM

on just returning to emulated machines i must say this is looking awesome and cannot wait for the release



#15 Guitar

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Posted 09 March 2015 - 03:58 PM

Those of you following the thread on Dads will know this already...

 

Project Amber as we know it is now dead. However something new is on its way.

 

A full announcement will be made on the 18th this month, I think you will find it's worth the wait.


Project Amber 2 - Coming Soon


#16 aaamusements

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Posted 09 March 2015 - 04:12 PM

Those of you following the thread on Dads will know this already...
 
Project Amber as we know it is now dead. However something new is on its way.
 
A full announcement will be made on the 18th this month, I think you will find it's worth the wait.


Intriguing!

Thanks for the update Nick.
:)

#17 andy-1

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Posted 09 March 2015 - 04:52 PM

Looking forward to hearing the new plans, thanks for the update Guitar



#18 vectra666

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Posted 09 March 2015 - 05:58 PM

Shame about the existing amber, but look forward to the New amber at the end of the year or August. Also look forward to the 18th to read what I'm looking forward too.
The more I do today, The less I do tomorrow.
Fme is alive and screaming into the 21st century!
Enjoy FME and Happy Gaming!!!!

#19 TommyC

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Posted 09 March 2015 - 06:37 PM

Good news guitar,good news.


Hold the bells mate.

#20 westy20040

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Posted 09 March 2015 - 08:36 PM

Sounds good, keep up the good work Guitar :)






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