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Super Multinudge 1280 DX


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#41 Larsson

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Posted 09 July 2008 - 01:05 AM

*********************

Edited by Larsson, 09 July 2008 - 01:06 AM.
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#42 Larsson

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Posted 09 July 2008 - 01:51 AM

Anyone figured it out yet?

#43 fuzion

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Posted 09 July 2008 - 05:54 AM

Cheers Ploggy, excellent DX.

For some reason it lagged when a nudge was available. Not sure if its just my machine, but it can be remedied (if anyone else is suffering) by changing the sample rate to 90000 from its original setting. The changes are lost when you quit the game, can't seem to get them to save out.

J

#44 ploggy

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Posted 09 July 2008 - 06:55 AM

Anyone figured it out yet?


Figured out what exactly?


Cheers Ploggy, excellent DX.

For some reason it lagged when a nudge was available. Not sure if its just my machine, but it can be remedied (if anyone else is suffering) by changing the sample rate to 90000 from its original setting. The changes are lost when you quit the game, can't seem to get them to save out.

J


Don't you mean 9000, mate? Setting it to 90000 makes it sound like a mouse getting its head stepped upon! :D

You can only save the sample rate on the M1A/B tech. Doesn't look like you can save it on the S2 tech.

Another reason why it's probably running a bit slow on some machines is because of the size of the lamp cuts I made on the "Super Multinudge" logo on the top glass. I only did two cuts on the entire logo. Perhaps I should made a lot of smaller cuts instead.

Plus it's on a bitch of an angle. It cuts into a lot of the other lamps on the top glass, meaning "transparency" was needed unfortunately - which can slow the emulation down quite a bit. :(

Especially on MFME2.0

#45 ady

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Posted 09 July 2008 - 09:03 AM

Figured out what exactly?



My guess is plog's that he's using 9+ and keeps getting the JP.......mythed as you here, not a lot to suss lol

#46 todd1970

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Posted 09 July 2008 - 09:57 AM

Great realase Ploggy, and on time too. oficially any time after 8:52.00 is 8:53 so you were spot on.

I SERIOUSLY do not recommend playing this on 9.4, 10 credits in and I have had the following...

JP from nudges (credit 1)
JP from nudges (credit 2)
JP from holds (credit 3)
JP from nudges (credit 4)
JP from nudges (credit 5)
JP from nudges (credit 6)
JP from holds (credit 7)
JP from holds (credit 8)
JP from nudges (credit 9)
5 from nudges (credit 10)


If only........:bigeyes07:
Mmmmmm...Sandy ive 'ad her ye know. :)

#47 ploggy

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Posted 09 July 2008 - 10:47 AM

My guess is plog's that he's using 9+ and keeps getting the JP.......mythed as you here, not a lot to suss lol


Tell him the reason he keeps getting the jackpot on 9.4, or 10.1 is because the doors are open, and he's really playing it in "TEST MODE", which is why I suggested using MFME2.0 or 3.2.

You can have a proper game on 9.4, or 10.1a if you go into "EDIT MODE", and check the boxes that say "BACK DOOR", and "MAIN" on the top right-hand side of the layout.

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#48 ady

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Posted 09 July 2008 - 10:55 AM

Tell him the reason he keeps getting the jackpot on 9.4, or 10.1 is because the doors are open, and he's really playing it in "TEST MODE", which is why I suggested using MFME2.0 or 3.2.

You can have a proper game on 9.4, or 10.1a if you go into "EDIT MODE", and check the boxes that say "BACK DOOR", and "MAIN" on the top right-hand side of the layout.


lol you just HAVE mate :)

I have no probs what-so-ever, i'm using V2 and I cant bloody leave it alone!! GREAT EMU ;)

My reply was backing up your question/reply about "anyone sussed it".....

#49 Larsson

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Posted 11 July 2008 - 03:08 PM

No i meant the e word. Got it working fine

#50 Guitar

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Posted 11 July 2008 - 04:34 PM

Setting it to 90000 makes it sound like a mouse getting its head stepped upon! :D


Haha rofl. :)

Project Amber 2 - Coming Soon


#51 Gazeyre1966

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Posted 11 July 2008 - 09:18 PM

Reset all the ROMS.

You always get cherries second spin no matter what version you are playing.

After that however all 3 versions start to play in 3 very different ways. Intriguing!!! Great stuff Plogster....Thanks for these. I can't keep my hands off them. :)
<span style='font-family: Comic Sans MS'><span style='font-size: 12px;'>It's all done in the best possible taste. :bigeyes04:</span></span>

#52 ady

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Posted 11 July 2008 - 10:15 PM

Reset all the ROMS.

You always get cherries second spin no matter what version you are playing.

After that however all 3 versions start to play in 3 very different ways. Intriguing!!! Great stuff Plogster....Thanks for these. I can't keep my hands off them. :)


Just explains that they are real I suppose ............... (ohhh missus)

hahaha I get the jest at least Gaz......

The reply 'n your sig!

>>Staff feel free to remove my jibberish lol<<

#53 Gazeyre1966

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Posted 11 July 2008 - 11:45 PM

Just explains that they are real I suppose ............... (ohhh missus)

hahaha I get the jest at least Gaz......

The reply 'n your sig!

>>Staff feel free to remove my jibberish lol<<


You pissed mate?, lol
<span style='font-family: Comic Sans MS'><span style='font-size: 12px;'>It's all done in the best possible taste. :bigeyes04:</span></span>

#54 ady

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Posted 12 July 2008 - 12:16 AM

You pissed mate?, lol


Better be lol

Naw I just saw your Avatar and at the same time read

Thanks for these. I can't keep my hands off them.


One of those occassions when 1+1=3 mate :bigeyes21:

#55 ghosthunter

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Posted 10 August 2008 - 10:04 PM

thanks alot for this at 34 i must be a granny!! ;)
i've also noticed if you play this version in MFME9.4 you win all the time hee hee:bigeyes04:

#56 ploggy

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Posted 10 August 2008 - 10:29 PM

thanks alot for this at 34 i must be a granny!! ;)
i've also noticed if you play this version in MFME9.4 you win all the time hee hee:bigeyes04:


That is because the machine runs in "open door" mode on that particular emulator. You need to use MFME2, or 3.2 for it to play properly.

#57 ploggy

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Posted 30 May 2009 - 03:14 PM

Just letting you guys, and girls know that the layout has now been updated with the correct sound roms! Makes all the difference in the World. Proper, authentic Electrocoin sounds! Can't beat it. :)

Huge thanks to Dr Slots over on the Mecca for the proper sounds. :)

#58 Guest_tommy c_*

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Posted 30 May 2009 - 03:16 PM

Thanks for the update ploggy won't be able to get my missus off this now lol

#59 SUPER7

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Posted 30 May 2009 - 09:55 PM

Thanks!! never even knew this 1 had been done, kool!!!!! ;)

#60 Daryl

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Posted 31 May 2009 - 06:40 PM

Cheers ploggy mate for the update. :)
All The Best

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