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Fme - The Missing Techs...


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#21 Guest_barcrest junky_*

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Posted 04 December 2012 - 07:47 PM

I'm sure I've read somewhere that it took Wizard a very long time to crack MPU5, so it must an be extremely challenging tech to emulate.

 

J

 

I think you'll find that was because the core wasn't already coded in MAME. ;)

 

bj



Red Gaming isn't possible in VB, too fast, same for epoch, same for scorp 5.

 

The one mild possibility is getting a 68k running for MPU4 Video or MPU4 Plasma games. But even that is probably stretching the limits.

 

@Barcrest Junky, I do remember trying to emulate MPU2, no ROMs are available, so what's the point.

 

At present Mach2000 is the most likely just because I own a machine with it in.

I can put a call out on Mecca for MPU2 ROMs if that would help.  I was shocked to not find any in DAT myself.

 

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#22 stevedude2

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Posted 05 December 2012 - 08:21 AM

I would like to see, in the following order -

 

BWB / PCP System 80 non-runners - this would give us the likes of Fruit Swop and Master Spy and a few other great games from the late 80's

 

BWB video - MCOB, Red Hot Poker, Cash Inferno, Miami Dice, Sunburst and so on, all good games from over 15 years ago.

 

Phoenix - would be great to see this at some point and see games like Labyrinth again.  I know Electrocoin have a history of suing people but it's usually companies with money behind them, not one guy coding in his bedroom so to speak.  Electrocoin won't be around forever :ph34r: so there will be an opportunity at some point in the future I'm sure.  If it was me, I'd start doing it now in secret so it's ready ;)

 

f*** Red Gaming - you'll get about 2 different games that have been rehashed 100 times, most of which you can still play in arcades or buy off eBay in any case.

 

Best wishes Guitar, and keep up the good work :)


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#23 nails

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Posted 05 December 2012 - 10:06 AM

I would like to see, in the following order -

 

 

BWB video - MCOB, Red Hot Poker

 

 

 

drool :(

 

pretty sure wizard had this running (within the whole carrot dangling inncident)



#24 stevedude2

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Posted 05 December 2012 - 12:13 PM

Yes indeed.  It's good to know that it can be done, and to see them running was nice.  MCOB looked really clear and crisp on a PC screen instead of the old monitors with image burns all over them and so on.  I would imagine Screenplay and other stuff like that would be the same if and when that gets done.  The problem is the likelyhood of someone having the inclination to emulate a tech on which only half a dozen games were made or have resources available.  Mach2000 for example would give us a small handful of games at best.  I suppose it's a balancing-act between how much work and how many hours would be needed, and how worthwhile the end result would be.  Even though there are very few Epoch games that I would personally relish the opportunity to play again, it would give the scene a tremendous shot in the arm in terms of the volume of potential layouts if it were to be emulated and fully released.  I would imagine it would create a lot of interest and new scene members, some of whom may get heavily involved in the scene and take over from where others have left off.


Edited by stevedude2, 05 December 2012 - 12:14 PM.

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#25 Guitar

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Posted 05 December 2012 - 04:38 PM

SRU is a possibility if we have the resources to do it.

 

Epoch is coming, just not from me. I've been in contact with KillCrazy via PM and have every faith that we will see epoch running eventually.

 

MPU4 Video, well, If MAME can do anything it should be the video based stuff. Phil Bennet was working on Screenplay when he left, maybe someone will continue that one day.

 

MPU1, MPU2, and Maygay MMM, would be nice but no ROMs or resources.

 

Electrocoin I won't touch because of several reasons, mostly because I don't want the websites to get taken down for an expensive legal battle over IP.

 

Castle (Mach2000) would be lovely but its 7 games over 2 distinctly different techs.

 

Proconn needs refinishing so all the games work, and so that the displays work properly with it.


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#26 Guest_barcrest junky_*

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Posted 05 December 2012 - 07:30 PM

@Barcrest Junky, I do remember trying to emulate MPU2, no ROMs are available, so what's the point.

 

OK - I have updated the Mecca thread with a call for the ROMs and a machine list. :)   We'll see what happens :notworthy:

 

Cheers

 

bj



#27 cardie

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Posted 05 December 2012 - 09:06 PM

Red Gaming isn't possible in VB, too fast, same for epoch, same for scorp 5.

 

The one mild possibility is getting a 68k running for MPU4 Video or MPU4 Plasma games. But even that is probably stretching the limits.

 

@Barcrest Junky, I do remember trying to emulate MPU2, no ROMs are available, so what's the point.

 

At present Mach2000 is the most likely just because I own a machine with it in.

Sorry for being dumb, but about Red Gaming, in what way is it faster? Im guessing you mean by clock speed or somthing?


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#28 topshaun

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Posted 06 December 2012 - 06:02 PM

Could i also ask if mpu3/4 is being done for amber then will the sound be ok on vista pc`s?



#29 Guitar

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Posted 06 December 2012 - 09:02 PM

Could i also ask if mpu3/4 is being done for amber then will the sound be ok on vista pc`s?

That's the plan, and yes MPU3 and 4 are supported.


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#30 Guitar

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Posted 06 December 2012 - 09:05 PM

Sorry for being dumb, but about Red Gaming, in what way is it faster? Im guessing you mean by clock speed or somthing?

Just the speed that the tech runs at.

 

MPU4 is a Motorola 6809 processor running at 1.72Mhz

 

MPU5 is a Motorola 68384(I think) running at 16Mhz, that, plus the rest of the board wouldn't emulate fast enough in VB.


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#31 Bencrest

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Posted 07 December 2012 - 11:46 PM

Nobody here has mentioned BGT? Surely there would be bugger all legal issues with it, although admittedly they didn't release a lot - pretty sure it's only lo-techs.

 

I've only ever played one, a Ding Dong Bells on 10p / £5, but it would be nice to see another tech added. It's also a tech I could rapidly see becoming obsolete - lack of spares e.t.c.

 

Unfortunately I've no idea about the hardware it uses :(


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#32 Bencrest

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Posted 07 December 2012 - 11:56 PM

 I know Electrocoin have a history of suing people but it's usually companies with money behind them, not one guy coding in his bedroom so to speak.  Electrocoin won't be around forever :ph34r: so there will be an opportunity at some point in the future I'm sure.  If it was me, I'd start doing it now in secret so it's ready ;)

 

I don't know the full story, but I recall the legal issues around Coinworld's Bear X, and obviously the issues with the creator(s) of Chuzzy and presumably MAB kits - pretty sure those were a very small operation. 

 

It's an odd one too, because Electrocoin now have Bar X and Magic 7s type machines available on several online casinos for free play. Admittedly that doesn't make emulation 'legal', but with free-play versions currently in the public domain, perhaps they wouldn't be too arsey? There's also BUGGER ALL to learn from them. I mean they are, by their own admission (in terms of BAR X) the simplest possible game. Two wins, no features. It wouldn't be a similar situation to say emulating Scorpion 5 and the potential for it being used to attempt to find exploits in their current machines, although admittedly there's still thousands of Bar X machines in circulation.

 

Regarding Red Gaming - I'd love to see it emulated. Not as much as EPOCH and some of the other techs mentioned, but I would still love it. For people saying 'they only have 4 different types of game' - what about Vivid? They also only used a few different game designs, and rebadged them. Take the machines with 'card stacks' for example. Doesn't make them any less worth working on :)


Edited by Bencrest, 07 December 2012 - 11:57 PM.

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#33 jaybee

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Posted 08 December 2012 - 06:41 AM

Would Electrocoin be that bothered?

 

I think it is only the sales department left, which just sell arcade equipment.

 

http://www.intergame.../news/5948/jobs


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#34 richy1976

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Posted 08 December 2012 - 11:01 AM

Above link has been moved.

 

http://www.intergame...loses-its-doors



#35 nails

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Posted 08 December 2012 - 12:34 PM

Above link has been moved.

 

http://www.intergame...loses-its-doors

thats interesting, i honestly didnt know that.



#36 Bencrest

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Posted 08 December 2012 - 01:08 PM

Christ, I had no idea either!?!! I can only imagine they struggled to keep up with the newer lo-techs, community games, video lo-techs e.t.c.

 

It could also be (and this sounds really morbid I know!), that the 'older' players (around me it's mainly people 50+ who play Bar X) are simply dying out.

 

I do like a Bar X, but as a 'new' player walking into an arcade, or as a younger person, I'd be tempted to go for the massive shiny neon-lit monster of a machine with huge reels up top (or a hi-tech), than some old fashioned chrome cabinet with just two wins and simple bleepy-bloopy sound effects.

 

Although I haven't a clue about emulation, I'd assume that the usual Electrocoin hardware would be easy to do - although it's a massive board in my Bar X, it looks like a simple design, based around a pair of Z80 CPUs (one for sound and one for program). Like I said though - I haven't a clue, it just looks to me like it would be easier than something like EPOCH. 


Edited by Bencrest, 08 December 2012 - 01:10 PM.

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#37 captainhaddock

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Posted 08 December 2012 - 03:03 PM

Nobody here has mentioned BGT? Surely there would be bugger all legal issues with it, although admittedly they didn't release a lot - pretty sure it's only lo-techs.

 

I've only ever played one, a Ding Dong Bells on 10p / £5, but it would be nice to see another tech added. It's also a tech I could rapidly see becoming obsolete - lack of spares e.t.c.

 

Unfortunately I've no idea about the hardware it uses :(

 

mainboard info attached :)

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#38 cardie

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Posted 08 December 2012 - 03:09 PM

 

mainboard info attached :)

I thought they were all MPU4 based.

 

Apart from Yabba Dabba Dough by QPS what other fruit machine (not mulitplayers) use Heber System?


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#39 Bencrest

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Posted 08 December 2012 - 05:13 PM

 

mainboard info attached :)

 

 

Many thanks for that, I wouldn't know where to start with it and am totally incapable of working on an emulator, however it's always interesting to look at schematics and see how these things work :)

 

 

I thought they were all MPU4 based.

 

Apart from Yabba Dabba Dough by QPS what other fruit machine (not mulitplayers) use Heber System?

 

Nope. I think they called it Millennium tech or something similar, I've not had a look at the schematics but it may well be based on some already existing hardware, or something designed from the ground up.

 

As for Heber, I believe that JPM used some version of Pluto in their later machines - but could well be wrong there too!! 

 

http://www.heber.co....pertise/gaming/


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#40 fruitman69

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Posted 09 December 2012 - 03:28 AM

Nobody here has mentioned BGT? Surely there would be bugger all legal issues with it, although admittedly they didn't release a lot - pretty sure it's only lo-techs.

 

 

BGT exited the UK market when they couldnt work out how there hardware was getting de-frauded  ;) And it affected ALL the games in the little mini cab.


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