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BIG TEN
Game Description.
An advanced Bar-X style machine with three wins to go for, Xs for £1, bars for £5 and Big
Tens for £15. The machine offers a maximum of three nudges and frequently holds bringing
in the corresponding win.
Playing Strategy.
This machine pays out in massive streaks and single wins can hold many times over allowing
you to build up your bank to around £70 if the machine is in a happy mood. Due to the way
the machine pays out it can also eat a lot of money so only play if you know it has had a lot
put in. If someone else is playing it, try to keep an eye on them to see how it is playing.
The best way to play this is continuasly go for the highest wins without turning down the
smaller ones, even a £1 win can hold up to ten times and three bars can add up to £30 + to
your bank. When the machine wants to go it should keep paying until you reach between
£50 and £70. You can get £60 from the jackpots alone but do not keep pumping loads of
cash in; if it wants to pay it will usually do so with small but frequent wins.
Hints and Tips.
Because you can't see up the reels when you are offered nudges you can let the machine go
for the best combination. To do this just leave the nudges for a while and they will nudge
themselves.
Other Advice.
Remember to set a limit to how much you want to spend on this machine as it will take a lot
of money if it isn't ready to pay.
Paying-out.
Frequent wins and nudges offering more then a pound is a good sign as are large numbers of
holds on any win.
Average maximum winning potential - £50
BIG WHEEL
A classic, but still very popular fruit machine. The feature is entered through either
exchanging a win or lining up three feature symbols on the win line. During normal play
nudges can be 'cancelled out' for a chance of holding them to the next spin. If they hold you
will be awarded an extra nudge. Mostly you will only get wins of £1 and £1.20 through
held nudges, unless you have four. This usually lets you have £1.60 or a rare £2. The only
higher win then this it awards through banked nudges is jackpot, but that is very rare. Wins
can be gambled and exchanged.
Once in the feature the machine will always pay out if the mystery squares offer roll up, roll
up, bonus, skill shot, extra number and skill number. The signs the machine is playing
'average' (jackpot is still possible) is if you get extra carriage and advance from the mystery
squares. Do not use the cash pot as a sign to whether the machine has paid out. All the
bingo card features of two lines are a jackpot except for middle line and four corners.
Middle and bottom line or bottom and top line are the best to take and are usually a
minimum of £30. See codes section for full details of the bingo cards.
HINTS
When exchanging wins for feature, if you press one of the feature buttons instead of the
exchange button you will start in that position, very useful if your add again bonus is
available.
TIP
A £1.20 exchange will usually leave three blue sevens only four nudges away, if there are
two red and one blue on the win line and not a Melon above the middle reel. Three blue
sevens can also be two nudges away if there are two blue and one red on the win line.
BOULDER DASH
THE BASICS
The trail is to 4 (bonus) then 9. Feature 10. Bonus 11. Extra life as well12. Repeat advance for
the hat trick. If the trail holds twice on 8 then you will always get the feature.
BONUSES can be skill esp. on BOULDERDASH flashing cancel or Barcrest man button +
noise
BOOST- not going to explain this one may go to bonus but usually 7 or 8
STOPPA- can't be slowed bonus if kind similar result to boost
HI/LO ADVANCE- gives 2 up board for each win can't die on first gamble may go all the way
SELECTOR- hold out for at least extra life does run out but goes for a while
SKILL STOP- same amount every time but can be repeat advance
NUMBERS IN VIEW- can be ok but more often than not it gives it when their is not enough
numbers
NUDGES- self exp. Doesn't often give win
REEL TIME- steps reels slowly can give good win or a lot of numbers
To get on the feature the machine does give 3 in a row quite a lot.
NOTE If you have1,1,anything, on the reels making 2 on the trail and they hold just hold the 1+1and
you either get the 3rd number or the bonus. You can exchange after gambling a win once and it shows
you what you can exchange for.
THE FEATURE
BONUS
BOOST- usually goes to repeat advance but not always
ADD AGAIN- useful if you are on 3 bonus nudges, 3 cash or 2 c/f
TAXI- press cancel and hit either REP ADV, +3 cash, 2 features ETC
SKILL STOP- if you want the 3 cash hit the TAXI square by it as the +3 cash has stake on
one side and ? on the other
SUPER BONUS- give extra to all your columns
SUPER JACKPOT- yep that's right
The feature board has 3 trails cash, features and repeat advance and also a mystery win which
as activated once all the symbols have been on the win line N.B. this holds along with the trail.
If you get this then different amounts flash on the LCD the highest amount that you can get is
£3.80 but this increases with every press of the start button on the feature.
HINT If you get the mystery win without getting the feature then the mystery win can be far
higher up to £15 so don't settle for small wins (this feature goes on for ages). If you have a lot
of nudges and most of the trail lit then check to see if you can collect the mystery win as it is far
more valuable.
Anyway back to the task at hand, you go around the board adding to the two trails then you will
either get +1 c/f (cash/features) +2 c/f +3 c and bonus nudges to get the mystery win nearer,
manipulate step to nearest or get wins. There is also TAXI which is a double sided arrow if it
doesn't go as far as you would like hit the taxi square again to get it again until it does + it can go
a long way. There's a SKILL STOP which is fast and Q. Hard. If you want +3 cash aim to get
the taxi near it instead of hitting it straight because it is sandwiched between
STAKE/ DINOSAUR (game over) and a ? square if you miss you won't die.
When you gain the feature if you have got to 12 then look to see what it has given you. If the
repeat advance is very low £1+ at the start then it probably won't pay that well if it is high and
the bonus is on add again + then you can get v. Good wins this usually shows the mood of the
machine. The extra life isn't total protection the machine gives collect prize a lot which is
annoying + holding the feature/ cash etc that you want doesn't work. This fobbing off method is
a joke typical BARCREST, however provided that you don't get that then you should get a
decent feature/ cash amount NOTE however the machine can give RESET if you get high on a
trail esp. annoying if you have £8 and need 1 cash for the Jackpot (don't take this risk if you
have crazy cash).
The ? square can give the true skill method (man or cancel flashes) this will allow you to either
choose the extra life, trail run, skill stop, taxi take the life unless you have one or a trail is v. High
in that case take the taxi or trail run. It can also give the true skill on the HI/LO continue and the
yes/no continue it will v. Often give roll even and kill you or STAKE/ DINOSAUR.
THE FEATURE TRAIL
WIN SPIN- £1,2,3 pathetic gamble it as you don't lose
MONEY BELT- good on the older version of Dracula it gives 4 amounts for up to £4 but only
usually worth £2,3 on the newer machines and BOULDERDASH
STEP TO NEAREST- can be v. Good have had Jackpot through using bonus nudges however
often gives +1 feature if big win is near
REEL ROULETTE- light flashes on the outer 8 symbols no skill involved take only if good
amounts often £3 but gamble if step to nearest is good + use the nudges to improve the grid and
remove £ signs
PICK A WIN- Can often give Melons for £6 and sometimes goes through the wins in ascending
order to the top this becomes pretty obvious after the first 3 or 4 picks.
SEVENTH HEAVEN- either £2,7,8 watch out for the mixed 7's but note the bonus nudges
can be used here to manipulate the win
GOLDEN HOLD- steps of 2,3 up and down for wins can give the Jackpot use the bonus
nudges again to help
SUPER MONEY BELT- far better money belt easy £5+ depends on the mood
CRAZY CASH- here it is again Barcrests favourite feature win spins for at least £15 but can go
a lot higher DON'T GAMBLE FOR THE JACKPOT not worth the risk
JACKPOT + REP- not known for repeating a lot but does do occasionally
IM (invincibility mode) is indicated by the Boulderdash logo flashing.
CAMELOT
Trying in effect, to be a better version of Casino Crazy. Work your way around the feature
adding to one of four pots. Cash, nudges, features and reel blasts are on offer. There are also
three keys to collect which will gain you entry to the Round Table feature which, unfortunately
always seems to be £15 and no more. The machine has the following features which can be
collected at anytime during play:
Reel Time - A pick a win type feature of around £2 (£1.60 rounded up).
Spell Bound - A fast cash feature of around £2 to £4.
Cash Joust - A money belt feature of £5.
Excaliber - Three wins are displayed then hidden and shuffled around. Find the highest win
which is average £7 but sometimes only £4.
Lance the Lot - A skill cash feature, just hold cancel and do not panic for an easy jackpot.
Holy Grail - Same style feature as the Waltze. Stop the reels on mixed bars after the bells for
£15 or £30 if steps again. See reel skill pages for details.
Reel blasts are also worth collecting if the reels are in a good position. Also watch out for your
nudges as these build up very quickly.
Before you start the feature you must complete the Camelot trial. This is very short but does not
often hold three times, and instead feature entry is usually gained through the bonus on the middle
reel. Also watch out for wins rolling in and large wins been offered on nudges through normal
game play. Exchanging at £5 is a guaranteed jackpot as this lights the Lance the Lot feature. The
jackpot repeats fairly well on this machine and watch out for the following: Bonus, super bonus,
and skill as these are good signs that the machine is ready to pay.
HINTS:
Watch for the brilliant four nudge trick. If a win is not available within four nudges and the collect
button lights up. Press it and it will nudge in jackpot.
PHSYCO CASH BEAST
BASICS
The machine is similar to Dracula in the fact that you have a trail to 12, 4 being the bonus, 9
starts feature, 10 gives bonus, 11 gives extra zone, 12 gives extra life. Getting them all is quite
beneficial and I will explain this in more detail later. If the trail holds twice on 8 you will get the
feature.
The machine also has the new addition of the crystal ball in the bottom corner of the machine
which offers you bonuses on the next press (esp. when it is paying). These bonuses are usually
given when the number trail is low but can be very rewarding. These features include:-
EACHWAY NUDGES NEXT- gives nudge up if you press the Barcrest button and hold it
down
SUPER HOLD NEXT- 1up, 1down v. good for numbers and also for wins you can hold
some or all reels
LET EM SPIN- do as it says
FEATURE BONUS- gives the bonus at 4 on the trail
FEATURE ENTRY- gives enough numbers to get to 9,10, 11 or 12 (usually 9 unless playing)
NUMBERS IN VIEW- Hold numbers IE 5 or 4 if they are in view before you spin
SKILL NUDGES- Hit the Barcrest button and hit 4 nudges
SEVEN STEPPER- steps down to the first 3 sevens you meet, hold all if they are all the same
colour but you nearly always get mixed.
NUMBER RUN- steps in numbers until you get the feature
1,2+3 NUDGES NEXT-hold anything that you find useful
GUARANTEED WIN-gives a win on next spin not the same as "let em spin"
HOLD ALL- hold all for win.
THE REGULAR BONUS
The normal bonus has the usual stuff:-
REEL STEPPER- steps the reels each time you hit step otherwise it stops
BOOST- the usual waste of space
TRAIL STOPPA-about as good as boost the best you can hope for is reaching bonus
(10 on board)
SELECTOR- can give extra life V. Good
TRAIL SHOT- skill shot but doesn't go to the same point every time quite hard to judge and
no pattern, you have to be good to hit the extra life
EVEN ADVANCE- stop on the even numbers, no skill required as it is totally predetermined
but can go to the top if it wants to
REEL TIME-steps the reels around slowly stop on either good win or the feature
ADDED EXTRA-three + four, one + two ETC quite good usually get either 6 or 7 but the
feature does run out
THE FEATURE
The feature board itself is quite a unique idea, basically you go around collecting knockouts and
nudges in a feature which is a loop. These two pots are active when you have any thing in them
and can be used at any time. When you run out you are not forced to collect but you can carry
on until you either have something worth collecting or die. When you start you will be in the
bottom zone of the 5 where the wins are crap, the knockouts can be used to remove features
from the zone. In zones 1-4 their is one square which is an extra zone and that will activate the
next zone up. Anyway on the board there are some 1,2 and 3 (knockouts and nudges) if you
land on them, 2 extra zone squares, 2 bonus squares, skill stop (use Barcrest button to slow it
down), taxi (see skill stop), 3 ? squares and a GAME OVER square.
BONUS
Move Back 3-use it wisely, you can sometimes move it back to another bonus and then skill
stop
Add Again- use when on extra zone for another, sometimes gives add again at the start
Taxi- use Barcrest man to slow down
Skill Stop- use Barcrest man again to slow down, if you start on skill stop keep going around
and it gives extra bonus after a while for the Jackpot +rep
Jackpot + rep- £15 doesn't often repeat
THE ?
The ? does go into skill mode by holding the Barcrest button when it flashes to select Extra
Zone Extra Life, trail knockout (the best) if high, which removes some of the available amounts
from the lit zones, leaving the high cash win and extra zone lit. The machine has Skill Continue
which goes at varying speeds hit E of continue to carry on. It also gives skill on the YES/ NO
continue, game over like every machine odd/ even continue (hit even)
THE FEATURES
ZONE 1
£5, Extra Zone, £2, rise and fall, £1+rep, pound run, 2 reel blasts, £1
ZONE 2
Seven stepper, £2+rep, 4 reel blasts, £1+rep, Take Your Pick, £3 ,Extra Zone, £6
ZONE 3
£8, Hot Shot, Extra Zone, £3+rep, Nearest Win, £4, 6 Reel Blasts, £3
ZONE 4
Reel magic, £10, Bar Rep, £5, Prize Belt, £4+rep, Extra Zone, £8,
ZONE 5
£15, sizzling sevens, £10, Over the Top, £5+rep, Money Multiplier, £15+rep, Super Series,
In Zone 1 using the reel blasts is usually a waste of time, the only thing worth having is £5.
Rise and Fall can go to £3 but this is rare usually £2. In Zone 2 seven stepper can often be £6
or £10 but check first before you collect as there are more than 1 blue + red 7's on each reel.
Check by looking around the reels and by nudging down reels that you are unsure about before
collecting. The same applys to the 4 reel blasts and nudging reels to remove bad symbols helps
give better wins usually £3+. £3 and obviously £6 are worth having. Zone 3 take good cash
wins or Nearest win , again the nudges can be used to improve the win so use them wisely, Hot
Shot is usually £3 (three shot up the cash trail) and again use the nudges to improve the £6 reel
blasts. Zone 4 take Reel Magic for Jackpot as long as one is in view (us nudges to get one in
view), good cash amounts and take Bar rep for £3-5+rep and Prize belt for very good win
usually up to £12 (amounts + multipliers). In the Top Zone take either cash win of £10 +
Sizzling sevens (sometimes), Over the Top (£15, £10, £6 +rep) money multiplier (can be very
average when it doesn't want to pay), Super Series (over the Jackpot an maybe even +rep as it
can go very high). Note that you can go back to a Zone when you have others above it open so
if you have removed most of the features/ wins in Zone 4 for example instead of having 2 shots
at the top Zone try for reel magic instead for an easy Jackpot + rep. The same applies for the
other Zones only £6 may be left in Zone 2 so use your shots wisely.
CASH BUSTER
The game revolves around a series of strategic Hi Lo decisions that allow the player to
choose a path towards the jackpot. To enter the game you must first complete three Cash
Buster symbols on the win-line. The usual JPM rules apply here. Holds after nudges, hold the
bottom line etc. Once you enter the feature you choose whether to Hi-Lo left or right, using
the best number available. The machine rarely kills you on good numbers but it can make it
difficult to obtain them. The machine has the following features from the bottom up:
Bar Steppa - Steps up or down to the nearest set of bars. Can be good so watch the reels.
If £6 is available down, then there is usually £7 available by going up, but have a look first.
Note Climb - Climbs up the note ladder, can be £10 but usually £2.
Fast Cash - Average win £2.
Stop 'n Step - Fairly easy to hit this one as there is a big red bar just before the jackpot
symbol.
Money Belt - Average win £3.
Notation - A slightly different Note Climb feature. Average win £4.
Super Money Belt - Shouldn't be less then £6.
Super Win Spins - A minimum of £5 and usually around £10 upwards.
Line Up - Usually jackpot.
Hi-Lo Cash - Can go really high but usually £13.
The machine also has various cash amounts, nudges, and reel blasts as you work your way
up the feature board. Watch out for Stop 'n Step as this is a jackpot feature if you are good,
but expect to lose on good numbers when gambling for it.
The Hi-Lo reel also has bonus symbols on certain numbers, usually helping you to progress.
The bonuses are:
No Lose - Go against the odds. Works of either number.
Skill - Moves around four squares.
Xtra Life - Very annoying if you lose it straight away.
Step Up - Likes giving this if you land on the Stop 'n Step feature, otherwise very helpful.
Lucky 7 - No lose gamble on seven. Works on either side.
CASH or BUST
As with a lot of machines, there is a Cash or Bust button. Press it and a light flashes all over
the board, including lose. The game will go through fazes of constantly landing on features and
wins, and constantly landing on lose. It is worth going for it if your number is bad or you do
not expect a high win through gambling.
At the top of the board is the jackpot repeater which can repeat very well (two or three
times!). The machine also has a habit of offering high wins (£5 upwards) every now and then
through normal game play. These wins can often lead to a jackpot.
CASH FRENZY
BASICS
The machine is similar to Dracula in the fact that you have a trail to 12, 4 being the bonus, 9
starts feature, 10 gives bonus, 11 gives extra zone, 12 gives extra life. Getting them all is quite
beneficial and I will explain this in more detail later. If the trail holds twice on 8 you will get the
feature.
The machine also has the new addition of the crystal ball in the bottom corner of the machine
which offers you bonuses on the next press (esp. when it is paying). These bonuses are usually
given when the number trail is low but can be very rewarding. These features include:-
EACHWAY NUDGES NEXT- gives nudge up if you press the Barcrest button and hold it
down
SUPER HOLD NEXT- 1up, 1down v. good for numbers and also for wins you can hold
some or all reels
LET EM SPIN- do as it says
FEATURE BONUS- gives the bonus at 4 on the trail
FEATURE ENTRY- gives enough numbers to get to 9,10, 11 or 12 (usually 9 unless playing)
NUMBERS IN VIEW- Hold numbers IE 5 or 4 if they are in view before you spin
SKILL NUDGES- Hit the Barcrest button and hit 4 nudges
SEVEN STEPPER- steps down to the first 3 sevens you meet, hold all if they are all the same
colour but you nearly always get mixed.
NUMBER RUN- steps in numbers until you get the feature
1,2+3 NUDGES NEXT-hold anything that you find useful
GUARANTEED WIN-gives a win on next spin not the same as "let em spin"
HOLD ALL- hold all for win.
THE REGULAR BONUS
The normal bonus has the usual stuff:-
REEL STEPPER- steps the reels each time you hit step otherwise it stops
BOOST- the usual waste of space
TRAIL STOPPA-about as good as boost the best you can hope for is reaching bonus
(10 on board)
SELECTOR- can give extra life V. Good
TRAIL SHOT- skill shot but doesn't go to the same point every time quite hard to judge and
no pattern, you have to be good to hit the extra life
EVEN ADVANCE- stop on the even numbers, no skill required as it is totally predetermined
but can go to the top if it wants to
REEL TIME-steps the reels around slowly stop on either good win or the feature
ADDED EXTRA-three + four, one + two ETC quite good usually get either 6 or 7 but the
feature does run out
THE FEATURE
The feature board itself is quite a unique idea, basically you go around collecting knockouts and
nudges in a feature which is a loop. These two pots are active when you have any thing in them
and can be used at any time. When you run out you are not forced to collect but you can carry
on until you either have something worth collecting or die. When you start you will be in the
bottom zone of the 5 where the wins are crap, the knockouts can be used to remove features
from the zone. In zones 1-4 their is one square which is an extra zone and that will activate the
next zone up. Anyway on the board there are some 1,2 and 3 (knockouts and nudges) if you
land on them, 2 extra zone squares, 2 bonus squares, skill stop (use Barcrest button to slow it
down), taxi (see skill stop), 3 ? squares and a GAME OVER square.
BONUS
Move Back 3-use it wisely, you can sometimes move it back to another bonus and then skill
stop
Add Again- use when on extra zone for another, sometimes gives add again at the start
Taxi- use Barcrest man to slow down
Skill Stop- use Barcrest man again to slow down, if you start on skill stop keep going around
and it gives extra bonus after a while for the Jackpot +rep
Jackpot + rep- £15 doesn't often repeat
THE ?
The ? does go into skill mode by holding the Barcrest button when it flashes to select Extra
Zone Extra Life, trail knockout (the best) if high, which removes some of the available amounts
from the lit zones, leaving the high cash win and extra zone lit. The machine has Skill Continue
which goes at varying speeds hit E of continue to carry on. It also gives skill on the YES/ NO
continue, game over like every machine odd/ even continue (hit even)
THE FEATURES
ZONE 1
£5, Extra Zone, £2, rise and fall, £1+rep, pound run, 2 reel blasts, £1
ZONE 2
Seven stepper, £2+rep, 4 reel blasts, £1+rep, Take Your Pick, £3 ,Extra Zone, £6
ZONE 3
£8, Hot Shot, Extra Zone, £3+rep, Nearest Win, £4, 6 Reel Blasts, £3
ZONE 4
Reel magic, £10, Bar Rep, £5, Prize Belt, £4+rep, Extra Zone, £8,
ZONE 5
£15, sizzling sevens, £10, Over the Top, £5+rep, Money Multiplier, £15+rep, Super Series,
In Zone 1 using the reel blasts is usually a waste of time, the only thing worth having is £5.
Rise and Fall can go to £3 but this is rare usually £2. In Zone 2 seven stepper can often be £6
or £10 but check first before you collect as there are more than 1 blue + red 7's on each reel.
Check by looking around the reels and by nudging down reels that you are unsure about before
collecting. The same applys to the 4 reel blasts and nudging reels to remove bad symbols helps
give better wins usually £3+. £3 and obviously £6 are worth having. Zone 3 take good cash
wins or Nearest win , again the nudges can be used to improve the win so use them wisely, Hot
Shot is usually £3 (three shot up the cash trail) and again use the nudges to improve the £6 reel
blasts. Zone 4 take Reel Magic for Jackpot as long as one is in view (us nudges to get one in
view), good cash amounts and take Bar rep for £3-5+rep and Prize belt for very good win
usually up to £12 (amounts + multipliers). In the Top Zone take either cash win of £10 +
Sizzling sevens (sometimes), Over the Top (£15, £10, £6 +rep) money multiplier (can be very
average when it doesn't want to pay), Super Series (over the Jackpot an maybe even +rep as it
can go very high). Note that you can go back to a Zone when you have others above it open so
if you have removed most of the features/ wins in Zone 4 for example instead of having 2 shots
at the top Zone try for reel magic instead for an easy Jackpot + rep. The same applies for the
other Zones only £6 may be left in Zone 2 so use your shots wisely.
CASINO CRAZY
What makes this machine more unique then others is the fact that the middle reel bonus offers
more then a feature entry chance. Not only has it got the usual choose a trial, random stop etc.
but it also offers Spin a Win which can then be gambled fairly high then exchanged and Super
Bingo which offers a minimum of £15. The other unique part of this machine is since its
conversion to £15 all the wins go up £1 at a time. So Grapes for example are worth £3 and
Melons £4. This makes even a couple of Crazy Spins worth collecting as the average win with
two Spins is between £4 and £7. This has its good and bad points. The good thing is, if you put
a couple of pounds in the machine and you collect a couple of Crazy Spins you should be up
around £5. But as most players do this it stops the jackpot from coming in as the machine is
constantly making up its percentage as it goes along. This also makes features like Super Bingo
and Roulette Wheel very rare and the feature board very short.
Playing Strategy:
If you are a regular player of this machine then you might disagree with what I am about to say,
but I suggest that once you have gained access to the feature you collect small features or at
least two Crazy Spins. Even the second feature up (pick a win) will give you £4, and a couple
of Crazy Spins will be around £5, and although doing this will put the jackpot back do not
worry about it as you are not playing for this. Just a small profit is all you can usually expect so
do not get to addicted as it is very tempting to try for 'just one more' feature.
Always hold two of a kind symbols (cherries and sevens (mixed or otherwise) only) as these
will regularly drop in as the machine does not offer nudges. Once you have a win, gamble as far
as possible to build your features and Crazy Spins up. Once you exchange you will nearly
always get one press but be warned that if it lands on the Casino Crazy square you will usually
die on the next spin so don't be greedy and collect a feature. Also watch for your exchange on
the mixed sevens as three blue sevens will usually be four nudges away and sometimes only two.
Paying out:
Dropping in wins after you hold two like symbols is a good sign that you should soon get
Roulette Wheel (see back pages for more details). Rolling in a bonus frequently is also a very
good sign that the machine is ready to pay.
CASINO LAS VEGAS
These machines are identical to each other just with differently named features. The feature
starts after completing a one to nine trial with a bonus on position four. The annoying thing
about gaining entry to the feature is the length of the trial. A bonus will not get you on with add
again, boost, and rarely with choose a trial, making the machine frustrating before the feature
even starts. Both offer a roll up, roll up allowing you to add again twice, with an eleven taking
you straight to jackpot repeater. The roll up you need is on the second bonus of both machines.
They also have an invincible mode, Las Vegas will go red and the Stash and Grab logo will
rapidly flash. The jackpot can repeat several times but it is very rare to get it.
While moving around the feature you can get the chance to collect three money bags. These
bags will then offer Big Money, which is one of the three bars plus a repeat chance of another
set of bars. The features are not really worth collecting but you should collect at least two
knockouts if the feature is playing bad. It is hard to make a profit off these machines so only
play if it has been played a lot.
CHAMPION SOCCER
This machine is made by BWB and has more clones out there than just about anything, they just
keep popping up FIRE & ICE, HEAVEN & HELL, SUPER LEAGUE RUGBY, JACKPOT
JOKERS, STARS AND STRIPES to name but a few (there are probably tons more).
The boards are pretty much identical apart from the feature names the colours and some have
slightly different shaped boards.
BASICS
These machines are evil when they have paid a lot, they are hard to pick and getting the Jackpot
can be like getting blood out of a stone. The Trail goes to 8 with a bonus at 4 which does go in to
skill mode a small logo flashes and good old cancel slows it down. After 8 you are on the cash
trail which you have to gamble as far as the exchange available to exchange but sometimes you
won't have to gamble at all. Also by the trail a 5 footballers which light up with every hold of the
feature, if you get all 5 you will get the barcode. The machine doesn't have to let you up after 2
or 3 holds.
BONUS
Boost- can go very high when paying, £5 is about the top end is you aren't getting up off boost
walk away
Dapple- basically stoppa don't expect to get up but can go to £4
Above & Below- usually crap gives all numbers in view above and below the win line rarely gets
to the feature
Skill Stop- quite fast skill stop but can go very high on the trail almost the top if it wants to pay.
Step up/down-basically you either go up or down until you reach the cash trail or have a cash
win on the line, this is quite good (number run)
Re-spin- if you get no numbers you get the bonus again if you get numbers then tough luck
Add Again-given very rarely usually when the machine isn't playing if you are getting it consider
doing a runner
Once you reach the cash trail the machine shows you how far you have to gamble to get on the
board. However there is a button which can light up and is and aid it gives either Exchange Boost
(boosts the exchange down to the level you are on), Nice Number which usually gives a better
number (you can be given more than 1), No Lose (you can be given more than 1, go against the
odds) & trail stoppa which gives you a shot on the trail above the level you are at. This aid only
tends to appear when the machine is in a sporting mood.
THE FEATURE
On the feature you go around the board and have two pots to add to CASH & FEATURES,
however you can only collect when you are on the cash or feature squares so it can tease you by
filling them and not letting you have them. There is a matrix in the middle of the screen and the
idea is to fill lines to get streaks. If you get a line(s) of mixed blue and red footballs you get £1 for
each line. If you get a line of blue footballs you get a win streak of about £5 and a line of reds is
usually a streak of £15 but not always. There is another bonus which gives 4 aids 1. Substitute
which is part protection but only for an injury 2. Repeat chance which is either a repeat on what
you collect or a feature start repeat NB if you collect about £3 and have repeat it can go to £15
in repeats easily 3. Middle Magic which gives the middle ball on the centre matrix 4. Bonus
Stopper quite a straight forward skill stop, see if you can get a BLUE or RED streak or get
bonus add or extra player (red or blue depends what you need)
The cash trail goes £1, £2, £3, £4, £6, £8, £10, £15
THE FEATURES
Skill Cash- on LCD either £1 or £2
Money Belt- wins of £2-£4 can be expected collect esp. if you have repeat
Step a Win- steps down nearest win usually £3 or below
Spin a Win- often gives £3 but can be less has given blue sevens
Pick a Win- tells you how many goes you have on the LCD and flashes amount on the cash trail
usually £3 or £4 but has given £15 + rep even when not streaking
Golden Hold- give you a decent win, usually £5+ can and has given the Jackpot but that's not
saying much as we have had it of nudges in normal play
Nudge Shuffle- start to expect big wins of this feature, spins the reels and offers nudges and tells
you what you can get, the only time we have ever been offered this feature is during a streak and
then it either gives the Jackpot off the first or second spin
Golden goal- Should be £15 but can't remember if it is a win series or not but take whatever,
don't push for the Jackpot unless streaking or invincible
There are game over squares in the form of injured player which kills you on the board (unless
you have substitute).
The ?, this goes in to skill mode the same way that the bonus did earlier.
THE ?
This gives:-
Game Over- yep not again
Swap sides- changes the colour of the balls on the matrix IE blue to red and visa versa
Off or On- hit on to continue
Odd/ Even (even better)- hit the even number to continue some clones don't go from 1-12 they
are mixed up but find the pattern and it isn't too hard
Last chance- like escape on Indiana Jones but lands on injured player nearly every time
Extra Points- boosts the cash and features and balls
Take Away- removes features, cash and balls
-If I knew the name I would tell you but basically all you do is have a taxi and it goes to the same
extremes every time can be very useful.
The ? is pretty nasty but the features which give you a chance are pretty fair if you hit something it
usually gives it.
STRATEGY+ INVINCIBILITY
There is little that can be said for strategy on this machine, always check before you exchange for
the feature (see if it is worth it), if you change a number or select no lose whilst gambling check
the feature as it will have changed (also the machine can give a line of red balls from a £1
exchange so you don't always need to gamble.
The invincibility mode is not all that frequent but is indicated by footballers going red (oh! and you
will actually get to feel going around the board for once). The machine says "hint" on the LCD
you get a hold after a nudge or you are high on the trail and it tells you to hold a number to get on
the board (TALK ABOUT THE COMPANIES SPOON FEEDING THE NOVICES). The
machine can be evil but the repeat chance is a good sign of a decent win but don't be greedy
trying for a big win as you will get just as much of £3 + rep. The machine does 3 hold on small
wins frequently and can spin in wins off the second or first press when you hold two like symbols.
You can also build a good bank without taking the feature just collecting small wins can work. If
you exchange from £4+ don't expect it to give anything collecting can be a better option.
5 FOOTBALLERS (CODES)
If you get the barcode take any of HI/ LO Cash, 3 shot Climb, £3 + rep or Skill Cash if you
are any good. See the Various Codes for the list note that £3 + rep can be as good as any but
this is totally up to you.
STREAKS
The accuracy of this could be misleading, not because of the info but because it could all be
coincidence (but I doubt this with my experience of these machines). At the start of a streak on all
these machines we have had either the 5 footballers (rugby balls, jokers ETC) and got the
jackpot either through the £3 +REP or HI/LO cash going all the way and this indicates the start
of the streak. The next stage should be very obvious to everyone as when you get say £1 the
feature pot and cash pot are either 4 or more from the start and there are usually quite a few lit
shirts and the bonus button is nearly always lit. The machine will make it easy to get the big wins
and it will be letting you on the feature nearly every press THE STREAK IS VERY OBVIOUS.
The machine seems to always streak to £50+ and even getting the RED HOT STREAK can
mean £30 instead of the regulation £15. NB If the hold buttons start to make a different sound to
usual then the machine is streaking, this should help explain why most people hate this machine
because it likes to take a lot of money quickly after a streak.
DON'T PLAY THIS FOOTBALLER (WHEN)
(A) you are getting holds off 8 but never getting on to the cash trail
(B) the exchange is miles away
(C) you are either being given bad gambling numbers or constantly losing off good ones
(D) it likes to suck money out of you by giving a couple of wins and then taking twice as much
off
you without giving features, don't be fooled in to thinking it will pick up in a couple of quid
because it never does.
COLLOSUSS
A very bad machine to make much of a profit out of. The idea is to complete a trial of at least
seven to enter either the nudges, cash or feature ladders. Once on the feature you can Hi-Lo
gamble further up the ladder or collect a win on the way. The best features are the following,
from the bottom up:
Skill Multiplier - Will never offer more then the jackpot value. Average win is around £6.
Skill Climb - A hard skill cash feature. Should be no less the £8 (treble bars).
Win Rollover - Skill stop the reels on the jackpot. The speed of the reels changes each time.
Colossus Climber - Climbs up the cash ladder adding the wins as you go along. No skill
involved but can be very good.
Colossus Cash - A win series type feature. Goes up £10 at a time, even on £15 versions due to
poor programming, can be good though.
There are also a set of hidden features which are obtained from lighting up all the symbols along
the bottom of the glass. These symbols can be brought in through nudges in normal play but not
through the nudge ladder, and wins and feature entry will cancel this out. Most of the hidden
features are fairly useless but occasionally you will be offered a skill chance. Hold cancel and take
the jackpot repeater.
There is a bonus on the centre reel to help you access the ladders which can occasionally be
slowed down by pressing cancel. This is very rare and no light or noise will indicate this, but
nether the less, it happens occasionally so always try for it. The bonuses are:
Add numbers - Can take you really high.
Choose a trial - Take this if you get true skill on the bonus as it should offer a high win or
feature.
Super hold - Take best win or try for the hidden feature symbols.
Number in view - Rarely gets you on.
Respin - One of the few machines that does not let you hold the reels, very bad indeed.
If you are going to play this machine for profit you must gamble everything, otherwise the machine
will continuously make up its percentage as you go along, offering small feature and slowly eating
away your money. If you keep gambling with the odds you will eventually reach the top feature
and should win around £30 - £40. Or you could collect Win Rollover or Colossus Cash, both
can offer a lot. Gambling everything will be costly at first but should pay off in the end.
CRAZY FRUITS
BASICS
The trail is to 8 with a bonus at 4 and then you go straight on to the feature, even though you
are on the cash trail. If you gain a win then you have to gamble once to activate the feature
board. This machine doesn't have a cancel button but in a similar vein to the Barcrest button it
has a circular button which flashes when it is active. If the trail holds on 8 twice you will always
get the feature.
THE BONUS
BOOST- pathetic sometimes goes to £1 but don't hold your breath
SUPER TRAIL- like a skill stop on the LCD 1-8, 8= £2
STOPPA- similar result to getting the good old boost
MULTI RESPIN- re-spins the reels usually until you get the feature can go to £4 but this is
very rare
LUCKY NUMBERS- watch carefully as 3 changing numbers are flashed on the LCD (you
need 5+ to get the feature) not very good.
CHOOSE A TRAIL- can go up but often wont go above 8 depends on mood
You can cancel the nudges on this and most other BFM machines and if they bank it will be
indicated by the machine telling you on the LCD "nudges banked". This then gives a nudge
gamble on the next press and can lead to wins or getting the feature. They also support the "let
em spin" scenario but this occurs infrequently.
THE FEATURE
Once you get the feature you are given a matrix (the cash trail) which is blank except for some
odd lighted symbols which the machine gives you at the start. Sometimes the matrix has a lot of
low symbols lit EG cherries and not many high valued symbols EG bells (Jackpot), sevens and
pears. The machine tends to give the higher values when it wants to pay however at times it will
give two bells and kill you very quickly. The board will also have two separate matrixes which
are for nudges on the left and shots on a separate set of values on the right. Basically the aim is
to complete a matrix for the Jackpot + rep. It can be difficult going around the board collecting
fruits on your way. There is also a set of 3 keys which you collect (you can be given some at
added to the matrix after each spin. This can give good wins, give a lot of shots or nudges or
even fill a matrix, basically that is all you have to do. The machine also has a set of features on
the board which can go right to the top at the start but you have to land on the feature square
on the board to collect it.
THE ?
The circular button can flash to give true skill from skill stop which can be very useful to get a
Key or a bell it very regularly gives the "Slow Motion" to get the jackpot when you have two
bells and only need 1 more for the Jackpot (+ it can also fill the matrix so CHECK. It can also
flash to give no bad features which are all ok but usually not that good. The ? give out of Juice
(DEATH), Hi? LO continue, Extra Key, shuffle matrix (always say yes because you will need
different fruits on the two matrixes for the Jackpot), shuffle board (up to you depends if you
have a lot of high symbols lit or not), matrix shoot (gives some more symbols on the matrix)
THE FEATURES
Stoppa fruit- Never take it unless you are really desperate for £1 or £2
Money Belt- set of values on the LCD usually £2
Fruit Pursuit- reel roulette (any more questions?) worth £1-£3 usually but can surprise us all
but don't expect better just be happy if it gives it.
Pick Your Own- choose a win from the reels but it often only gives small wins about £3
Bounty Bar-
Golden Shot- often gives slow motion but then wont offer £15 but can be worth £5-10, £15
rarely
Nudge Frenzy- This is another good feature and can often give the jackpot
Tutti Fruity-HI/ LO up the cash trail the top feature, Gives minimum of £14 because it goes
up in as near to £15 as possible but don't expect it to carry on as it often wont.
The machine indicates the Invincible mode by saying "mad for it" and the Crazy Fruits name
flashing, you will go around the board collecting fruits and will be given the Jackpot +rep (note
that if you collect shots you will get £15 but no repeat chance) which won't repeat very often
and this certainly doesn't indicate the machine will streak. This is because the machines
programmed by BFM act very differently to other machines on the market but it can clam up
very quickly after the Jackpot so only put a couple of quid in afterwards to see what will
happen. The machine also doesn't have to be full to give a quick hit of £15 but when it wants to
take in money it wont offer features ( number trail doesn't hold much) and kill you off very
quickly if you do. The machine also has a tease mode which will nearly give you the matrix but
kill you off when you are close but the best time to go for the machine is when the Features go
to the top or certainly near to it right at the start it very often lands on it when at the top.
SPECIAL BONUSES (occur in normal play)
The BFM bloke (circular button) gives the sound in normal play to offer an array of features
press it and it will often hold all and give a win above or below the win line. It gives magic
nudges (always 3) and spins each reel as you press it for a win. It will step the reel down on a
reel run feature and will keep on flashing until you have enough numbers for the feature. It also
give the hold all for numbers in view usually when you are on 7 or 8 to boost you on the trail.
It can also flash on nudges to give nudge up on nudges (hold button to nudge up).
BANANA BONUS
Similar to the MAYGAY ones like supporters club/ MOE'S Tavern ETC this bonus is on the
middle reel and can be given from nudges, spun in or from nudges on the feature unlike
MAYGAY machines, It is shown by the banana flashing whilst you go around the board. The
circular button often flashes to give "Slow Motion" which is basically true skill and you can
choose a feature. Obviously the banana can be nudged in, in normal play of come in on its own
and isn't too hard to get when the machine is up for it. Fruit Explosion is about the best when
the machine is playing, however they are often around the same value and are pretty similar to
those on Star Prize.
DONKEY KONG
This style of machine was a bit of a fad for Maygay. To the average player it seemed impossible
to reach the top feature, but after a while it becomes clear. You will always lose on the Grants
Gamble/Barrel Jump squares unless the cash trial at the beginning of the feature starts on at least
80p. If it starts on 80p you should (but not always) get £4, do not gamble for more as you can still
lose. If it starts on £1.60 you should always get to the top feature. After a while you will
understand how these machines play. They tend to only pay-out a lot in streaks. The streak will
usually be between £30 and £50 on Donkey Kong and £20 to £30 on Eastenders.
They offer an invincible mode, where the cash trial will go blue. This will give you the super
jackpot as opposed to the top feature. The terrible thing about Donkey Kong offering invincible is
that you can still sometimes lose. This is probably a programming fault but you can lose on the
Barrel Jumps so be careful.
OHH AHH DRACULAR
THE BASICS
The trail is to 4 (bonus) then 9. Feature 10. Bonus 11. Extra life as well12. Repeat advance for
the hat trick. If the trail holds twice on 8 then you will always get the feature.
BONUSES can be skill esp. on BOULDERDASH flashing cancel or Barcrest man button +
noise
BOOST- not going to explain this one may go to bonus but usually 7 or 8
STOPPA- can't be slowed bonus if kind similar result to boost
HI/LO ADVANCE- gives 2 up board for each win can't die on first gamble may go all the way
SELECTOR- hold out for at least extra life does run out but goes for a while
SKILL STOP- same amount every time but can be repeat advance
NUMBERS IN VIEW- can be ok but more often than not it gives it when their is not enough
numbers
NUDGES- self exp. Doesn't often give win
REEL TIME- steps reels slowly can give good win or a lot of numbers
To get on the feature the machine does give 3 in a row quite a lot.
NOTE If you have1,1,anything, on the reels making 2 on the trail and they hold just hold the 1+1and
you either get the 3rd number or the bonus. You can exchange after gambling a win once and it shows
you what you can exchange for.
THE FEATURE
BONUS
BOOST- usually goes to repeat advance but not always
ADD AGAIN- useful if you are on 3 bonus nudges, 3 cash or 2 c/f
TAXI- press cancel and hit either REP ADV, +3 cash, 2 features ETC
SKILL STOP- if you want the 3 cash hit the TAXI square by it as the +3 cash has stake on
one side and ? on the other
SUPER BONUS- give extra to all your columns
SUPER JACKPOT- yep that's right
The feature board has 3 trails cash, features and repeat advance and also a mystery win which
as activated once all the symbols have been on the win line N.B. this holds along with the trail.
If you get this then different amounts flash on the LCD the highest amount that you can get is
£3.80 but this increases with every press of the start button on the feature.
HINT If you get the mystery win without getting the feature then the mystery win can be far
higher up to £15 so don't settle for small wins (this feature goes on for ages). If you have a lot
of nudges and most of the trail lit then check to see if you can collect the mystery win as it is far
more valuable.
Anyway back to the task at hand, you go around the board adding to the two trails then you will
either get +1 c/f (cash/features) +2 c/f +3 c and bonus nudges to get the mystery win nearer,
manipulate step to nearest or get wins. There is also TAXI which is a double sided arrow if it
doesn't go as far as you would like hit the taxi square again to get it again until it does + it can go
a long way. There's a SKILL STOP which is fast and Q. Hard. If you want +3 cash aim to get
the taxi near it instead of hitting it straight because it is sandwiched between
STAKE/ DINOSAUR (game over) and a ? square if you miss you won't die.
When you gain the feature if you have got to 12 then look to see what it has given you. If the
repeat advance is very low £1+ at the start then it probably won't pay that well if it is high and
the bonus is on add again + then you can get v. Good wins this usually shows the mood of the
machine. The extra life isn't total protection the machine gives collect prize a lot which is
annoying + holding the feature/ cash etc that you want doesn't work. This fobbing off method is
a joke typical BARCREST, however provided that you don't get that then you should get a
decent feature/ cash amount NOTE however the machine can give RESET if you get high on a
trail esp. annoying if you have £8 and need 1 cash for the Jackpot (don't take this risk if you
have crazy cash).
The ? square can give the true skill method (man or cancel flashes) this will allow you to either
choose the extra life, trail run, skill stop, taxi take the life unless you have one or a trail is v. High
in that case take the taxi or trail run. It can also give the true skill on the HI/LO continue and the
yes/no continue it will v. Often give roll even and kill you or STAKE/ DINOSAUR.
THE FEATURE TRAIL
WIN SPIN- £1,2,3 pathetic gamble it as you don't lose
MONEY BELT- good on the older version of Dracula it gives 4 amounts for up to £4 but only
usually worth £2,3 on the newer machines and BOULDERDASH
STEP TO NEAREST- can be v. Good have had Jackpot through using bonus nudges however
often gives +1 feature if big win is near
REEL ROULETTE- light flashes on the outer 8 symbols no skill involved take only if good
amounts often £3 but gamble if step to nearest is good + use the nudges to improve the grid and
remove £ signs
PICK A WIN- Can often give Melons for £6 and sometimes goes through the wins in ascending
order to the top this becomes pretty obvious after the first 3 or 4 picks.
SEVENTH HEAVEN- either £2,7,8 watch out for the mixed 7's but note the bonus nudges
can be used here to manipulate the win
GOLDEN HOLD- steps of 2,3 up and down for wins can give the Jackpot use the bonus
nudges again to help
SUPER MONEY BELT- far better money belt easy £5+ depends on the mood
CRAZY CASH- here it is again Barcrests favourite feature win spins for at least £15 but can go
a lot higher DON'T GAMBLE FOR THE JACKPOT not worth the risk
JACKPOT + REP- not known for repeating a lot but does do occasionally
IM (invincibility mode) is indicated by the Boulderdash logo flashing.
EASTENDERS
This style of machine was a bit of a fad for Maygay. To the average player it seemed impossible
to reach the top feature, but after a while it becomes clear. You will always lose on the Grants
Gamble/Barrel Jump squares unless the cash trial at the beginning of the feature starts on at least
80p. If it starts on 80p you should (but not always) get £4, do not gamble for more as you can still
lose. If it starts on £1.60 you should always get to the top feature. After a while you will
understand how these machines play. They tend to only pay-out a lot in streaks. The streak will
usually be between £30 and £50 on Donkey Kong and £20 to £30 on Eastenders.
They offer an invincible mode, where the cash trial will go blue. This will give you the super
jackpot as opposed to the top feature. The terrible thing about Donkey Kong offering invincible is
that you can still sometimes lose. This is probably a programming fault but you can lose on the
Barrel Jumps so be careful.
FIGHT NIGHT
BASICS
I like certain things about Fight Night and hate others, but it has some very good features
which are very profitable. You have to get a glove on each reel to get on the feature board
which is square. If you get 3 like gloves on the reels then you get either one of two wins for
that corresponding colour (there are four glove colours)
Red- £1 or £2
Blue-£2 or £4
Yellow- £3 or £6
Green-£5 or Jackpot (note you nearly always get £5)
If you get a small amount from three like gloves then exchange for the feature but if you get a
large amount like £5 then just collect it as the feature will have a few low pots:- features, cash,
knockouts and super holds so its not worth doing it.
There is also a barcode on the machine which is given by triple, double, single and falls in very
often when you have two of them already and hold for the 3rd. The guide for this can be
found on the Barcodes page. But basically take follow me or strike a light.
The Feature
On the feature you have to land on the four pots to collect any of them or the + features/ cash
ETC to collect them. This means that the features or cash could be very high and you can't
collect them or the super holds give the Jackpot but you can't have them. The machine will kill
you nearly every time if there are good wins available from super holds.
The feature is a square and it is the same as the Simpson's in that respect as well as 4 ?'s and
2 knocked out (game over) squares. However in the four corners there are now the feature
pots with small buttons which when lit and you are on them allow you to swap corners and
add to other trails if you don't want to collect. On this machine there isn't an ITCHY +
SCRATCHY type feature but instead 5 boxers which if you collect them all you get a TITLE
SHOT. This basically means that you get knockouts 1, 2, 3, 4 or five (although it doesn't light
up on the LCD) at six features which are £2+ rep, £4+ rep, JACKPOT, SUPER
JACKPOT, Big Money and Big Win Repeater. You can get this off swap corner where it will
land on all the remaining boxers and give you some usually 1 shot at the features.
The ?
The ? square gives some good features but also bad ones, these are :-
Title Shot- this gives a title shot
Bob N Weave- press cancel to choose what you want IE boxer, corner, + 2 features ETC
Go To Corner- goes to a corner randomly
Light Corner- lights a corner and takes you there
Saved by the Bell- Extra Life
Knocked Out-game over
HI/LO to continue
The Features
The features of which there are six are as follows:-
Line Up- first reel spins and stops on its own on a glove and the machine steps in the other
two matching gloves for on of the two wins from that glove colour
Stop N Step- press cancel to slow the first reel down and choose either triple bar not boxed
(unless the other boxed triple bars are very, very close) for £3 or Blue seven (unboxed) for £4
provided blue sevens are the nearest sevens on or above the win line. You can on very rare
occasions get the Boxed Blue Seven £4, Red Sevens £6 (or Boxed £15) or Super Sevens
£15.
Cash Climb- 3 shot climb up the cash trail (some are lit at the start) usually £3 or £4 but can
go higher and even to the CASHPOT at the top which is £15 minimum and can go to £50
(similar to big 50 with a trail of notes)
Revolver- steps the reels round and you can get either a good win sometimes Jackpot or the
Special Feature key code (centre reel, Like Escape Committee on Great Escape)
Super Jackpot- which can repeat quite regularly, but is hard to get
The Special Feature(KEYCODE)
The feature on the centre reel which is a circle type thing gives combinations for the different
features, This unlike the Great Escape collection you are told the feature codes on the machine
by 3 colours next to the name of the feature, these correspond to the 3 hold reels. So you can
choose the feature you desire take either the Win Series (same as Great Escapes) or take the
Win Stepper which is probably the best and often goes all the way around.
RED MODE
The red mode is the same as the old blue mode on Donkey Kong where the cash trail changes
colour. The cash trail goes RED and all you do is press start (3 shot) to fill it for at least £15
on the CASHPOT trail of £5's. You can change corners if you land on a lit corner, this can
give the Super Jackpot from either a full feature trail or by getting the 5 boxers and getting the
Super Jackpot that way. This can repeat and end up being better than the CASHPOT but you
are still running the risk of not getting £50 but this is rare to get anyway.
Other Stuff
The Jackpot does repeat on this machine a lot and if it repeats once it often goes to £60 (a bit
like Apollo 9) this is why it doesn't like to give it too often. The machine doesn't recognise the
high exchange wins on the 3 gloves so don't be sucked into exchanging £5 plus. The machine
is very happy to offer what looks like a good exchange from good wins which have been
either nudged, spun or from 3 holds and gambled. These wins are exchanged and all the trails
are nearly full but the machine will simply just not let you land on squares and collect the trail,
this happens a lot on this machine so be careful (however it can give the super jackpot but
often won't). If the win stepper goes to £25 then the machine is usually on a streak and it can
be worth playing.
G-FORCE
A very smart little game with a combination of many of JPMs traditional machines. Roller Coaster is the strongest influence with Big Bucks coming second. The idea is to get on the feature board by completing a one to six trial, six being the start number. Each reel has a different trial so the feature can be achieved from three different positions. If two or more trials get past the number five, the player is awarded the choice of start position (the highest start is not always the best choice!).
A good thing about this machine is the fact that when there is more then one question mark on the reels you get to use them both even if one of them has already achieved the feature, this can boost the start position very high, and the usual respin trick works allowing for yet another question mark. Once you are on the feature the common principal of working your way to the top feature applies, and the common Roller Coaster rules apply. You can high - low to work up a level and you also have the roll up, roll up bonus. A unique feature but certain to be copied in the future is roll down, roll down. A good gimmick if nothing else. The strange thing about the feature is roll up and skill stop are not available from the mystery squares, but instead separate squares scattered around the board. This doesn't really effect game play except that the mysteries tend to be pretty bad or okay, although there is an extra life, which is obviously good. The options from the mystery are:
Lose - Game over.
Boost - Moves you on up to seven spaces.
Bonus Dodgem - Adds an extra car to the others collected. Once all collected a true skill on hidden features is awarded.
Game Over - Lose.
Extra Life - Even works on lost high - low gambles.
Last Ride - Usually gives you this near the top. Usually a pound.
G Force - Adds one letter to the G Force logo.
XXX - Makes certain features 'super'.
As you move around the board it is fairly obvious to tell if you are going to lose. However, always try to land on one of the first two question marks as it is very rare to lose, and it should give you the extra life if happy. When landing on the first roll down square, it is best to hit a twelve or two, which will take you to the first/second question mark allowing (hopefully) for an extra life. If you already have the spare life, try getting a number to add to your Dogems. But remember to watch out for good nudge wins.
XXX - The triple X makes some of the features 'super'. You'll know which ones they are because you will rarely land straight on them. However you might get the chance with a roll up or roll down so don't mess up! The features are as follows from bottom upwards:
Free Fall - The bottom feature. A step to nearest win feature, so can be very good.
Oblivion - You have three chances of stopping the light on the cash ladder to the right of the machine. You only have three shots so the maximum is £3, but still very easy. The super version is an easy £15, simply hit £5 three times.
Speed - A typical fast cash type feature, no skill involved, but still usually around £4.
Cyclone - A money belt type feature. Average wins £3 - £4.
Cash Rapids - Like Log Flume but without the repeat square, still averages around £3. XXX works on the higher valued side so expect at least £11.
Corkscrew - A symbol is selected from any of the outside reels. Average £3/£4. No super feature.
Screamer - A set number of knockouts on the cash symbols. The number of knockouts is determined by the number on the reel, so ten plus is a jackpot. TIP If you land on this with an extra life and you are on a nine for example, go lower and it will probably go to a ten. This will now be enough knockouts for the jackpot.
Shock Wave - A very good high - low cash feature on the X/XXX cash grid. You would think the triple X version would be good but it seems to give the same as X. It has paid £25 from the 'normal' grid many times. Go with the odds and it will keep adding up the wins, 80p/60p etc. on the normal side and £2/£4 etc. on the XXX side.
Revolution - A reel skill/stepper feature as in the Waltzes, usually offered from roll down. If you know the reels then you should be able to get £30.
Roller Coaster - It had to pop up again. Not as good as the original but a guaranteed £15. Once past £15 it can go to any amount so not always £30, £45 etc.
During game play you also have the opportunity to collect six Dodgems, each Dodgem is obtained from the corresponding odd number. The best way to get your last one is from a roll up/down bonus. Once these have been collected you are awarded true skill on the features board on the left side of the reels. Each feature is named after a classic machine. None of them are especially good, and a few are a waste of time i.e. £3ish. The one to go for is Force 10 or Cash Buster; Force 10 is the same principal as roll up. Once the reel has stopped it will count up the cash ladder that many times. You must hit dead on a ten for the jackpot, an eleven or twelve will take you over the top and back to start awarding £1 and £1.20 respectfully. This is a tricky feature especially as one number to high is £14 less and one number to low is £5 less. The Cash Buster feature is a simple skill cash, hold cancel and work your way to the jackpot. Can be tricky as it is only on the LCD display.
The hidden features are as follows. Remember the only way to get true skill is through lighting up all the dodgems. Getting three red lines awards a random stop, holding cancel slows it down but is still random so don't be fooled:
Cash Buster - Skill cash as described above. Hold cancel.
Casino Crazy - A Crazy Reels feature awarding mixed line wins. Average £4.
Big 50 - Offers either £5, £10 or £15 plus repeat chance. Sounds good but nearly always offers £5 and no repeats.
Hi - Lo Silver - Hi - Lo cash feature adding only £1 at a time. Average win is usually £4/£5.
Impulse - A pick the highest win offered type feature. Don't expect more then £5 from this one.
Big Banker - A better Hi - Lo cash feature then Hi-Lo Silver. This one adds the wins climbing up the cash ladder. Despite this it never goes very high and isn't to keen on going past the £4 mark but can be very good.
Force 10 - As described above, cancel does not slow it down and remember not to hit past a 10. These features can also be achieved from three red lines, which is very hard to get. Having the red lines will award the features in a random format, and strangely the cancel button slows the light down but it is still not true skill.
G Force - Once the title G Force is completed by either landing on empty squares or from a
mystery, you are awarded Roller Coaster. So a nice shortcut to the top feature.
HINTS
The machine likes to roll in wins every now and then. These can range from jackpot to the red lines. Due to the programming of the machine, the best playing strategy is to collect wins of £3 - £4 as forcing the machine will not work. Collecting small wins will not slow the game down, and gambling everything will not speed up the jackpot.
OVERALL
A fun machine at first but as with most sequels, it has lost the appeal and playability of the original. A good concept but nothing new here.
STRATERGY
The best method is to collect
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