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#312778 Up and coming MFME release

Posted by Wizard on 12 December 2017 - 10:53 PM

Just a heads up really, be sure to resave all your old layouts with MFME v5.1 into .fml format as the next version no longer supports the loading of .dat files.

You will always be able to convert them using v5.1




#313525 2017 - Nov / Dec - A Public Apology

Posted by Reg on 26 December 2017 - 07:42 PM

Earlier this year I made an attack on this forum and DADsFME as well.

 

Part of my complaints was I considered it biased towards a couple of issues that have been done and dusted. I know that a couple of my comments were considered offensive by at least one of the people who tried to do their best, in their words.

 

Note this is the area that I am talking about here my actions, I am not looking to open up the debate at all.  Take this as you want.

 

Over the past few weeks I have been getting more and more bothered over some of the remarks I made as the weeks have rolled on.  Yes, it’s only words on the internet but I am not 100% impressed about my behaviour.

 

During this period, I have had contact with one of the people that I probably pissed off in the thread and that PM chain has been nothing but friendly.

 

More recently, I have been dealing with another person who I pissed off over on another forum via PM’s.  Again, that PM chain has been nothing but friendly.

 

These people could have told me to go and f*** myself where the sun does not shine, they did not. There could have been no dialogue at all – I am not sure that I probably deserved any. Either way, the doors had been opened and we’ve spoken – I am not sure that if the roles were reversed I’d have even bothered with me, if I was them.

 

All I want to do is say thank you very much – you know exactly who you are and I apologise for what I said and insinuated.

 

The only thing that matters from the wreckage of what has recently happened is our admin here.  I wish him well for 2018 and if this message means anything, consider this…

  • I could have posted this where not main people would have seen, I did not and am publically calling myself out.
     
  • It maybe only words on the internet, but we are people behind those words – at times, we should hold up a mirror and see if we would like them coming back in our own direction.
     
  • This is a hobby – we will never capture the old days and it is dying.  This is probably because of our own behaviours and there is a lot of us that hold that torch – let’s try to make 2018 more welcoming for those around.  The people that have recently returned, let’s give them a reason to stay.

That is me done – I’ll not be as soft as shit to you lot like this ever again, but the people will know who I mean when they read this and I hope they accept the apology.
 

If I am man enough to call things out publically – I am man enough to post regrets and an apology.
 

Peace out – have a wonderful 2018.




#317072 MFME6 Layouts

Posted by ploggy on 01 April 2018 - 07:12 PM

Sorry I'm late.  Batch number 8.  See what I did there <---------- :)

 

Probably the most varied set of machines this one.  Layouts are:

 

Pyramid DX

Ready Steady Go DX

Red Hot Knights DX

Red Hot Roll Classic DX

Red Hot X Club DX

Reelbonus DX

Reelcrazy Deluxe DX

Reely Crazy DX

Road Hog DX

Rollercoaster DX.

 

Have fun! :)

Attached Files




#315251 Site misbehaviour

Posted by barcrest junky on 23 January 2018 - 09:10 PM

Over the last couple of weeks we have had some issues with the site, particularly when submitting posts and it taking a while for them to save, and the updating of number of views and replies to a topic.

You will be as pleased to hear as I am that Pete W is going to look into it at the weekend.

Thank you for your patience whilst this matter is resolved and for your ongoing support of the site.

Cheers

Gazza


#305873 MFMEv5 and the previous disc reel issue

Posted by Wizard on 04 July 2017 - 02:07 PM

Thanks to fuzion for creating the disc image, here is a fully working version that has also been tidied a little:

Attached File  BattleAxe1280.rar   4.36MB   34 downloads




#317116 MFME6 Layouts

Posted by ploggy on 03 April 2018 - 07:16 PM

It's that time again.  It's batch number 10!  It will stop, I promise. :)

 

Layouts in this batch are:

 

The Blues Boys DX

The Big Breakfast DX (S4 Version)

Swap-A-Note DX

Superspoof DX

Supershot DX

Superline DX

Superbank DX

Super Streak DX

Super Multi Nudge DX's

Super Each Way Shuffle DX

 

Back tomorrow with the final batch. :)

 

 

Attached Files




#317099 MFME6 Layouts

Posted by ploggy on 02 April 2018 - 07:11 PM

This batch is fine.  It's batch number 9. :)

 

Plus I've also added the correct layout for Red Hot X Club.  The layout that was in batch 8 was an older version that I zipped-up by accident.  If you downloaded that version, just overwrite that layout with the .FML file in batch 9.  Sorry about that. :(

 

Layouts in batch 9 are:

 

Supatrack DX

Supashifta DX

Supa Steppa MPS Version DX

Supa Steppa DX Original Version DX

Strike Ten DX

Special Reserve Deluxe DX

South Park DX

Smash & Grab DX

Silver Ghost Deluxe DX.

Runawaytrail DX

Red Hot X Club DX Updated FML File

 

Enjoy!

Attached Files




#317020 MFME6 Layouts

Posted by ploggy on 30 March 2018 - 07:16 PM

Batch 6 time.  A nice varied selection of machines.  In this batch are the following layouts:

 

Lootshoot DX

Lucky Lotto DX

Mazooma Pac-Man DX
Moneytrapper DX

Monopoly DX (S4 Version)

Monte Carlo Classic

Noteshoot DX

Nudge Bonanza Deluxe DX

Nudge Bonanza DX (MPU4 Version)

Nudge Double Up Deluxe DX

Attached Files




#316794 MFME6 Layouts

Posted by ploggy on 25 March 2018 - 07:11 PM

I could start adding the updated MFME6 layouts here if it's easier for the mods, no problem.  I'll just do ten, a day, otherwise I'll just be flooding the thread with layouts.  Bear in mind that the layouts I'll be uploading, here, go back to 2003, onward.  So some of them will look a bit tatty compared to today's layouts.

 

Fixes include:

 

Fixed Reel Offsets

Updated New Alphas

Updated Segs

New Reels/Overlays

Meter/Payout Sounds

Backgrounds Adjusted For Borderless Modes

 

And here are the first ten in alphabetical order:

 

2p Unlimited DX

777 Heaven DX

Actionbank DX (Newer Version)

Adders & Ladders DX (MPU5 Version)

Around The Board In 40 Days DX

Around The World Club DX

Bands Of Gold DX's (Added an extra version that I didn't orignally release)

Bar-Gain & Casino Classics

Big Buck$ DX

Big Banker DX (MPS Version)

 

If anyone has any problems, let me know. :)

Attached Files




#313332 MFME v6.0

Posted by Wizard on 23 December 2017 - 07:33 PM

Just released at the mecca:

 

https://www.fruitemu...hread/?p=309203

 

enjoy




#314188 {Epoch}Homer's Meltdown HD - DX

Posted by Benjamoose on 04 January 2018 - 12:09 PM

File Name: Homer's Meltdown HD - DX

File Submitter: Benjamoose

File Submitted: 04 Jan 2018

File Category: Epoch


NOTE: This release is for MFME v6.0 and not v5.0 or v5.1 - you will need to download the latest version of MFME to play this ROM/layout combination!
 
Posted Image
 
 
=SPECIAL THANKS=
mazza500 - For gifting me a subscription to Fruit-Emu, for making "Homer's Meltdown Classic" which served as a great resource for lamp numbers and for being supportive.
 
Reg -  For helping me with any questions I had via PM and for providing me with an excellent PDF guide that helped get me started with understanding the basics of MFME.
 
TommyC - For thread support and for his DX of "Homer's Meltdown", which assisted in lamp numbering and figuring out specific elements of MFME.
 
Johnnyafc - For also helping me with PM questions, support, for providing me with some super high quality reel photos at request and for sending me a copy of "Homer's Meltdown"'s manual! Additionally, his basic "Homer's Meltdown" layout also helped with figuring things out and mapping out numbers.
 
Wizard - For assisting me with MFME specific issues and for support via PM.
 
Geddy - For answering questions on the upload format, for PM advice and for giving me the go ahead to release here.
 
And everyone else in the WIP thread that either offered supportive comments, suggestions or feedback that contributed to helping me figure things out.
 
 
=ORIGINAL WIP THREAD=
http://www.fruit-emu...rs-meltdown-dx/


Click here to download this file




#313145 YouTube Emulation Extravaganza (sort of)

Posted by Chopaholic on 19 December 2017 - 08:53 PM

Only two specific emulator videos up so far, although there are some other odds and sods on there if you have a poke about.

 

I've got quite a few machines in mind I'd like to do though, so more videos should be appearing in the coming days and weeks.

 

I'm also drafting out some ideas for a 'History of Fruit Machine Emulation' video, although that'll take a bit more work than me just talking shite for 10-20 minutes.

 

Anyway, the DOND Power Five video went up yesterday, Roller Coaster has just gone up now. I'll add to this thread as I add videos to the channel.

 

Enjoy! And eat more fruit.

 

Many thanks to all the folks who make these videos are possible at all, not least Wizard for his amazing emulator, the layout creators, resource gatherers, site hosters and everyone else :)

 

 

 



#313108 Star Wars a New Hope DX

Posted by DAD on 19 December 2017 - 09:55 AM

Another DX from me from the Star Wars collection, this time its Star Wars a New Hope.  This again was done from a photo, just skewed straight and lamped pretty much as is with very little work spent tidying things up.  It doesn't always work doing this but in this case I think the rough n ready look works quite well.  I don't really like making things ultra sharp by redrawing stuff or using proper fonts every time.  Sometimes its necessary though when things are totally unreadable.  Its nice and big too for those with large screens, but still looks reasonable on my lappy resized to 1600 x 900 using F3.

Huge thanks to Reg whose brilliant classic I used as a base (he's does love his borders) ;), and also to wizard for MFME without which non of us would get the chance to play these great emulations.

Keys are:
F - Take Feature
P - Take Step
S - Play Super Trail
B - Take Bonus
H - Hi
L - Lo
` - Cancel
1, 2 & 3 - Hold/Nudge
C - Collect
K - Change Stake
Space - Start
7 - Insert £20
8 - Insert £10
9 - Insert £5
0 - Insert £1

I hope you enoy it.

Cheers everyone and Merry Christmas :)

Attached Files




#305119 MFME for New Designers

Posted by Reg on 17 June 2017 - 06:58 AM

170616_Design.png

 

I really wasn't going to do this and told vectra666 I would not cross post and gave reasons, then shaun2097 gave a great response so I figured, what the hell, let's cross post this...

 

...so I am pleased to finally upload a guide to DIF that I've been working on for a little while to try to bring layout designing to those that have never done this before.

 

For anyone that is slightly interested, please take a look at the download section for the PDF. I will update this as time goes by. Have fun and go and build those layouts...

 

www.desertislandfruits.com

 

To access the file you need to be REGISTERED and have confirmed the email as per standard forums these days.

 

Please do not host the file elsewhere.  It is not much to ask people to download the latest one and more importantly, they can subscribe to the download to get notifications of when it's updated.  I do not give permission for this to be hosted or shared in any form apart from direct download.

 

The PDF is 30+ pages long of pure MFME information along with a section that teaches you how to build a basic classic layout from scratch.




#295100 MFMEv5 and the previous disc reel issue

Posted by Wizard on 22 November 2016 - 10:05 PM

Here is an example of a fully working disc reel. It's not my layout so credit to the original author, I just revamped it for MFMEv5.

 

Attached File  Dosh & Pecks.rar   3.99MB   54 downloads




#317128 MFME6 Layouts

Posted by ploggy on 04 April 2018 - 07:30 PM

Just as good as 7, it's batch number 11! :)

 

Sadly the last batch from me.  Now all my previous layouts are MFME6 ready I can concentrate on new stuff from here on out.  Got loads of stuff I could be getting on with, so I won't be short of things to do.  Mostly new machines, but there's a few oldies to be done as well. :)

 

The final list of layouts in batch 11 are:

 

Winsprint DX

Winning Streak DX

Viva Mexico DX

Tuppenny Nudger DX (MPS Version)

Tumble DX

Tristar DX

The Lord Of The Rings - The Two Towers Club DX

 

Until next time. :)

 

 

Attached Files




#316939 MFME6 Layouts

Posted by ploggy on 28 March 2018 - 08:44 PM

Ok, lads.  Think I've fixed everything.  Got two batches this time around.  One batch has got the layouts that were in the previous batches that had incorrectly set SEC meter configurations.  Which are now fixed, hopefully.  And the other set is batch 4.  Which has the next ten in alphabetical order.

 

Incorrect SEC meter layouts were:

 

Adders & Ladders DX (MPU5 Version)

Atlantic DX

Cash Bazaar DX

Club Red Dragon DX

Club Who Wants To Be A Legionnaire DX

 

And layouts in Batch 4 are:

 

Each Way Shuffle DX

El Bandido Club DX

Eliminator DX

Fairground Attraction Club DX's

Fast Fruit DX

Fivepenny Nudger DX

Frankie Dettori's 7th Heaven DX

Fruit Snappa DX

Golden Grid DX

Happy Notes DX

 

Again.  Any issues, let me know. :)

 

 

 

Attached Files




#316892 MFME6 Layouts

Posted by ploggy on 27 March 2018 - 07:10 PM

Here comes batch 3.  I've added an extra layout to batch 3 because I forgot to add the DX I did for Atlantic in batch 1.  Don't know how it slipped through.

 

Layouts in batch 3 include:

 

Atlantic DX

Club Take Your Pick DX

Club Who Wants To Be A Legionnaire DX

Coliseum DX

Copper Run Deluxe DX

Cops 'N' Robbers Sys83 DX

Coronation Street DX

Criss Cross Cash DX

Criss Cross Crazy DX

Double Chance DX

Drop The Lot DX

Each Way Shifter DX

 

 

 

 

 

 

Attached Files




#313613 Hokey Cokey Multiplayer DX

Posted by DAD on 28 December 2017 - 02:56 PM

Here we have Hokey Cokey a lovely little Multilayer from Astra Games.  I’ve been waiting to do this for quite some time as you'll know if you've seen the WIP thread.  Not sure why I like this so much, maybe it brings back some nice memories, like winning more on it than Tony aka Compost Corner when we met up one day lol (where is he nowadays?).

I've been having some issues trying to get the game to save with the Top Box and slaves in the correct positions.  Wizard had a look and offered a fix which worked on his machine but unfortunately not mine.  If you have the same issues follow these instructions:

When you load the Top Box, the slaves will load automatically.  Unlink the units by pressing Alt+U.  Hold the shift key down and drag the Top Box to fit neatly on top of the slaves.  You can use the cursor keys for fine adjustment.  When positioned, Press Alt+L to link the units back together.  You can then use the same drag method to re-position the whole machine to suit your screen.

It's set to £25, 30p, 86% and plays a nice game.  A little touch I thought I'd add is on the background of the Top Reels is the actual music to the song Hokey Cokey.  You might need a magnifying glass to read it though.

Many thanks to Reg whose Party Time and Bullion Bars releases helped a long way towards getting this up and running and of course to wizard for his outstanding work in bringing us MFME 6.

Keys?  Sod off you know 'em by now!!

Cheers, hope you enjoy it.

Attached Files




#311085 What would you like to see in a future mfme update?

Posted by Wizard on 16 November 2017 - 07:48 PM

I'm sure that can be arranged :)