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Amber Update 15/02/2012


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#1 nails

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Posted 16 February 2012 - 12:06 AM

Things have been rather quiet in the amber camp for a while now, sure their are reasons but for now my purpose is to bring everybody up to date with how amber stands.

Ive spoken to guitar and had a good play with amber version 1.0051 alpha, truth is that there is *so* many new features that im sure i wont address them all. i`ll start with a walk through and get to the better points later.



Installing - Amber comes in 2 flavours being 32-bit and 64-bit. an installer comes with both that leaves you with a BUILD direcotry that consists of components, current, libraries and manager directories. notably the librarys dir contains the layouts and ROM dirs.

Running Amber - Amber has a unique feature i would describe as arcade mode, somebody say ploggy could play a machine with £10 one end, and i could play £10 my end using the ram state of the machine after his play. The graphical option are totally superior here - scale to natice size and scale to machine size aswell as anti analising from 1 to 16 samples are avail. (once booted you can use the arrow keys to move around a layout. kinda like what union jackpots did with their online game that used 2 screens. this is particularly good for layouts with small writing. this also paves way for much higher res DX games that cam now be viewed and zoomed with ease). finally you can also create your own play area with the Width and Height resolution box - nice!

Apply and launch to play amber you now have 2 options, click to continue and load via the onscreen menu or load a layout just like MFME.

At the time of writing, the blues boys and aladins cave come to the table as layouts not previously available in mfme. also is a dual release by RH called ret hot fever. this is now avail for mfme and amber.

as i understand it, layout designers will have a field day here, quite simply amber does alot of the work for you i.e. masking lamping etc etc. this is a feature you will have to wait for to explor yourself. but as i understand it an mfme layout can be converted in under 20 mins.

one of the best features ive seen so far is the back bright option. this option allows you to quite literally dim the whole machine so just the feature lights stay bright. ive just had a quick play and you can turn this down to ZERO so you can actually only see the reels and feature lit lights. priceless! also to note here, switch bank 2 is fully enabled in this version.

at the time of writing, guitar has implemented reel masking, kinda like the back light option explained above, but for reels. it also supports triac driven lamps.

--------------------------------------------------------------------------------------------------------------------

What next?

well it appears the last part of the jigsaw is the OKI sound emulation, once that is done then a formal release date will be announced. Some of may cry `yeah yeah heard it before` to which one of guitars replies was - after coding 12,000 pages of code, you cannot always get it right and release on time.

Its an ongoing project, and according to the horses mouth, there is no reason why various others cannot be implemented in the future such as M1a/mpu3/sys83


the whole project is in its final stage, please be patient.

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Edited by nails, 16 February 2012 - 12:15 AM.


#2 manchesterutd412

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Posted 16 February 2012 - 03:12 AM

Thanks for the update nails it looks fab lets hope we can all get a play on it soon
If you love fruit machines you will always be skint but if you love fruit-emu you will always have money

#3 Johnnyafc

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Posted 16 February 2012 - 07:36 AM

Thanks for the Update..... so how about a release date... moho :lol:
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#4 mort

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Posted 16 February 2012 - 08:50 AM

Thanks for the update, I'm glad Guitar has decided to come back to the development of Amber, its' always good to have a break from things, but it would also be nice to be kept up to date more, we don't bite !!! (well some do, but the majority are genuinally interested in progress, even if progress is stalled for a while).

#5 Guitar

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Posted 16 February 2012 - 01:13 PM

Thanks for the Update..... so how about a release date... moho :lol:


Once the OKI chip is finished and working correctly, we are two weeks from release. That being said, the oki chip could be a few days, or several months, its finnicky as hell, why anyone wold design a chip in such a manner is beyond me but they did.

More WIP's and Features will be announced shortly!

Project Amber 2 - Coming Soon


#6 d0uga1

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Posted 16 February 2012 - 01:18 PM

just wondering if topbox support has or will be implemented in your emulator guitar?
always on the scrounge for freebies.

#7 Guitar

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Posted 16 February 2012 - 01:55 PM

just wondering if topbox support has or will be implemented in your emulator guitar?


Support is planned for but at present time its not implemented. A version was tried but it didn't work very well so a different method is being worked on.

Whether it will be in release 1 or not I'm not sure as of yet.

Project Amber 2 - Coming Soon


#8 todd1970

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Posted 16 February 2012 - 05:45 PM

Thanks for the info guys , glad to see things are still motoring along , hopefully a release will be imminent .. but its here when its here..im in no rush for it. :)
Mmmmmm...Sandy ive 'ad her ye know. :)

#9 cardie

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Posted 16 February 2012 - 06:11 PM

I dont think it will make much of a differnce in the scene, ive lost pretty much all confidence in anything on here anymore. Do hope we see it though, if we ever do :)

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Rest in peace Barcrest !

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#10 Guitar

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Posted 16 February 2012 - 06:14 PM

Believe me, i want this finished as much as anyone, sound is the last major job, then its just tidying, error catching, and easy if laborious editor stuff.

Then I can move on to tech 2.

Project Amber 2 - Coming Soon


#11 brucegeorge

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Posted 16 February 2012 - 06:24 PM

Great news and thanks for the update we need to learn to walk before be can run thanks for all your hard work guys

#12 Guest_barcrest junky_*

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Posted 16 February 2012 - 06:52 PM

Thank you for the update Guitar. It is good to see that progress is being made and that a release is on the horizon.

Don't be a stranger now.

bj

#13 Guest_Tommy c_*

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Posted 16 February 2012 - 07:34 PM

Tech two,mmm any hints of hat this might be.

#14 d0uga1

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Posted 16 February 2012 - 07:38 PM

Support is planned for but at present time its not implemented. A version was tried but it didn't work very well so a different method is being worked on.

Whether it will be in release 1 or not I'm not sure as of yet.


ok thanks for the info guitar
always on the scrounge for freebies.

#15 niallquinn

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Posted 16 February 2012 - 07:42 PM

Thanks for the update Guitar.

Cheers.

BF aka NQ.

#16 Guest_barcrest junky_*

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Posted 16 February 2012 - 07:53 PM

BF aka NQ.


I never knew that

bj

#17 cardie

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Posted 16 February 2012 - 08:51 PM

Im guessing the sound will work in all versions of windows? MPU4 has issues processing things like 8bit sound in vista and up if i remeber?

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Rest in peace Barcrest !

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#18 ady

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Posted 16 February 2012 - 09:10 PM

Good luck to all, but in all honesty is this thread needed?

There were dates promised and passed, the Author wasn't posting nor working on it.......and any 'news' was 3rd party.

Guitar, all due respect.....but it now appears the WAS being worked on, yet you saw fit not to post any updates but let others post on your behalf?.......and at the fact it was halted:???????

Bloody confused by it all....

#19 stevedude2

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Posted 16 February 2012 - 09:52 PM

Of course the thread is needed. It gives us an update on the progress of a forthcoming emulator release.

If the lad wants to disappear from the scene for a month or two so he can crack on with it in peace, I'm not going to complain.

People need to stop being so desperate to find something to complain about.

Looks great by the way, some really nice features :)

Edited by stevedude2, 16 February 2012 - 10:07 PM.

Watch out! There's a SIG thief about...

#20 ritdav

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Posted 16 February 2012 - 09:53 PM

looking good .Thanks




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