Just a heads up really, be sure to resave all your old layouts with MFME v5.1 into .fml format as the next version no longer supports the loading of .dat files.
You will always be able to convert them using v5.1
Jump to content
Posted by Wizard on 12 December 2017 - 10:53 PM
Posted by Reg on 26 December 2017 - 07:42 PM
Earlier this year I made an attack on this forum and DADsFME as well.
Part of my complaints was I considered it biased towards a couple of issues that have been done and dusted. I know that a couple of my comments were considered offensive by at least one of the people who tried to do their best, in their words.
Note this is the area that I am talking about here my actions, I am not looking to open up the debate at all. Take this as you want.
Over the past few weeks I have been getting more and more bothered over some of the remarks I made as the weeks have rolled on. Yes, it’s only words on the internet but I am not 100% impressed about my behaviour.
During this period, I have had contact with one of the people that I probably pissed off in the thread and that PM chain has been nothing but friendly.
More recently, I have been dealing with another person who I pissed off over on another forum via PM’s. Again, that PM chain has been nothing but friendly.
These people could have told me to go and f*** myself where the sun does not shine, they did not. There could have been no dialogue at all – I am not sure that I probably deserved any. Either way, the doors had been opened and we’ve spoken – I am not sure that if the roles were reversed I’d have even bothered with me, if I was them.
All I want to do is say thank you very much – you know exactly who you are and I apologise for what I said and insinuated.
The only thing that matters from the wreckage of what has recently happened is our admin here. I wish him well for 2018 and if this message means anything, consider this…
That is me done – I’ll not be as soft as shit to you lot like this ever again, but the people will know who I mean when they read this and I hope they accept the apology.
If I am man enough to call things out publically – I am man enough to post regrets and an apology.
Peace out – have a wonderful 2018.
Posted by barcrest junky on 23 January 2018 - 09:10 PM
Posted by ploggy on 01 April 2018 - 07:12 PM
Sorry I'm late. Batch number 8. See what I did there <----------
Probably the most varied set of machines this one. Layouts are:
Ready Steady Go DX
Red Hot Knights DX
Red Hot Roll Classic DX
Red Hot X Club DX
Reelcrazy Deluxe DX
Reely Crazy DX
Road Hog DX
Posted by ploggy on 03 April 2018 - 07:16 PM
It's that time again. It's batch number 10! It will stop, I promise.
Layouts in this batch are:
The Blues Boys DX
The Big Breakfast DX (S4 Version)
Super Streak DX
Super Multi Nudge DX's
Super Each Way Shuffle DX
Back tomorrow with the final batch.
Posted by ploggy on 02 April 2018 - 07:11 PM
This batch is fine. It's batch number 9.
Plus I've also added the correct layout for Red Hot X Club. The layout that was in batch 8 was an older version that I zipped-up by accident. If you downloaded that version, just overwrite that layout with the .FML file in batch 9. Sorry about that.
Layouts in batch 9 are:
Supa Steppa MPS Version DX
Supa Steppa DX Original Version DX
Strike Ten DX
Special Reserve Deluxe DX
South Park DX
Smash & Grab DX
Silver Ghost Deluxe DX.
Red Hot X Club DX Updated FML File
Posted by ploggy on 30 March 2018 - 07:16 PM
Batch 6 time. A nice varied selection of machines. In this batch are the following layouts:
Lucky Lotto DX
Mazooma Pac-Man DX
Monopoly DX (S4 Version)
Monte Carlo Classic
Nudge Bonanza Deluxe DX
Nudge Bonanza DX (MPU4 Version)
Nudge Double Up Deluxe DX
Posted by ploggy on 25 March 2018 - 07:11 PM
I could start adding the updated MFME6 layouts here if it's easier for the mods, no problem. I'll just do ten, a day, otherwise I'll just be flooding the thread with layouts. Bear in mind that the layouts I'll be uploading, here, go back to 2003, onward. So some of them will look a bit tatty compared to today's layouts.
Fixed Reel Offsets
Updated New Alphas
Backgrounds Adjusted For Borderless Modes
And here are the first ten in alphabetical order:
2p Unlimited DX
777 Heaven DX
Actionbank DX (Newer Version)
Adders & Ladders DX (MPU5 Version)
Around The Board In 40 Days DX
Around The World Club DX
Bands Of Gold DX's (Added an extra version that I didn't orignally release)
Bar-Gain & Casino Classics
Big Buck$ DX
Big Banker DX (MPS Version)
If anyone has any problems, let me know.
Posted by Benjamoose on 04 January 2018 - 12:09 PM
File Name: Homer's Meltdown HD - DX
File Submitter: Benjamoose
File Submitted: 04 Jan 2018
File Category: Epoch
NOTE: This release is for MFME v6.0 and not v5.0 or v5.1 - you will need to download the latest version of MFME to play this ROM/layout combination!
mazza500 - For gifting me a subscription to Fruit-Emu, for making "Homer's Meltdown Classic" which served as a great resource for lamp numbers and for being supportive.
Reg - For helping me with any questions I had via PM and for providing me with an excellent PDF guide that helped get me started with understanding the basics of MFME.
TommyC - For thread support and for his DX of "Homer's Meltdown", which assisted in lamp numbering and figuring out specific elements of MFME.
Johnnyafc - For also helping me with PM questions, support, for providing me with some super high quality reel photos at request and for sending me a copy of "Homer's Meltdown"'s manual! Additionally, his basic "Homer's Meltdown" layout also helped with figuring things out and mapping out numbers.
Wizard - For assisting me with MFME specific issues and for support via PM.
Geddy - For answering questions on the upload format, for PM advice and for giving me the go ahead to release here.
And everyone else in the WIP thread that either offered supportive comments, suggestions or feedback that contributed to helping me figure things out.
=ORIGINAL WIP THREAD=
Posted by Chopaholic on 19 December 2017 - 08:53 PM
Only two specific emulator videos up so far, although there are some other odds and sods on there if you have a poke about.
I've got quite a few machines in mind I'd like to do though, so more videos should be appearing in the coming days and weeks.
I'm also drafting out some ideas for a 'History of Fruit Machine Emulation' video, although that'll take a bit more work than me just talking shite for 10-20 minutes.
Anyway, the DOND Power Five video went up yesterday, Roller Coaster has just gone up now. I'll add to this thread as I add videos to the channel.
Enjoy! And eat more fruit.
Many thanks to all the folks who make these videos are possible at all, not least Wizard for his amazing emulator, the layout creators, resource gatherers, site hosters and everyone else
Posted by DAD on 19 December 2017 - 09:55 AM
Another DX from me from the Star Wars collection, this time its Star Wars a New Hope. This again was done from a photo, just skewed straight and lamped pretty much as is with very little work spent tidying things up. It doesn't always work doing this but in this case I think the rough n ready look works quite well. I don't really like making things ultra sharp by redrawing stuff or using proper fonts every time. Sometimes its necessary though when things are totally unreadable. Its nice and big too for those with large screens, but still looks reasonable on my lappy resized to 1600 x 900 using F3.
Huge thanks to Reg whose brilliant classic I used as a base (he's does love his borders) , and also to wizard for MFME without which non of us would get the chance to play these great emulations.
F - Take Feature
P - Take Step
S - Play Super Trail
B - Take Bonus
H - Hi
L - Lo
` - Cancel
1, 2 & 3 - Hold/Nudge
C - Collect
K - Change Stake
Space - Start
7 - Insert £20
8 - Insert £10
9 - Insert £5
0 - Insert £1
I hope you enoy it.
Cheers everyone and Merry Christmas
Posted by Reg on 17 June 2017 - 06:58 AM
I really wasn't going to do this and told vectra666 I would not cross post and gave reasons, then shaun2097 gave a great response so I figured, what the hell, let's cross post this...
...so I am pleased to finally upload a guide to DIF that I've been working on for a little while to try to bring layout designing to those that have never done this before.
For anyone that is slightly interested, please take a look at the download section for the PDF. I will update this as time goes by. Have fun and go and build those layouts...
To access the file you need to be REGISTERED and have confirmed the email as per standard forums these days.
Please do not host the file elsewhere. It is not much to ask people to download the latest one and more importantly, they can subscribe to the download to get notifications of when it's updated. I do not give permission for this to be hosted or shared in any form apart from direct download.
The PDF is 30+ pages long of pure MFME information along with a section that teaches you how to build a basic classic layout from scratch.
Posted by DAD on 28 December 2017 - 02:56 PM
Here we have Hokey Cokey a lovely little Multilayer from Astra Games. I’ve been waiting to do this for quite some time as you'll know if you've seen the WIP thread. Not sure why I like this so much, maybe it brings back some nice memories, like winning more on it than Tony aka Compost Corner when we met up one day lol (where is he nowadays?).
I've been having some issues trying to get the game to save with the Top Box and slaves in the correct positions. Wizard had a look and offered a fix which worked on his machine but unfortunately not mine. If you have the same issues follow these instructions:
When you load the Top Box, the slaves will load automatically. Unlink the units by pressing Alt+U. Hold the shift key down and drag the Top Box to fit neatly on top of the slaves. You can use the cursor keys for fine adjustment. When positioned, Press Alt+L to link the units back together. You can then use the same drag method to re-position the whole machine to suit your screen.
It's set to £25, 30p, 86% and plays a nice game. A little touch I thought I'd add is on the background of the Top Reels is the actual music to the song Hokey Cokey. You might need a magnifying glass to read it though.
Many thanks to Reg whose Party Time and Bullion Bars releases helped a long way towards getting this up and running and of course to wizard for his outstanding work in bringing us MFME 6.
Keys? Sod off you know 'em by now!!
Cheers, hope you enjoy it.
Posted by Guitar on 13 June 2017 - 07:59 PM
Having a break from FME for a while was the best thing I could've done.
First of all, apologies to Daryl, Trouty, & Dad for being particularly off with them before my hiatus. It's not your fault, I let FME become practically a 2nd job rather than a hobby, and was getting frustrated with everything and everyone.
In the mean time it appears we have a new shiny official MFME to play with which is awesome, and frankly takes the pressure off in a nice way.
I've decided to continue working on Amber and have been tinkering on and off but nothing major. At the very least I want to get IMPACT 100% completed, so every game can be fully emulated and simulated. The online state sharing functions are still really important to me because it makes it more realistic not knowing when a machine is ready to pay, it was also more social as you could chat whilst playing.
I've been working on a ray tracer as a separate project and in doing so have learnt some really useful information about the behaviour of light, delving into the real world physics and having some good ideas for the emulators.
Currently I am working on a full lamp simulation, working from the physical properties of the filament, writing my own physics engine. When complete I can then use them for lamping any tech and they should work as they did IRL with no modification required. So if they dim, or go super bright it will happen automatically based on the physical properties of the light bulb being simulated. I also intend to do the same with the other physical components which should mean that eventually I will have an emulator that can be both 2D and 3D at the same time. 2D is really a 3D image that you can't move around or change perspective. This also means that generating lamp reflections in the cabinet or surrounding objects will be native, along with shadows. And for 2D layouts, I can generate light maps in textures and mix them for playing machines on slower PC's or Indeed Android phones. I have started working on an android emulator but it's nowhere near being ready as I am writing it in Assembler. This will take layouts from the main PC version of Amber and be a play only emulator, no editing apart from basic options.
I also had a go at writing my own machine for IMPACT, and I'll probably release it with the new emu as a demo game, whenever the release happens.
Posted by Wizard on 08 June 2017 - 09:29 PM
v5.2 Fixes and Changes
Prevent Layout Notes Clear from setting Layout Changed
Moved "Use File Names in Manager" from prefs to Display menu in Manager
Fixed issue with bit test instruction in Epoch ( Club Coronation Street )
Fixed issue with 7 Seg Displays in Epoch ( Club Coronation Street )
Fixed issue with Type 2 Hoppers in S4 ( Pacman Plus etc )
Fixed Hopper 3 Issue on Union Games MPU4 change to Hopper 8
Fixed Issue on MDM Body Match change to Hopper 7 for both Hoppers to work
Added config options to Blackbox ( for 4 reel clubbers )
Fixed Sample Sound Rate for MPU4 ( Road Hog etc )
Fixed Lamp Extender for SpACE
Improved Adder5 performance
Added basic Autoplay functionality ( runs a repeatable selection of key presses to simulate real play )
Samples are now added on the fly to the sample player
Added Vertical Monitor setting for M1Video
Fixed issue with Set Window Size in edit mode when scroll bars visible
Default and Configurable switch settings added to BFM Sys85
Added Tok coin mask to SYS1
Added Reel bounce to SYS1
Added 2p/Tok coin mask to SYS85
Added reel bounce to SYS85
Added watchdog reset to SYS85
Added support for SystemA1 Hokey Cokey and Bullion Bars Multiplayers
Added support for multiplayer loading .gam files ( Use alt L on master to link the games, alt U to unlink and alt S to save multiplayer gam. Quit using ctrl Q )
Added ability to Hide game files so they won't appear in manager db, even after a full scan
Fixed Sound issue with MPU4 Bolt From The Blue
Fixed Pac Drive Initialisation issue
Fixed Sound issue with M1a Tick Tock Cash
Added Comms Status Messages to ccTalk
Fixed SEC reset on S4
Fixed Timer scaler on S4
All techs now support PAC Drive and Effects
Fixed MMM Triac issue
Fixed Z80 CTC bug
Added PCL MAXI tech
Fixed loading of group files with borders
Fixed a lamp issue on S2/S4/S5 that affected dimming
Fixed a reel led issue
Added Alt-P to start/stop Autoplay
Fixed Sys1 token meter
Added Disc Reel transparent image option
Right click menu option added to Manager to run a game in a new Instance
Added coin in, coin accepted, coin rejected, hopper motor, hopper coin and button down/up effects to all techs ( Enabled via prefs )
Fixed some bad hopper timings
Datapak output added to ACE SYS1
Adjusted ACE SYS1 timings to match Slow ROMs jumper
All ACE SYS 1 reels are now 240 Half Steps, Full/Half Step added to config, 24 Stop reels use Full Step, 16 Stop reels use Half Step
Fixed bug in BWB MPU4 bank switching
Fixed some Component List update issues
Manager RAM backup now copies both the RAM and the GAM file to a local directory called RAMBackup
Fixed some Electrocoin Phoenix issues ( Crown Jester now runs )
Added Phoenix Token coin mask and inhibit lamps
Rearranged the coin mask drop down list to group similar items together
Added reel bounce to Phoenix
Added Config item for BWB SPACE serial dongle
Fixed IMPACT interupt issue ( Football Fever now runs ok )
Fixed a 6840 timer issue ( maybe a datasheet error ? ) and now MPU4 Ghostbusters runs ok
Fixed MPU5 bus timeout issue ( Fixes Barmy Army Roll Even reset )
Fixed MPU5 reel jumper config
Added option to set meter effects from meter settings in config
Fixed Epoch reel opto issue ( Fixes Casino Crazy Streak )
Added option to enter Manager by clicking top left of screen in Full Screen Modes, or top left of layout in Borderless Mode
Posted by TommyC on 26 October 2016 - 07:23 PM